Daggerfall Unity

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Kirk O

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Magicono43

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45 comments

  1. Magicono43
    Magicono43
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    Here is the main forum post for discussion: https://forums.dfworkshop.net/viewtopic.php?t=5469
  2. Magicono43
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    Released Mod Update, v1.21:

    Fixed formatting oversight
    - Progress text and bars will now be positioned correctly on the Y-axis no matter what "rung" of skill you have Hand-to-Hand in

    Thanks, Evildari for the report.
  3. AlwaysAPrice
    AlwaysAPrice
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    This is such a good mod. While I found it definitely enabled a more min/maxy, optimized playstyle to have this information unmasked, it was great for helping me focus on lesser used skills like Mercantile and it let me have some dumb fun with careful leveling to ensure my character ended up a Master of Critical Strike of all things with both of her other primaries (Long Blade & Resto) at 99. Really appreciated all the customization options too.
    1. Magicono43
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      Glad you like it. Though I definitely have no say if people feel like min-maxing because of the less obfuscated info, people will mix-max the fun out of everything if given the chance, lol.
  4. Makofan2
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    This a godsend. After playing the later games, I didn't know how much I missed this
    1. Magicono43
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      Glad you like it. I'd still say it is one of my more "polished" mods I've released so far, lol.
  5. Rafdan
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    Is it compatible with 0.16.1 or not?
    1. Magicono43
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      Not sure why it wouldn't be.
  6. GeorgeCorbul
    GeorgeCorbul
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    This is great! Can I bother you to make a similar one for Guild progression? Because it's a bit of a pain having to blindly do quests until the game decided to promote you.
    1. Magicono43
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      You can already check those values in vanilla Daggerfall Unity. Just click that "Affiliations" word in the character status window, if you are in one of the various guilds it will show your current reputation with them from 0-100.
    2. GeorgeCorbul
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      Strange, I played vanilla DF and it only showed my rank within the guild when I clicked on Affiliations? :|
    3. Magicono43
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      It was an additional feature added in DFU, just like many other "buttons" you can click on that character sheet interface.
  7. Mahyun
    Mahyun
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    I have a problem. I tried downloading this, but it kept downloading as a rar instead of a zip. This hasn't happened to other mods I downloaded. What could be the issue? Am I doing something wrong somehow?
    EDIT: never mind, I'm an idiot. rar files are compressed like zip files.
  8. ASphincterSaysWhat
    ASphincterSaysWhat
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    Very useful, definitely showed why language skills were a pain to raise - there simply isn't enough monsters to raise them high haha.
  9. 1337DragonWolf
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    Could you make a version that skips the "Ready!" section so that you can go straight back into levelling without resting, or allow an "overflow" of experience? It's pretty unfortunate to have a skill reach "Ready!" while you're fighting or something and not gain more experience because you can't rest right away.
    1. Magicono43
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      I already a few years back tried something like this where resting was not required for a skill to increase after reaching its required XP amount. It was kind of interesting, but it was clear basically immediately how the game was not designed with that sort of system in mind. I'd basically do a single small dungeon and whatever weapon skill I had been using was basically nearly maxed out by the end each time, lol.

      To really do a system like that well, one would also need to change the required XP amounts for every skill drastically, otherwise the above would occur within a few hours of play at most for many of the skills. But besides those various mentioned and unmentioned challenges, I'd like to try something like this eventually, especially when the skill system itself gets somewhat of an overhaul code-wise, because right now really a mess to say the least, specifically from a modding perspective.
  10. HeartbeatCity
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    This is very satisfying. Thank you. The visible progression brings the rpg elements in line with Morrowind.
    1. Magicono43
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      I'm glad you enjoy the mod. After adding the more graphical progression bars and the audio indicator and such in the most recent update, I'm also quite satisfied with how it all turned out, still some things that need some work, but better than expected in my opinion, lol.
  11. MrGamer100
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    Never in my life have I needed something so badly, and not realized it until I used it. Thank you so much for this mod!
    1. Magicono43
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      I'm glad to hear you like the function of the mod so much, hopefully it will continue to get better with eventual updates!
  12. TheAlphaWolf145
    TheAlphaWolf145
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    10/10 mod would download again :D

    Perhaps another quality of life change could be adding a text notification that reports that a skill is ready to increase after the tally has increased past or is at the threshold. This would prevent me checking my skill progress constantly to see when I should sleep. 
    1. Magicono43
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      Glad you enjoy it so far. That is a decent idea for another QoL feature, I will keep that in mind when I plan to release any future updates for this mod.
    2. evildari
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      have to second TheAlphaWolf145, both on the rating of your most useful mod and his proposal to notify when threshold is reached.
      Thank you Magicono43!
    3. Magicono43
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      So I just released version 1.20, which includes a "live notification" system for when skills are ready to increase. Thanks for the initial suggestion and hope it works as you might have expected!
    4. evildari
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      Thank you very much for your work, the new version looks good and the sound notification is helpful too.
      I just have a minor issue that the xp list for the primary skills is one line too high, and for the misc. skills in one line too low.
      The other 2 skill categories are placed right.
      Tested this with your default settings and your mod alone.
      Using DFU 0.14.1
    5. Magicono43
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      Yeah, so I just tested on the character I did most of the testing (that being all of it) and the positioning was basically perfect, and they have Hand-to-Hand as a misc skill.

      But then I tested on another character who had Hand-to-Hand in another rung of skill and the positions were messed up as you said. So yeah sorry about that, did not consider the extra line that Hand-to-Hand adds to cause that issue, did not cross my mind. I'll see what I can do about fixing this issue as soon as I am able to.

      For yourself, it might not help much since the position of all the bars will be effected, but you can change in the settings the Y position of the bars, so maybe you can make it somewhat in the middle, but since it effects them all it might just ruin the good ones and slightly fix the messed up ones, so not a great solution for that.
    6. Magicono43
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      Just released version 1.21, which has a fix for the formatting oversight. Tested with multiple characters with different positions of where the Hand-to-Hand skill was and it looked good now. Thanks for the report.
    7. evildari
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      Thank you very much!
      the formatting works with my only one character perfect.

      Would it be possible to rearrange (especially) the misc. skills like the spells in the spellbook . ie so one can group the skills as they want (ie. like languages, interpersonal, physical, magic,...)?
    8. Magicono43
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      Glad to hear the fix works.

      Yeah, I could likely make the order changeable, I think it already probably is if you just edit their order in your save-file. But in the misc skills at least I'm pretty sure if it just orders the skills in their by the index value each skill happens to have. 

      But yeah, I'll keep that in my mind next I update the mod, if possible without much hassle.