About this mod
Makes possible replacing enemies' sprites with animated 3D models.
- Requirements
- Permissions and credits
- Changelogs
Makes possible replacing enemies' sprites with animated 3D models.
TO MODDERS:
- to replace an enemy, make a Prefab called ARCHIVE_0 (399_0 for guards);
- the Prefab must include a standard unity Animator with a Controller;
- the Controller's states' names must match the MobileStates' (Move, PrimaryAttack, Hurt, Idle, RangedAttack1, Spell, RangedAttack2, SeducerTransform1, SeducerTransform2);
- if you want to replace the corpse sprite too, make a ragdoll prefab names ARCHIVE_ragdoll.
TODO:
- loot position;
- blood decals.
TO MODDERS:
- to replace an enemy, make a Prefab called ARCHIVE_0 (399_0 for guards);
- the Prefab must include a standard unity Animator with a Controller;
- the Controller's states' names must match the MobileStates' (Move, PrimaryAttack, Hurt, Idle, RangedAttack1, Spell, RangedAttack2, SeducerTransform1, SeducerTransform2);
- if you want to replace the corpse sprite too, make a ragdoll prefab names ARCHIVE_ragdoll.
TODO:
- loot position;
- blood decals.