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Changelogs
Version 0.4
fixed models' appeareance throughout saved games and locations
Version 0.3
smoother y rotation and fixed x rotation
Makes possible replacing enemies' sprites with animated 3D models.
TO MODDERS: - to replace an enemy, make a Prefab called ARCHIVE_0 (399_0 for guards); - the Prefab must include a standard unity Animator with a Controller; - the Controller's states' names must match the MobileStates' (Move, PrimaryAttack, Hurt, Idle, RangedAttack1, Spell, RangedAttack2, SeducerTransform1, SeducerTransform2); - if you want to replace the corpse sprite too, make a ragdoll prefab names ARCHIVE_ragdoll.