I'd really love to use this but can't seem to get it to work :( Initially I get a white square on screen. At least I was able to get into the settings. After some playing with all the checkboxes and sliders there, with turning down transparency, I got this result:
I thought of conflicting mods, but even disabling everything else doesn't fix it sadly... Tried the Windows version after suspecting some issue with the Mac asset path.
So, my best guess is some texture or alpha issue other than what I tested. Is there some place to get a log from to track down potential error messages that might help you narrowing down the cause for this?
Are you on windows? If so, ensure you're installing the textures in the right directory. It should be setup for you, if your using vortex already.
If not, you should be able to just extract the zip into the streaming assets folder in daggerfalls directory. You need to ensure to extract the textures too. And they should be in this setup, "....\DFU Root Folder\DaggerfallUnity_Data\StreamingAssets\Textures\Minimap"
If you do not have that setup, then that is your issue.
That was my suspected error as well since this pretty much looks like textures unable to load...
But no, I'm on a Mac here. I just figured, that after the native build didn't work, I might as well try the Windows one too. Results were the same though.
I can confirm that the setup is fine (at least just like from any other mod working). While I think Unity handles this in the background on it's own, maybe there needs to be some OS specific path checking? The way it looks like is: Daggerfall.app/Contents/Resources/Data/StreamingAssets/Mods Daggerfall.app/Contents/Resources/Data/StreamingAssets/Textures/Minimap
Typing this out right now, I realize, that actually the Contents/Resources/Data/... part looks different from DaggerfallUnity_Data/... which seems to be the case for Windows installations. Maybe that's where the issue originates?
Quick update: I was investigating another mod issue and found this in the Player.log - so the path might actually be the issue: ?DirectoryNotFoundException: Could not find a part of the path "/Applications/DaggerfallUnity.app/Contents/StreamingAssets/Textures/Minimap/doorLabel.png". Several other same messages appear. Note that after "Contents" the folders "Resources/Data" should appear before "StreamingAssets". Hopefully this helps you finding a fix.
Edit: Copying the files there actually works as workaround for now.
I used the 'Force Compass Generation' tick box at first coupled with the unticking 'equippable compass' to get it to work on an ongoing gamesave with hours invested. Cool, but it wouldn't save the color and label etc settings in-game between sessions, and was having to re-apply them. Then I realized where I was screwing up...
Be sure to untick the box that says 'Force Compass Generation' in the Mod settings (that you get to from DFU main menu lower left), not the in-game scroll settings. Then all the colors etc will restore upon restarting the game/save. Seems obvious given the tootip for that setting, but is easy to gloss over. Also: I like using it when I have 'equippable compass' disabled in mod settings, as well as all effects.
Edit: Can't remember what defaults are, but at the least the 'Shops' color keeps resetting to black (all zeroes). If they reset to the default map color of orange that would be fine. Really wish I could find a settings file and set it to read-only.
edit: edit: Hi for the mod Penwick Papers I can peep through the doors until I equip the compass then there's a yellow mask covering the peepholes (until I unequip compass and restart game I think). Not sure that's a fixable thing or not so don't go to too much trouble trying to fix it if it's too much effort (not that big a deal, I roleplay that it's some kind of handicap if I decide to use compass) but just in case thought I'd mention it. Thanks!
I'll look into this, but it shouldn't touch your exit marker. It should replace the nearest exit door marker with a door marker icon that changes colors the further you go away from the exit.
Read the mod page. There is an option in the mod options at launch to force the creation of a new amulet on launch. This was put in for people having issues between saves or in anyway. Enable the option, and you should get a free compass and kit on the game launch.
Has anyone else had an issue where the compass would get moved off the screen? I can see the bottom edge of it now, but can't seem to move it or get it to re appear on the screen. I've tried disabling and enabling and nothing. I can't find where the mod settings are stored, but I thought about trying to manually edit the file if I could. Going to try to uninstall completely and then reinstall and see if that fixes it.
It keeps happening to me. Something is cause my entire UI to move in the direction of the minimap. I can see a tiny bit of the compass but I can't drag it back fully to screen.
I'll put in a option to reset it's position, so if this happens to people they can reset it on a relaunch. As for the whole UI seeming to move that is interesting. This is the first report of this. I do need to redo the compass movement code, as it toggles anytime any Daggerfall game menu is open at all. Maybe this is causing the confusion.
next release will fix the DF menus triggering the drag option for the compass. It will only be draggable once the compass scroll is enabled in next release. Hopefully that with a reset position option will help fix these reports.
I still did not understand how to fix the compass, all the details are there, I click on the repair kit, a message appears, then the screen screen again. I tried to stand in the AFC, but nothing happened.
I love this mod, even though it was somewhat difficult to customize the compass to my desired size, zoom level and position on the HUD. But once I got it where I wanted it, it's a fantastic addition to Daggefalls GUI.
EDIT: Deleted the second part of the post because I'm stupid and requested a feature that already exists.
Thank you. A new release is coming to fix some old reported bugs; just hang on little longer. The most important fix should be fixing ghost meshes causing issues. I hope to have a patch to fix the issues with using travel options mod with this.
162 comments
Initially I get a white square on screen. At least I was able to get into the settings. After some playing with all the checkboxes and sliders there, with turning down transparency, I got this result:
I thought of conflicting mods, but even disabling everything else doesn't fix it sadly...
Tried the Windows version after suspecting some issue with the Mac asset path.
So, my best guess is some texture or alpha issue other than what I tested. Is there some place to get a log from to track down potential error messages that might help you narrowing down the cause for this?
If not, you should be able to just extract the zip into the streaming assets folder in daggerfalls directory. You need to ensure to extract the textures too. And they should be in this setup, "....\DFU Root Folder\DaggerfallUnity_Data\StreamingAssets\Textures\Minimap"
If you do not have that setup, then that is your issue.
But no, I'm on a Mac here.
I just figured, that after the native build didn't work, I might as well try the Windows one too. Results were the same though.
I can confirm that the setup is fine (at least just like from any other mod working). While I think Unity handles this in the background on it's own, maybe there needs to be some OS specific path checking?
The way it looks like is:
Daggerfall.app/Contents/Resources/Data/StreamingAssets/Mods
Daggerfall.app/Contents/Resources/Data/StreamingAssets/Textures/Minimap
Typing this out right now, I realize, that actually the Contents/Resources/Data/... part looks different from DaggerfallUnity_Data/... which seems to be the case for Windows installations. Maybe that's where the issue originates?
I was investigating another mod issue and found this in the Player.log - so the path might actually be the issue:
?DirectoryNotFoundException: Could not find a part of the path "/Applications/DaggerfallUnity.app/Contents/StreamingAssets/Textures/Minimap/doorLabel.png".
Several other same messages appear.Note that after "Contents" the folders "Resources/Data" should appear before "StreamingAssets".
Hopefully this helps you finding a fix.
Edit: Copying the files there actually works as workaround for now.
I used a windows directory structure, but it appears mac has a different directory setup for DFU than windows.
Be sure to untick the box that says 'Force Compass Generation' in the Mod settings (that you get to from DFU main menu lower left), not the in-game scroll settings. Then all the colors etc will restore upon restarting the game/save. Seems obvious given the tootip for that setting, but is easy to gloss over. Also: I like using it when I have 'equippable compass' disabled in mod settings, as well as all effects.
Edit: Can't remember what defaults are, but at the least the 'Shops' color keeps resetting to black (all zeroes). If they reset to the default map color of orange that would be fine. Really wish I could find a settings file and set it to read-only.
For the life of me i cant activate this mod. PLS Help
Main problem is i cant toggle it on - which key is the default key to turn the minimal on.
thanks
Ooops - Sory - Figured it out - Had to equip amulet Lmao.
next release will fix the DF menus triggering the drag option for the compass. It will only be draggable once the compass scroll is enabled in next release. Hopefully that with a reset position option will help fix these reports.
To drag, just bring up the scroll menu, click on the compass, and drag it around the screen where you want it.
To resize it, use the compass size keys or use the compass size setting on the scrolls.
Again, please read mod description page on using keys to access scroll and change compass sizing.
EDIT: Deleted the second part of the post because I'm stupid and requested a feature that already exists.
Great mod anyways!