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- Enchanted Compass - A Minimap Mod
Enchanted Compass - A Minimap Mod
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Version4.7
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File information
Last updated
Original upload
Created by
l3lessedUploaded by
l3lessedVirus scan
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Activity logs
This page was last updated on 20 September 2022, 11:59PM
- Changelogs
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Version 4.15
- Fixed markers not returning after entering an interior and then exiting.
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Version 4.7
- Fixed a miscoded input key causing null errors, which were affecting script code.
- Added back disabling and enabling effect system, so individuals with performance bottlenecks can easily turn these on and off.
- Fixed compass health still not updating properly for equippable compasses, when loading between saves and the health isn't in template range.
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Version 4.6
- Fixed building icons not generating when existing an enterior from a loaded game.
- Fixed building icons not updating to their saved settings (color, size, ect.) when loading a saved game.
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Version 4.5
- Added an option to the mod settings to force the mod to generate a new compass for you. This should be used to reset any stuck compass issues or to get a new compass anytime you want.
- Fixed compass not spawning on new games when the equippable compass option is on. You should always start with a compass now, if you have it selected you want the compass as an item you equip to use it.
- Fixed effects not storing or reloading properly between saves. Now it should save and load the previous effects from the last save. Before it wasn't always doing this correctly.
- Fixed some hidden compass health bugs. Now, the mod will check the compass item template hitpoints and the current one being used, and if it see's the hitpoints are out of the template range, it will reset them to the proper health amount.
- Fixed some bugs when turning on and off the equippable compass option between the same game/saves.
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Version 4.1
- Added a "Realistic View Map" setting that is off by default. When off the view map will restore the default bright classic view map for dungeons, which is easier to see because it is always lit. If disabled, it will not restore the bright classic view map, and the map will instead see the world as it is, including its lighting, so when in dungeons or low light areas, the compass is harder to view.
- When locking the viewport so it doesn't rotate, icons will now stay locked to the current rotation value. They shouldn't rotate with the player anymore, but instead with the rotation value set for the locked mode.
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Version 4.05
- Fixed mod crashing when turning off the compass as a item that can be equipped.
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Version 4.0
- Added mesh optimization/combiner. Now only required meshes and their materials are pulled and combined removing countless trys and GPU memory waste.
- Created custom shader to minimize GPU demand and allow textures to rotate and move where they want on the mesh, without having to mess with the objects properties, mesh, or materials at all.
- Fixed broken transparency slider for GUI overlay.
- Added Dream and other texture mod Compatibility. Should work with any mod that replaces textures, as long as they use default or Dream texture sizes.
- Other small fixes and cleanup done during code refactoring.
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Version 3.75
- Fixed building colors not updating when you change them using the scroll.
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Version 3.8
- Rebuilt how marker materials are being handled. Went from assigning each their own material to creating a dictionary to hold a material for each marker type, and then assign the material to the marker through the dictionary. This ensures the engine goes from loading dozens to hundreds of material shaders into your GPU memory (each marker was assigned its own material shader in the GPU memory) to the engine only having to load into the gpu memory and manage 8 material shaders. This freed up tons of wasted GPU Memory.
- I took a new approach for loading new cells which I learned from Travel Options mod when I dug into their code. Tied the location update code to the base engine map pixel routine call. This removed a large chunk of cell checking code from the update loop, which had it running every frame, and put it into a routine that will only get called when a map pixel change is detected. This freed up more CPU cycles/frames.
- Indoor frost code fix. Frost effect will now fade away properly when indoors. The fade away timer will go twice as fast as the default fade in timer.
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Version 3.7
- Fixed NPC script not updating markers correctly when not using realistic view. Now the icons, including the flat textures, should update properly based on your settings.
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Version 3.6
- Added a null checker on NPC marker scripts. If the NPC is destroyed or any of the script objects magically get destroyed, the script will automatically clear itself out to hopefully stop reported random markers not working and breaking the mod.
- Added a time scale change checker. If any mod or the user changes the Time.scale, it will clear out all marker buildings and disable the minimap. This is to ensure no bugs or issues happen when travel mods activate and modify timescale for realistic fast travel.
- Added mod setting to choose how often a npc marker state is checked and updated based on the user settings for npc markers. Defaults to every .3 seconds. Decreasing this will make npc markers pop up on the minimap faster, but will take more cpu calls and thus frames. Increase this if having FPS issues on your system.
- Fixed the rain droplets to scale properly. Accidently setup the wrong size and scaling code. Now it is set to its proper 96X96 size, and then the code uses the scale property to adjust its size.
- Fixed quest indicator turning green, even if an active quest wasn't in the players current location. Quest indicator and bearings should not show until you move into the location with the active quest.
- Fixed blood dripping down unrealistically fast.
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Version 3.5
- Added background minimap mod settings.
- You can now enable a background texture. This replaces the minimap background color with the custom texture that's in the streaming assets folder. if you want your own custom compass background, merely change out the current dwemer gears background texture with yours. Just ensure to keep it at a 256X256 ratio multiplier. Default texture is set to 256X256 but could be improved for sure.
- You can disable the background texture and set it to a number of preset background colors.
- You can adjust the brightness of the background color or texture.
- You can adjust the transparency of the background color or texture.
- There is now an effects performance option to tell the mod how often to update the effects. This is for performance increases and allows users with lower end systems to turn down the effect calls to get better fps at the cost of choppier effect animations. Specifically effects rain, blood, and magic rip effects.
- Fixed the bug that wouldn't allow you to enable/disable building icons.
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Version 3.1
- Capitalized folder in texture directory. Possibly causing missing texture bug on none window systems.
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Version 3.0
- Item System: Now the compass can be an in game item along with the needed equipment to keep it running.
- Updated Effect System: Effect system has had numerous updates to optimize and make it more realistic and random. No more looping reel effects.
- Script Optimizations and Hyperthreading: Script code was profiled, debugged, and broken apart where and when needed for hyperthreading and minimizing gl.allocation use.
- Numerous other fixes, additions, and optimizations.
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Version 1.1
- Updated location setup method so locations always change when any terrain or location block changes. Stops wilderness crashes and miss placed icons when leaving a town area.
- Updated clean up routine with null checks to stop mod crashes when nothing around to clean up.
- Markers now stay fixed facing proper readable direction when using locked camera settings.
- Camera layers setup correctly. Automap and minimap should work in tandem again and minimap dungeon render should be correct.
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Version 1.0
- First Feature Complete Release
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- Author's activity
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September 2022
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20 Sep 2022, 11:59PM | Action by: l3lessed
Attribute change
'Description changed.'
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20 Sep 2022, 11:58PM | Action by: l3lessed
File added
'l3lessed\'s Enchanted Compass - A Minimap Linux [version 4.7]'
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20 Sep 2022, 11:58PM | Action by: l3lessed
File added
'l3lessed\'s Enchanted Compass - A Minimap OsX [version 4.7]'
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20 Sep 2022, 11:56PM | Action by: l3lessed
File added
'l3lessed\'s Enchanted Compass - A Minimap Windows [version 4.7]'
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20 Sep 2022, 11:53PM | Action by: l3lessed
Changelog added
'Change log added for version 4.7'
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20 Sep 2022, 11:51PM | Action by: l3lessed
Attribute change
'Description changed.
Mod version changed to 4.7.'
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15 Sep 2022, 8:06PM | Action by: l3lessed
Attribute change
'Description changed.'
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15 Sep 2022, 6:20PM | Action by: l3lessed
Attribute change
'Description changed.'
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14 Sep 2022, 10:45PM | Action by: l3lessed
File added
'l3lessed\'s Enchanted Compass - A Minimap Linux [version 4.6]'
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14 Sep 2022, 10:42PM | Action by: l3lessed
File added
'l3lessed\'s Enchanted Compass - A Minimap OsX [version 4.6]'
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14 Sep 2022, 10:41PM | Action by: l3lessed
File added
'l3lessed\'s Enchanted Compass - A Minimap Windows [version 4.6]'
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14 Sep 2022, 10:40PM | Action by: l3lessed
Changelog added
'Change log added for version 4.6'
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14 Sep 2022, 10:39PM | Action by: l3lessed
Attribute change
'Description changed.
Mod version changed to 4.6.'
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14 Sep 2022, 7:54PM | Action by: l3lessed
File added
'l3lessed\'s Enchanted Compass - A Minimap Linux [version 4.5]'
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14 Sep 2022, 7:53PM | Action by: l3lessed
File added
'l3lessed\'s Enchanted Compass - A Minimap OsX [version 4.5]'
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14 Sep 2022, 7:52PM | Action by: l3lessed
Attribute change
'File \'l3lessed\'s Enchanted Compass - A Minimap Windows\' category changed to Old versions.'
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14 Sep 2022, 7:52PM | Action by: l3lessed
File added
'l3lessed\'s Enchanted Compass - A Minimap Windows [version 4.5]'
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14 Sep 2022, 7:50PM | Action by: l3lessed
Attribute change
'Description changed.'
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14 Sep 2022, 7:50PM | Action by: l3lessed
Changelog added
'Change log added for version 4.5'
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14 Sep 2022, 7:49PM | Action by: l3lessed
Attribute change
'Category changed to User Interface.'
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- Mod page activity
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June 2024
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13 Jun 2024, 4:27AM | Action by: Samarah
Mod image added
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11 Jun 2024, 8:24PM | Action by: XDNINJA95
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'Enchanted Compass - A Minimap Mod'
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10 Jun 2024, 6:26PM | Action by: x6568tank
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10 Jun 2024, 3:15PM | Action by: KillDamienKill
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03 Jun 2024, 1:37PM | Action by: Mace24de
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May 2024
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25 May 2024, 3:40PM | Action by: Darkey1998
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24 May 2024, 1:16AM | Action by: FazeBarney
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19 May 2024, 5:59PM | Action by: Shadowsomniari
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18 May 2024, 3:26AM | Action by: OLDMANWINTERS022
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14 May 2024, 9:00AM | Action by: J0513dog
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13 May 2024, 6:01PM | Action by: Andreesmrrwind
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12 May 2024, 9:13AM | Action by: StrifeRixa
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07 May 2024, 4:21PM | Action by: PlainOlNorson
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03 May 2024, 3:26AM | Action by: Roketman56
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01 May 2024, 2:27PM | Action by: adless
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01 May 2024, 7:35AM | Action by: Voidsmith888
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April 2024
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30 Apr 2024, 5:55AM | Action by: pirossama
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29 Apr 2024, 5:51AM | Action by: Celestis
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'Enchanted Compass - A Minimap Mod'
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