Could you please add secondary key mapping, for keyboard and controller combo? Im not even sure if mapping on other key than B actually working.. Maybe its not maybe its conflict, but i tried some not letter chacters and other letter and no success..
Tried it as well, mapping on other key than B doesn't work, only B opens the Bestiary. Unfortunately I've grown accustumed to using B as a way to open my inventory.
Key codes in DFU are case-sensitive, which is to say you need to bind it to "J" instead of "j", for example. That is what worked for me, at least, after running into what seems to be the same issue
Hi, I made a port of your mod for Android. Verified working for mono build, not sure about il2cpp. It's okay to share on servers if I credit you? Would you like me to send you the file as well?
So, basically, only someone with good programming knowledge could do such an extension, correct?
Edit: Having a short look in the BestiaryTextDB.cs file I see that the monster database is hard-coded in the C# code. Wouldn't it be more flexible for additions to have the C# file read a text file instead (like a json file or an ini file, whatever format you prefer) and build the internal database based on that? So others who are not able to program could simply adjust that text file, instead of messing with C# code.
Yeah I have no skill with programming, so unfortunately it's not nearly as easy of a job as it first was made to sound with the source code being public.
An official compatibility patch/addon would be nice, given how big of a mod DEX is on here, and how great the Bestiary concept is.
Not really programming, the biggest hurdle here is getting Unity SDK and getting used to its interface + how mods are made for DFU - would probably take a few evenings, the rest is just punching in numbers/expanding data tables and making sure everything works. Might have an issue with custom sprite display, but who knows. Oh, and it's probably possible to run out of space for buttons for extra monsters, might have to make several tabs for DEX.
I agree with the OP -- great mod, just wish it could include the DEX additions, too. Interestingly, I do get a "[X] added to bestiary" message upon first killing a DEX-added monster, even though there's no entry. Maybe one of these days...
It's funny, I came here to ask about this very thing!
It's a shame I can't noggin out modding too well myself. I have only ever been able to do basic things (my own textures and music). This would be well beyond me.
the D.R.E.A.M. patch will be integrated into D.R.E.A.M. itself with its next update
I finally did that. Its now part of DREAM - Mod Compatibility Patch. But its possible, in some cases, the separate DREAM patch might be still relevant, for ppl with different load orders. So its best to just keep it here anyway.
Thanks for the great mod, its in DREAM recommended mods for a while already :)
Thank you Shapur & Jagget for updating and polishing the mod!
Now when its 100% functional even with DREAM, Ive added the "Bestiary" + "Bestiary DREAM Texture (King of Worms)" in the DREAM Recommended game-play mods. Really glad to see the mod in this tip-top shape, great job! :)
Thank you for the update, the mod is really well done and works well. I will note that with the 01-14-2024 version it states in the Presets popup that there is a version mismatch. I'm assuming it's referring to older settings or something. I noticed no apparent bugs, so I guess everything is fine.
Thanks for the update to this great mod! Do we still need the Bestiary DREAM patch with this new version 2.0? NVM: I forgot the DREAM patch comes with the same zip Q-/
The mod still has two problems: the drop rate of the book is too high for something so expensive, and killing normal humans awards bestiary entries for harpies and nymphs instead of human thieves and archers.
The mod hasn't been updated since 2021, so it is sadly unlikely that these issues will be fixed. :/ I would caution against using it.
I don't plan on updating the mod, however the sourcecode is opensource an publicly available. If you feel like making changes, go ahead and either fork the mod or make a pr on the github repo and I'll happily release it as an update with due credit given. If you need any assistance editing the source code, feel free to contact me (preferably through github) and I'll help you as much as I can.
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Go ahead and share it!
Edit: Having a short look in the BestiaryTextDB.cs file I see that the monster database is hard-coded in the C# code. Wouldn't it be more flexible for additions to have the C# file read a text file instead (like a json file or an ini file, whatever format you prefer) and build the internal database based on that? So others who are not able to program could simply adjust that text file, instead of messing with C# code.
An official compatibility patch/addon would be nice, given how big of a mod DEX is on here, and how great the Bestiary concept is.
Oh, and it's probably possible to run out of space for buttons for extra monsters, might have to make several tabs for DEX.
Until then, I'll enjoy the Bestiary as is!
It's a shame I can't noggin out modding too well myself. I have only ever been able to do basic things (my own textures and music). This would be well beyond me.
I finally did that. Its now part of DREAM - Mod Compatibility Patch. But its possible, in some cases, the separate DREAM patch might be still relevant, for ppl with different load orders. So its best to just keep it here anyway.
Thanks for the great mod, its in DREAM recommended mods for a while already :)
Now when its 100% functional even with DREAM, Ive added the "Bestiary" + "Bestiary DREAM Texture (King of Worms)" in the DREAM Recommended game-play mods. Really glad to see the mod in this tip-top shape, great job! :)
The mod hasn't been updated since 2021, so it is sadly unlikely that these issues will be fixed. :/ I would caution against using it.
If you need any assistance editing the source code, feel free to contact me (preferably through github) and I'll help you as much as I can.