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kiskoller

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kiskoller

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23 comments

  1. Mateush12
    Mateush12
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    Tested and found the Orc boss target pretty quickly which was behind invisible door. Huge help with this mod. Thanks a lot!
  2. SaberFang1
    SaberFang1
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    update please? It wont show up in spellmaker.
    1. Alderwood
      Alderwood
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      It shows for me in my initial tests for DFU 1.1.1 when I selected Detect in the spellmaker menu. Did you place the file in DaggerfallUnity_Data\StreamingAssets\Mods ?
      For the mod author: If you want to make the mod easier to install with vortex, upload the .dfmod inside a Mods folder.
  3. bluedragon2223
    bluedragon2223
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    does it work with the compass mod and with guild quest items 
     
  4. Gashka
    Gashka
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    Rename it to Clairvoyance for immersion and pleasure.
  5. ASphincterSaysWhat
    ASphincterSaysWhat
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    this definitely helps when looking for the quest objective, like "yep it's behind that locked magic door"
  6. dejunai
    dejunai
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    Could something like this be adapted to a mark on the city map.
    Player can add one custom mark on the city map, and the compass' detect arrow stays on to guide them thru the city.
    A completely separate MOD of course, but would the underlying code be adaptable?
    1. Oblib
      Oblib
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      • 7 kudos
      Yes I am wondering too for city’s map, but even for quests ; it’s sometimes a pain to find the right house ! Can’t believe the quest giver doesn’t tell us where it is, even approximately. («Go clean my house, but before that you’ll have to find it because I’m not going to tell !»)
  7. makemelogin
    makemelogin
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    Please add a permanent version that simple as that adds the arrow to the compass.  Please please please
  8. kiskoller
    kiskoller
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    Based on the feedback the mod is somewhat buggy but sadly I can't seem to reproduce the issues found. If anyone has clear repro steps. please notify me. The mod's code is also pretty simple and I can't find what is wrong there either.

    Edit:

    I've found one bug, where if you spam the spell and let each cast add more and more duration, at the end once the spell expires the marker won't go away. I've managed to fix this bug in version 0.3
  9. Locked15
    Locked15
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    • 9 kudos
    I found a bug, as I think.

    On the latest version of Daggerfall Unity, I can't find this spell effect "Detect Quest". Only "Enemy", "Treasure" and "Magic".
    1. kiskoller
      kiskoller
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      Weird, i checked the latest dfu and it works on my end.
    2. kiskoller
      kiskoller
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      [duplicate post]
  10. TheDoctorFat
    TheDoctorFat
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    So the spell appears for me, but unfortunatley it really buggered up my save game, had to quit, uninstall the mod, and reload an earlier save without the spell active. 1, it never wore out, 2 it completely borked my werewolf stats and I no longer had any werewolf bonuses, and 2 (this is the big one) I could no longer cast any spells.