Daggerfall Unity

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Macadaynu

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Macadaynu

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54 comments

  1. adamc55
    adamc55
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    Couldn't install it with Mod Organizer v2, said it didn't look valid.
    1. idgafaboutnames
      idgafaboutnames
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      That's because you don't install it with a mod manager.  You unzip the folder and look in the first level to see what OS you use.  Then, you open the OS's folder, and copy/paste the dfmod file into the streamingassets/mods section where your DFU files are.  No mod manager needed.
  2. Nargo44
    Nargo44
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    "You cannot cancel story quests." 
     
    Why not? If players don't want to do main quest let them cancel it.
    1. CabraComunista
      CabraComunista
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      There's several mods entirely dedicated to disabling/changing/making it harder to accidentally progress the Main Quest. Ultimately, Daggerfall's Main Quest is as easily avoidable as never speaking to a very small handful of NPCs.
    2. zathanderwafffle
      zathanderwafffle
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      even if you do speak to a couple of those handful (like the whole wayrest family in my case) you do eventually get to a point where theres no timers until you speak to the next bunch of npcs
  3. nakano15
    nakano15
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    The mod is really handy, but would be cool if it also offered link to move to the town of the quest giver.
  4. DarthVader99
    DarthVader99
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    Will this work fine if you already have quests in your log?
    1. Jagget
      Jagget
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      Sure!
  5. Hulgore
    Hulgore
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    • 8 kudos
    For last update I don't understand what am I supposed to extract, just the .dfmod, or also the .dfmod.meta and the standalonewindows.meta etc ?
    1. MythArcana
      MythArcana
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      Same here. There is no text file or instructions or explanation to be found, so I kept it on the last version. I don't know of any other mod with meta files and is a new one for me. Hopefully, the dev will chime in to advise us on what to do with them. 
    2. kaboissonneault
      kaboissonneault
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      You only need the .dfmod, the rest are files used by developers only. I have reached out to the mod author about this confusion
    3. Hulgore
      Hulgore
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      • 8 kudos
      Thanks kaboiss
  6. AtomicFarts
    AtomicFarts
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    For anyone unfamiliar with this mod:

    You may think active quests are missing.

    1) click on the scroll and see if it takes you to "active quests" page. As in go to your Log and click anywhere on the screen.

    2) Save and exit. Start and load your game, then Log. Click on your Main Quest. it should eventually get you back to the Active Quests area of the Log.
  7. MythArcana
    MythArcana
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    Thank you for the v2.0 update. It was a bit confusing as the new file has no spaces in the filename like the old file did, so it's not a direct overwrite situation. You need to remove the old file and install the new one. 

    I also had a timed quest in my save to test, and the remaining quest time wasn't showing in the log until I turned off the first option to have it search all current quests instead of search for "tokens". Perhaps the quest didn't have a token, I don't know. Anyway, I got it straightened out with a little hassle, but seems to work well. 

    Also, there are some quests like "Shambling Bones" in the Archeologists Guild that track slain enemy counts. Would it be possible to include kill counts along with the time remaining for the quest? 
    1. Jagget
      Jagget
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      Yeah, the "Shambling Bones" from QP1 Knightly Orders asks you to kill 6 enemies. 
      But I personally didn't find in the game code anything from where we could read that. 
    2. Hulgore
      Hulgore
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      • 8 kudos
      Thanks for the info about disabling first option
  8. Jupezus
    Jupezus
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    • 5 kudos
    Sad to see many great mods not being updated.
    1. ryan7251
      ryan7251
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      • 0 kudos
      Seems like it was just updated I will test to see if it is working now and get back to you
    2. Jupezus
      Jupezus
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      • 5 kudos
      Oh 1.0 was just released, gotta check it out. Thanks!
  9. j0j0n4th4n
    j0j0n4th4n
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    Does it works on the linux version?
  10. DaCreamiest
    DaCreamiest
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    I like the mod but sometimes the quest log just breaks if i get a guild quest
    1. KaptainCnucklz
      KaptainCnucklz
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      Same. I enjoyed it when it briefly worked as intended.
    2. heyter13
      heyter13
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      Same thing. After doing some quests for Mages Guild the mod stopped to work at all. Sad coz it's very good thing.