Make spell effects scale with skill instead of just character level
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File credits
meritamas, for the original Unleveled Spells mod
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Changelogs
Version 0.3
Potions now use the player level rather than the caster level
Version 0.2
Your caster level will now show in the character sheet (F5), in the Skills list. ex: "Destruction (3) 32%" means caster level 3 in Destruction
Magic items are now back to using the player level rather than the caster level
Version 0.1
Initial release
Caster level based on character level and spell skill
Potions now use player level (like in classic) rather than caster level
DESCRIPTION Unlike Arena, Daggerfall allows all classes to cast spells. However, it still keeps the same character level scaling for all spells. This means that a level 30 warrior who's never casted a spell in their life casts the same Fireball as a level 30 Battlemage (though with less spell points efficiency).
This mod introduces a compromise where the caster level used to calculate the strength of spells is relative to both character level and skill level in the spell effect's magic school.
The basic formula to determine the caster level for a spell effect: caster level = character level * (skill level / 100) where "skill level" matches the school of the spell effect.
Characters who have the magic school as a Primary or Major skill also get a slight bonus.
In addition, the maximum caster level your character can reach is: maximum caster level = 10 + (willpower / 5)
At 50 willpower, the maximum caster level is 20. At 100 willpower, you can go all the way to 30.
As of version 0.1, the caster level is not shown anywhere in the game interface, but can be printed in the console (press ` while playing) with the following command: print_caster_levels