Daggerfall Unity
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theJF

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Freyr99

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11 comments

  1. adamc55
    adamc55
    • member
    • 0 kudos
    Mod Organizer 2 doesn't seem to understand the way this is packaged.
  2. CharleyCatman
    CharleyCatman
    • member
    • 0 kudos
    The way you make quests inactive with the " - ", can it be done to any quest from any mod? I'm having problems with harpies, giants and tigers trying to rob en masse from some mod, so I'd like to make some quests inactive without breaking the game.
  3. RebornZA
    RebornZA
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    • 10 kudos
    Any chance of providing a changelog?
    1. Freyr99
      Freyr99
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      • 1 kudos
      I updated the quests very gradually over a year, but from memory there were: a few logic bugs in some quests were fixed, quite a few typos corrected, some dumb placeholder rumours were removed and two or maybe three quests are new.
  4. lilyskye
    lilyskye
    • BANNED
    • 3 kudos
    -edit-
    1. RebornZA
      RebornZA
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      • 10 kudos
      You drop the folder into Questpacks..? (O_o)
  5. JayH2971
    JayH2971
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    • 32 kudos
    Just tried 0015, the one where a lover is kidnapped and sent to a dungeon. Right when I clicked on the hostage in the dungeon, the full victory sequence happened and the quest ended. Now, this may be related to my clicking on the quest NPC again before going to the dungeon. And am I to understand there's no reward for this quest?
    1. Freyr99
      Freyr99
      • member
      • 1 kudos
      Hello Jay, nice to see you around!
      Thanks for this message. Indeed you have found a bug whereby clicking on the questgiver breaks the flow. It is expected that you only speak to the questgiver again once you have rescued the hostage. I will see about fixing that.
      As for the rewards, I have no memory of this but based on the quest script it seems intentional that there is no reward. But perhaps, if the quest has sent you to a dungeon, the player should be rewarded with a magic item or a dungeon map or something.
      At this moment I am not sure when this bug will be fixed.
  6. blackraven3000
    blackraven3000
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    • 1 kudos
    Always happy to see more custom quests! Thank You, Looking forward to playing with these!

    May I suggest placing the txt files inside a folder named JF and adding the folder to the archive then instructing people to just drop the whole folder into QuestPacks. (I understand you cover this in the description)
    1. Freyr99
      Freyr99
      • member
      • 1 kudos
      good idea. will do that with next update.
  7. Looks really cool