Changed the keybind to 5 different open keys and none of them work, had weapon equipped, unequipped, took gear off, tried when levitating to keep gravity off my foot, hahaha. Sadly this mod doesn't work with what i got going on. oh well, dwarven mace will take care of those doors.
Have you set the binding to match one listed on the provided website? https://docs.unity3d.com/ScriptReference/KeyCode.html For example, I set mine to "4" and had to type in "Alpha4" in the mod settings.
For me it doesn’t work if I have no weapon equipped. Don’t know if expected ? Or maybe just an issue on my end. But anyway, I just say that to answer to TIYT if it’s the same case, because for me that’s a non-issue.
Spamtrooper, I inverted the textures to feel like it’s the left foot giving the punch, I find it nicer when being regular. Can I upload the variation here on Nexus ? And anyway, thanks much for the mod ! I use it all day long lol
The disabled while unarmed is intentional, yes. That's because I felt it would look strange if you were to do a normal kick and a mighty foot kick at the same time. Now that you mention it I might revisit this and make it use the foot opposite to the hand that's in use (left if right-handed, right if left-handed).
Excellent ! Can I add more requests ? ^^ (goes out of the scope of the mod thought !)
What sound files are used by default ? Can’t remember how it was before that, but now that I have moded sounds files, it really sounds like sword swing and sword hit, so it feels weird ; Is it possible to change the sounds that are used ?
Also, is it possible for the foot sprite to be slightly more to the left of the screen ? ( Or right, depending.) I tried but, being no modder, nothing I tested worked ^^ I suppose it’s a matter of meshes or something, but definitely not just textures.
Unfortunately I'm limited to the behavior of the FPSWeapon class. Basically what Mighty Foot does is instantiate an FPSWeapon to memory and tell it to use Melee (unarmed) but beyond that I wouldn't really have control of the graphics and sounds it uses unless I were to do some reeeaally hacky stuff with the code that bypasses the safety features of the programming language.
You probably could move the foot to the left more by using a custom texture but that would apply to the standard melee and not just Mighty Foot.
Yes I see, so even way more past the scope of the mod that I though ! ^^ I tried to make custom enlarged textures with the foot moved further, but it’s shrank back to original size and position. Probably a matter of meshes, that has to be modified alongside the textures to adjust for it ? There was the dead end for my limited abilities ^^
Not what I was expecting. kick doesn't have any knockback. The kick in The Penwick Papers Is nice because it yeets enemies off of tall places but this one just does a little damage. Perhaps add some knockback on it? bonus points if we can kick the ground and jump for some extra height.
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https://docs.unity3d.com/ScriptReference/KeyCode.html
For example, I set mine to "4" and had to type in "Alpha4" in the mod settings.
But anyway, I just say that to answer to TIYT if it’s the same case, because for me that’s a non-issue.
Spamtrooper, I inverted the textures to feel like it’s the left foot giving the punch, I find it nicer when being regular.
Can I upload the variation here on Nexus ? And anyway, thanks much for the mod ! I use it all day long lol
What sound files are used by default ? Can’t remember how it was before that, but now that I have moded sounds files, it really sounds like sword swing and sword hit, so it feels weird ; Is it possible to change the sounds that are used ?
Also, is it possible for the foot sprite to be slightly more to the left of the screen ? ( Or right, depending.) I tried but, being no modder, nothing I tested worked ^^ I suppose it’s a matter of meshes or something, but definitely not just textures.
Anyway, thanks for your answer !
You probably could move the foot to the left more by using a custom texture but that would apply to the standard melee and not just Mighty Foot.
I tried to make custom enlarged textures with the foot moved further, but it’s shrank back to original size and position.
Probably a matter of meshes, that has to be modified alongside the textures to adjust for it ? There was the dead end for my limited abilities ^^
Thanks for your answers =)