Daggerfall Unity

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Hazelnut

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ajrb

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252 comments

  1. NukaColaPrime
    NukaColaPrime
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    Having an issue with enemies spawned and "successfully avoided" still aggroing onto me and following me during accelerated travel. Also sometimes circumnavigation refuses to work, just giving "there's no path to follow"
    1. ajrb
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      What speed stat does you char have, and were you riding anything? Never heard of a mob following, usually you just outrun them.

      You have to be on the path around the location, which for smaller places isn't visible (cos it would look really weird) so it could be that or an issue. hard to tell without seeing the situation.
    2. NukaColaPrime
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      Think it was 60 but i was walking on foot, they still sometimes realize i'm there with a horse but i do eventually lose them because i'm faster on horseback. And yes, I know i have to be at the edge of the town for circumnavigation but even when a path exists it sometimes tells me its not there, i'm also frequently having it turn me 180 when i hit a corner.
  2. menzagitat
    menzagitat
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    Hi there,
    How about a visible clock when traveling in accelerated mode?
    Or a compatibility patch for Convenient Clock to show it when traveling.
  3. GhostPutty
    GhostPutty
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    Woo! Thanks again!
  4. Shock2072
    Shock2072
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    Could you add a way to allow vampire players to force time accelerated travel, even during the day?

    I keep getting stuck in the middle of the wilderness.
    1. ajrb
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      So it doesn't let you initiate travel at all? Sorry I've never actually played as a vamp.
  5. menzagitat
    menzagitat
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    Hi there.

    I noticed that in fast travel mode (no teleportation), my horse runs very slowly if I set the acceleration to x1 (never tried before)
    x3 speed only makes it x3 faster but it's "very slow" x 3.

    Edit: For some reason, after I made some tries with the speed penalty parameter which was set at by default 20, it began to work again. I'm now back to 20 speed penalty without experiencing the slow gallop.

    Edit2: Tried fast travel with x1 speed, even while sprinting: it's terribly slow.

    Edit3: I think the horse speed when fast traveling equals the cart speed, even when only riding the horse.
    Btw, i also have Realistic Wagon installed and it looks like I just found the clashing mod.
    1. ajrb
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      Hi, thanks for the report. Let me try to explain why this is. Firstly the mod doesn't change the player movement speed for the most part, it changes the game speed. Basically tells unity to run the game X times faster and locks the player moving full speed forward - i.e. same as holding W key.

      [Note that when auto following paths the max time acceration is half that configured for as-the-crow-flies travel. This is so the turn detection doesn't fail a lot. (bit finger in the air depending on hardware) ]

      When path following along a dirt track the player speed is set to only 80% of normal since you can't travel as fast as a nice proper road. Imagine bumps, divots, roots etc that you have to nagivate with a bit more care. So if you reduce the time acceleration to 1x which is normal speed you'll be travelling 20% slower when auto following a track than manually moving with W.

      The same speed penalty is applied for as-the-crow-flies travel when cautious is selected.

      The speed penalty you can change from 5 to 40% as you prefer. It applies to both above cases and can be overridden by holding W key if you want to.

      I hope that explains what's going on.
    2. menzagitat
      menzagitat
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      Thank you for the detailed explanation, it makes sense :)
      Great mod btw, tracked and endorsed as usual with such high quality mods.
    3. ajrb
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      Cheers, appreciate the kind words.
  6. bloopp
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    Hey, I'm having the same issue as menzagitat. If on a dirt path or traveling offroad (cautious or reckless) if I set the speed to 1x my character moves at a fraction of his normal walk speed. It doesn't matter if he's on a horse or not or if I have Realistic Wagon enabled or disabled.

    If you hold down the forward key while traveling at 1x then my character moves at normal walk speed.
    1. menzagitat
      menzagitat
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      Good workaround, thank you bloopp.
      And to automate it, I must add that you can press the AutoRun key so you don't have to keep your finger on the forward key when fast travelling.
    2. bloopp
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      Thanks, this makes it a lot easier!
    3. ajrb
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      I explained what is going on in reply to menzagitat
  7. ruthan666
    ruthan666
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    Its possible to replace that H key? how many new keyboard keys it needs, im playing with controller, keys are precious..
    1. ajrb
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      What H key? Default this mod uses F key for follow, but this can be rebound to anything you like. Don't understand your issue, sorry.
  8. Demonrifts
    Demonrifts
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    .
  9. SonOfKrampus
    SonOfKrampus
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    I have a request:

    I love this mod, Basic Roads, and Climate and Calories. I think Daggerfall's world is particularly well suited to survival gameplay, and these mods add tremendous value to me personally in terms of immersion.

    However, Daggerfall is also really really big, and sometimes I just want to use instantaneous fast travel to go long distances, and then use accelerated travel for, for example, travel within provinces. This style of play doesn't mesh perfectly with Climate and Calories, because a) Climate and Calories bumps up the price for inns and requires players to eat, making accelerated travel much more expensive than instantaneous travel (breaking immersion when using instantaneous travel), and b) AFAIK, player characters will not eat, drink, or sleep when using instantaneous fast travel, meaning they always arrive to their destination hungry, thirsty, and exhausted. (Edit: I was wrong, instantaneous travel does reset your needs, including sleep, food, and drink)

    Ralzar has said that they will not touch fast travel, since it would only create conflicts with other travel mods (like this one). I think that makes sense, but it leaves open this problem where the most popular (only?) survival mod has no immersive instantaneous fast travel option isn't totally immersive, which I think is something that a lot of players are hungry for (if the comments on Climates and Calories can be trusted to be representative of players generally, anyways).

    Would you consider creating a Climates and Calories friendly option? It cwould be as simple as jacking up the price of instantaneous fast travel, although I suspect solving problem b) (making it so that instantaneous fast travel restores hunger, thirst, and sleep) would require a second, separate .dfmod.

    It's just a request -- this is just a feature I've been hungry for  for a while, and I don't know that anybody else has the will or knowhow to make something like that.
    1. ajrb
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      I will look at adding a new setting to increase the cost of instant fast travel. Any thoughts as to how expensive to make it? 10x?
    2. DeBIue
      DeBIue
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      Yes this would be an exceptional feature, at this time I don't see any reason not to use inns travel, of course since my PC cooks actually using the accelrated feature.
    3. DeBIue
      DeBIue
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      I would think 10 times is a fair cost
  10. DeBIue
    DeBIue
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    This mod doesn't work along with the realtime reflections. not sure why but they just don't work together. I wonder if you could at some point make the two compatible?
    1. coin1832
      coin1832
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      May I ask how do you get the realtime reflections working? I can't find the deferred rendering option it requires. Thanks
    2. DeBIue
      DeBIue
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      I actually don't think I ever got it to work honestly, and it seems that other people can't find it too when seeing the mods own page. I would guess the mod is simply too outdated for the current DFU version