File information

Last updated

Original upload

Created by

Knightwalker41

Uploaded by

knightwalker410

Virus scan

Safe to use

Tags for this mod

About this mod

Pet Animal Companions for Daggerfall! (imsobadatnicknames's Companion Questpack Framework)

7 different animal pets (and 1 magical pet) are waiting to be found and adopted in the Illiac Bay!

Permissions and credits
Mirrors
Changelogs
*Update: I apologise for being away a long while, life + work + Covid got very busy. There's probably better mods out there now but everyone is free to edit/fix/improve/expand/re-upload whatever work I've done, just make sure to check the original Framework creator's permissions and give them credit.*

Original Source Mod/Companion Questpack Framework creator - imsobadatnicknames

Pet Animal Companions v1.20

6 different animal pets (and 1 magical pet)  are waiting to be found and adopted in the Illiac Bay!

*Please update to v1.20 asap, I found a bug introduced with previous update causing spawning issues.*


Details:

There are 8 optional questpacks available, each containing a different pet animal. You can mix and match whichever questpacks you want to install or install all 8 if you like, or just 1!

*Rat Pet Companion - found randomly in General Stores (Existing save: "startquest RAT000")

*Spider Pet Companion - found randomly in Pawn Shops (Existing save: "startquest SPIDER000")

*Cat Pet Companion - found randomly in General Stores (Existing save "startquest CAT000")

*Scorpion Pet Companion - found randomly in Pawn Shops (Existing save "startquest STINGER000")

*Bear Pet Companion - found randomly in General Stores (Existing save "startquest BEAR000")

*Bat Pet Companion - found randomly in General Stores (Existing save "startquest BAT000")

*Baby Wyvern (RARE!) Pet Companion - found randomly in Alchemist/Herb/Apothecary Stores.
   It has a rare chance of appearing (Existing save "startquest BABYWYV000" )

Bonus: *Werewolf Cub Pet Companion - found randomly in Alchemist/Herb/Apothecary Stores. (Existing save "startquest WWCUB000")

Specific spawn details
Spoiler:  
Show
They have a cooldown timer with a random value between 1 and 10 days, which starts running once the mod is activated. If the timer reaches 0 while you're inside a city, they'll appear at a random store (see above) in whatever city you're at. If the timer reaches 0 while you're in any place other than a city, they'll spawn at a random store (see above) in the next city you visit. Once they spawn, they'll remain there for 24 hours. If 24 hours go by and you haven't activated them yet, they'll despawn and the random cooldown timer will start again.
The Baby Wyvern has a cooldown timer with a random value between 10 and 30 days.
 
....more creatures will be coming soon! (I have more mods in the works for the more exotic beasts and beings of Daggerfall ;) )


The adorable critters are FREE!!! and there's no huge quest as such to adopt them, you just need to find them and click on them. If you choose not to adopt - the animal is gone for good (can't restart the questpack, you'll have to reload to an earlier save).

Once adopted, your pet will start randomly showing up in dungeons, cities, villages, and hamlets for a couple of in-game hours to explore or help fight... or you can choose to tell them to come back later... or choose to dismiss them and tell them to go and wait indefinitely for you at another safe location in the region (also recorded in Journal).

Each time they appear you can click on them for a pet related activity (message).


Caveats:

Look for them in Cities, not towns (no walls), farmsteads, or inns etc.

Make sure "Enemy infighting" is turned ON in the DFU Advanced>Enhancement screen or they won't be able to help fight.

Unfortunately the game classifies all Companions as "Enemies" so this will impact your ability to Rest in the short time they are with you.

Your pets likely won't attack specific quest enemies, depending on how the quest was written.

There's a chance all of your pets will turn up at the same time, but remember you can dismiss any of them and tell them to go and wait for you someplace else.

Having a lot of companion questpacks installed could impact performance on low spec machines (I'm running pretty much every mod and questpack I can download for Daggerfall and haven't had issues yet, but your mileage may vary).

Occasionally when resting/sleeping, due to the game fast forwarding time and not pausing the rest menu quick enough, when your pet visits you could get a doppelganger pet. Treat this as if your pet brought a friend along.

**If there are any major issues please let me know and I'll do my best to fix asap.**


Installation:

(These are questpacks so should be compatible with any version of Daggerfall Unity)

1. Download the file (also available @ https://forums.dfworkshop.net/viewtopic.php?f=14&t=4063 )

2. Unzip the file inside StreamingAssets/Questpacks

3. If you're starting a new game, it should start working right away. If you're using it on a game you already started, you'll need to open up the console and type one of the above existing save codes (ONCE ONLY) to get it running. If this doesn't work, your version of DFU might only be able to start quests inside StreamingAssets/Quests from the console, so try moving the contents of the folder to StreamingAssets/Quests and try again.


Updating:

Replace the previous folder (within StreamingAssets/Questpacks) and all files with the new one you downloaded and unzipped.
Make sure all files are overwritten.


Permissions:

Please see imsobadatnicknames's permissions @

https://forums.dfworkshop.net/viewtopic.php?f=14&t=4041

https://www.nexusmods.com/daggerfallunity/mods/113