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DFIronman

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23 comments

  1. Fynzer
    Fynzer
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    There's simply no reason why reuse magic items shouldn't be a thing. It's not in daggerfall unity and there are no mods that do it. Does no one have this problem??
  2. allybatman13
    allybatman13
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    I wish this was alive because it was the only mod that actually made you be careful when stealing from stores and committing various crimes. It's so sad how easy it is to get free money in Daggerfall Unity. Gaurds despawn at town border and also when you enter and leave shops now leaving you free to steal anything easy all the time.
  3. necromancer579v2
    necromancer579v2
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    I hope you get back to this someday.  Some of these features sound great.
  4. XiumX
    XiumX
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    Is this dead?
    1. CHB
      CHB
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    2. TalonTarp
      TalonTarp
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      That's good to hear. Can't wait for this to get updated. Has some nice features!
  5. TrueIdiotYT
    TrueIdiotYT
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    iron man doesnt work when i start the game it doesn't ask me if I want to be a iron man
  6. CambodianPrince3
    CambodianPrince3
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    Been checking this page daily for a month now in anticipation for this mods update. Modded Daggerfall is a very unique experience I find myself craving but have not had interest without this mod as one of the cores alongside others like random start locations. Thank you for your efforts on this mod.
    1. CambodianPrince3
      CambodianPrince3
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      I wish I could patiently wait for this mod but I feel like a kid standing at the bathroom door waiting to pee. 
  7. theBlackharth
    theBlackharth
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    Hi, I've read the FAQ but I'm not quite sure of this: Do this mod features work if I add the mod to an already created character/game? Like, could I get this badass crime system and critical strike change without having to start a new game? Thank you in advance for creating this mod!
  8. DFIronman
    DFIronman
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    Hey, sorry for leaving this in a broken state for so long. I was quite busy for awhile and had some issues with an update of DFU that threw a wrench in my development.
     
    It's great to see that you guys are still interested. The next version of Ironman should be out shortly after the release of 0.10.26.
     
    Features to look for in the new version:
     
    • Totally overhauled crime system (can be charged with multiple crimes and counts of crimes, by region - plus more)
    • Enhanced loan system (re-worked formula to take skills, reputation, stats, guild rank, and home ownership into account). Defaulted on a loan? Your home might be foreclosed on - or perhaps teams of bounty hunters will come after you until you pay up or die.
    • Guards confiscating certain stolen items on player arrest (if the items were reported stolen in their region). After a certain period of time, the item will no longer be considered stolen and guards will not attempt to confiscate it.
    • Optionally, falling off of your horse when taking damage - based on stats and how many enemies are around.
    • Limited Number of Quests from guilds (no more re-rolling quests until you get what you want - but you should never be offered the same quest twice from the same npc until the pool resets)
    • Upgraded "Enemies Transition with You" setting - transition status is recorded when saving games and enemies will transition more reliably.
    • Ironman Hotkeys - hotkeys for using spells and magic items. Yes, kind of like SkyUI from Skyrim. It's as simple as right-click and pick your key (or key combo - supports any combination of alt/ctrl/shift/cmd+key).

     
    Plus much more! This list doesn't quite do the changelog justice. This release is bigger than all previous releases put together - maybe even times two or three. I'm very much looking forward to having you guys try it out and, hopefully, it'll be fairly bug-free to boot. I've tested it quite a bit, but it's still possible to miss things.
     
    Finally, once this and other various mods are released for the soon-to-come 0.10.26 version of DFU, I'll be streaming some playthroughs with all options enabled in my mods (including perma-death/no reload), plus other challenging/interesting DFU mods at https://www.twitch.tv/withRhodes.
     


    Any ETA when the updated version comes out?


     


    I absolutely love this mod idea! I'm super excited for an update so I can play with it! Thank you so much to the creator.

    1. DFIronman
      DFIronman
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      The full changelog can be seen here. I'll update the changelog on Nexus when the new version is released.
  9. DFIronman
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    Hey CyrilGaster,
     
    Sorry for the delayed response. I've let this slide for a bit, but the next version of Ironman is introducing a -ton- of changes.
     
    To answer your question: That's already been the case. In order to play an Ironman mode game (that is, perma-death/no reload), you need to start a new character and opt-in when asked if you want the character to be an Ironman character. All other features (i.e. "Disable Pausing") are enabled/disabled via the mod settings menu prior to launching the game and will apply to Ironman and non-Ironman characters alike unless otherwise specified.
     
    The next version should be out shortly after the release of 0.10.26.
     


    Would it be possible to have a version that has all the features except the "no reloading" thing? Especially the execution sentence.

    I was never a fan of Ironman modes in games because of the savegame restriction but this mod has some really neat features.

  10. DFIronman
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    Hey, Daedros, sorry for the delayed response - I didn't have much time to work on this until recently.

    I'm glad you brought that up. After thinking about it, I'm going to leave this as-is (no to-hit bonus based on plate gauntlets material). Hand-to-Hand is a particularly unique skill in that it's the fastest "weapon," damage is capped only by your skill level, and in the next version of Ironman, will now have an effective material level as well (based on skill, expertise, and if you're transformed as a werewolf/wereboar - but only if you're not wearing plate gauntlets).

    -

    [Formatting broke]

    Daedros wrote: Does the "Use Armor Material in Hand To Hand" feature also give a +To Hit bonus with the material? For example, when using Daedric Gauntlets, not only are you able to harm a Daedra Lord (which require Mithril+) with your punches, but you also gain a +60 To Hit modifier when trying to land a punch on him?