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Harbinger451Uploaded by
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About this mod
A Heady Mix of High Quality Ambient and Musical tracks for the Dynamic Music Mod. Carefully Selected, Edited and Mixed for an Immersive, Dramatic and EPIC Soundtrack Experience.
- Requirements
- Permissions and credits
- Changelogs
I've lengthened many of the musical tracks, especially the shorter shop and tavern ditties, though the tavern music has been repurposed because taverns will now play proper ambient bard songs when you enter. Most of the original music tracks were intended for indefinite looping, so I've extended many by repeating (either in their entirety or just certain segments) and then applying fade outs where needed so that the ending of these tracks are less jarring and blend with the background ambience better. Each playlist has been carefully crafted to work as a complimentary and cohesive whole, and (perhaps most importantly) there should be smooth and seamless transitions from one randomly chosen background ambient/music track to the next within that playlist.
This mod has 88 (that's right people, EIGHTY-EIGHT) playlists for different times, places and situations. All dungeon types (interior and exterior) and most building interiors have their own themes and ambience and many will change according to the broader region you are currently in, so traveling around is well worth it. Also, in the case of buildings, many will also change according to the time of day. Most exterior music and ambience will change according to your environs being either urban or wilderness, and again according to the time of day, Many also change according to the broader climate and, of course, to the weather. I hope you enjoy playing with this as much as I enjoyed putting it together. I've tried to cover every and any situation in game, if you find I have missed any, please let me know in the comments and I'll try to rectify such oversights with an update.
Required Mods:
(The first is a hard requirement, the second, not so much)
Dynamic Music (DM) by numidium3rd is a hard requirement (DIAAMM is a playlist for that mod (with a few extras) and will not work without it).
Ambient Weather (AW) by Neavirunes (so the weather can be heard inside as well as out. It's not a hard requirement, but it's sound files are replaced with better versions by DIAAMM, so you only need it's dfmod).
Recommended Mods:
(that add extra layers of high quality audio ambience)
DREAM by King of Worms (specifically for the DREAM Sounds dfmod and its upscaled sound effects. Don't use DREAM Music, it will conflict. It's fine to use the rest of the mod as you see fit though)
Better Ambience by joshcamas (with everything turned off or minimised as far as they go except Dungeon Reverb (set to Low) and the Footsteps/Armor sounds (volume set to 0.5/0.3 respectively) - it's well worth it just for those few things)
Daggertalk - Voices for Enemies by Excoriated (for immersive dialogue from and between enemy mobiles)
Mod Assets used in DIAAMM:
(with permission, whether given tacitly in the mod's permissions or actively by the mod author themselves)
Orchestral and Acoustic Remaster of Daggerfall Soundtrack by LordBraathen (used heavily where just music is called for and where I've mixed it with various ambient tracks)
Environmental Ambience by MisterMoonsugar (used various edits/mixes of some ambient tracks)
Dynamic Music Immersion Playlist by Kutsurugi (used various edits/mixes of some ambient tracks)
Sounds of Daggerfall by MisterMoonsugar (used a few of it's ambient sounds for some of my AW replacers that play when indoors, and I added a few of it's effect sounds to some of my ambient tracks for extra flavour)
Back to Tamriel Main Menu Music by Glarthon (used as an extra track of music with ambience, not for the main menu)
Daggerfall Trailer Music Launcher Replacer by Glarthon (used as an extra combat track, not for the main menu)
Other Assets used:
I've used (edited, mixed and layered) numerous freely available ambient sound files downloaded from Youtube, pixabay.com, freesound.org and mixkit.co, including a load of appropriate ESO bard songs and instrumentals from Youtube that mostly play as ambience in taverns, palaces, towns and certain guilds.
The majority of the assets used have been renamed, edited and mixed for a more varied, and hopefully seamless, ambient soundscape and immersive soundtrack.
DIAAM's Playlist Folders:
Listed here in order of highest priority because DM will play the first folder it comes to where all the defined conditions are met, so the more general folders are listed after/below the more specific ones, allowing for a much more varied and nuanced experience.
The four folders listed below that are marked with a * don't appear in my UserDefined.txt file, they are DM default folders and I've just added tracks to them. Two of these folders have a short "silent" track placed there by DM, I recommend you delete those so they don't interfere with the flow of the tracks I have put there.
CharCreation* = [default DM folder - you should delete the "silent" file put there by DM]
MainMenu* = [default DM folder - you should delete the "silent" file put there by DM]
Court* = [default DM folder - will play during the criminal court screen]
Combat* = [default DM folder - will play during combat]
Alchemist = Not StartMenu, Not Night, Interior, BuildingType 0
ArchaeologistsGuild = Not StartMenu, Interior, BuildingType 11, FactionId 1000
ArmorerWeaponSmith = Not StartMenu, Not Night, Interior, BuildingType 2 13
BankGemClothingStore = Not StartMenu, Not Night, Interior, BuildingType 3 6 8
BardsGuild = Not StartMenu, Interior, BuildingType 11, FactionId 1310
DarkBrotherhood = Not StartMenu, Interior, BuildingType 11, FactionId 108
FighterTrainers = Not StartMenu, Not Night, Interior, BuildingType 11 14, FactionId 41, RegionIndex 00 11 20 43 44 45 46 47 48 54 55 56
FightersGuild = Not StartMenu, Not Night, Interior, BuildingType 11, FactionId 41
GeneralPawnShop = Not StartMenu, Not Night, Interior, BuildingType 9 12
HouseForSale = Not StartMenu, Interior, BuildingType 1
KnightlyOrders = Not StartMenu, Not Night, Interior, BuildingType 11, FactionId 368 408 409 410 411 413 414 415 416 417
LibraryBooksellerDay = Not StartMenu, Not Night, Interior, BuildingType 5 10
MagesGuildDay = Not StartMenu, Not Night, Interior, BuildingType 11, FactionId 40
PalaceHammerfellDesert = Not StartMenu, Interior, BuildingType 16, RegionIndex 00 11 20 43 44 45 46 47 54 55 56 61
PalaceHammerfellMountains = Not StartMenu, Interior, BuildingType 16, RegionIndex 01 53
PalaceHammerfellTropics = Not StartMenu, Interior, BuildingType 16, RegionIndex 22 48 49 50 51 52
PalaceHighRockCentral = Not StartMenu, Interior, BuildingType 16, RegionIndex 05 09 21 34 35 36 37 39 40 41 60
PalaceHighRockEast = Not StartMenu, Interior, BuildingType 16, RegionIndex 16 23 26 33 38 57
PalaceHighRockWest = Not StartMenu, Interior, BuildingType 16, RegionIndex 17 18 19 32 42 58 59
RedLanternGuild = Not StartMenu, Interior, BuildingType 11, FactionId 1300
ShipInterior = Not StartMenu, Interior, BuildingType 24
TavernHammerfellDesert = Not StartMenu, Interior, BuildingType 15, RegionIndex 00 11 20 43 44 45 46 47 54 55 56 61
TavernHammerfellMountains = Not StartMenu, Interior, BuildingType 15, RegionIndex 01 53
TavernHammerfellTropics = Not StartMenu, Interior, BuildingType 15, RegionIndex 22 48 49 50 51 52
TavernHighRockCentral = Not StartMenu, Interior, BuildingType 15, RegionIndex 05 09 21 34 35 36 37 39 40 41 60
TavernHighRockEast = Not StartMenu, Interior, BuildingType 15, RegionIndex 16 23 26 33 38 57
TavernHighRockWest = Not StartMenu, Interior, BuildingType 15, RegionIndex 17 18 19 32 42 58 59
TempleBad = Not StartMenu, Interior, BuildingType 14, FactionId 22 27 33 84 85 94 95 106 107
TempleGood = Not StartMenu, Interior, BuildingType 14, FactionId 21 24 29 82 83 88 89 98 99
TempleNeutral = Not StartMenu, Interior, BuildingType 14, FactionId 26 35 36 37 92 93
ThievesGuild = Not StartMenu, Interior, BuildingType 7 11, FactionId 42
InteriorBuildingDay = Not StartMenu, Interior, Not Night
InteriorBuildingNight = Not StartMenu, Interior, Night
CastleDaggerfall = Not StartMenu, DungeonCastle, RegionIndex 17
CastleSentinel = Not StartMenu, DungeonCastle, RegionIndex 20
CastleWayrest = Not StartMenu, DungeonCastle, RegionIndex 23
InteriorDungeonCoven = Not StartMenu, Dungeon, DungeonType 7 8 9
InteriorDungeonGraveyard = Not StartMenu, Dungeon, DungeonType 0 18
InteriorDungeonKeep = Not StartMenu, Dungeon, DungeonType 1 2 3 13 15
InteriorDungeonLabyrinth = Not StartMenu, Dungeon, DungeonType 5 6 10 12 14 16 17
InteriorDungeonRuin = Not StartMenu, Dungeon, DungeonType 4 11
ExteriorDungeonCovenTropics = Not StartMenu, ClimateIndex 227 228, Not Dungeon, LocationType 13
ExteriorDungeonGraveyardTropics = Not StartMenu, ClimateIndex 227 228, Not Dungeon, LocationType 12
ExteriorDungeonKeepTropics = Not StartMenu, ClimateIndex 227 228, Not Dungeon, LocationType 7
ExteriorDungeonLabyrinthTropics = Not StartMenu, ClimateIndex 227 228, Not Dungeon, LocationType 4
ExteriorDungeonRuinTropics = Not StartMenu, ClimateIndex 227 228, Not Dungeon, LocationType 10
ExteriorDungeonCoven = Not StartMenu, Not Dungeon, LocationType 13
ExteriorDungeonGraveyard = Not StartMenu, Not Dungeon, LocationType 12
ExteriorDungeonKeep = Not StartMenu, Not Dungeon, LocationType 7
ExteriorDungeonLabyrinth = Not StartMenu, Not Dungeon, LocationType 4
ExteriorDungeonRuin = Not StartMenu, Not Dungeon, LocationType 10
ShipExterior = Not StartMenu, Not Interior, LocationType 14
TropicalTownDay = Not StartMenu, ClimateIndex 227 228, Not Night, Not Interior, Not Dungeon, LocationType 0 1
TropicalUrbanNight = Not StartMenu, ClimateIndex 227 228, Night, Not Interior, Not Dungeon, LocationType 0 1 2 5 6
TropicalVillageDay = Not StartMenu, ClimateIndex 227 228, Not Night, Not Interior, LocationType 2 3 5 6
OtherTownDayOvercast = Not StartMenu, Not Night, Not Interior, Not Dungeon, Not DungeonCastle, LocationType 0 1, WeatherType 2 3
OtherTownDayRaining = Not StartMenu, Not Night, Not Interior, Not Dungeon, Not DungeonCastle, LocationType 0 1, WeatherType 4 5
OtherTownDaySnowing = Not StartMenu, Not Night, Not Interior, Not Dungeon, Not DungeonCastle, LocationType 0 1, WeatherType 6
DesertTownDaySunny = Not StartMenu, ClimateIndex 224 225 229, Not Night, Not Interior, Not Dungeon, Not DungeonCastle, LocationType 0 1
OtherTownDaySunny = Not StartMenu, Not Night, Not Interior, Not Dungeon, Not DungeonCastle, LocationType 0 1
OtherUrbanNightOvercast = Not StartMenu, Night, Not Interior, Not Dungeon, Not DungeonCastle, LocationType 0 1 2 5 6, WeatherType 2 3
OtherUrbanNightRaining = Not StartMenu, Night, Not Interior, Not Dungeon, Not DungeonCastle, LocationType 0 1 2 5 6, WeatherType 4 5
OtherUrbanNightSnowing = Not StartMenu, Night, Not Interior, Not Dungeon, Not DungeonCastle, LocationType 0 1 2 5 6, WeatherType 6
DesertUrbanNight = Not StartMenu, ClimateIndex 224 225 229, Night, Not Interior, Not Dungeon, Not DungeonCastle, LocationType 0 1 2 5 6
OtherUrbanNight = Not StartMenu, Night, Not Interior, Not Dungeon, Not DungeonCastle, LocationType 0 1 2 5 6
OtherVillageDayOvercast = Not StartMenu, Not Night, Not Interior, Not Dungeon, LocationType 2 3 5 6, WeatherType 2 3
OtherVillageDayRaining = Not StartMenu, Not Night, Not Interior, Not Dungeon, LocationType 2 3 5 6, WeatherType 4 5
OtherVillageDaySnowing = Not StartMenu, Not Night, Not Interior, Not Dungeon, LocationType 2 3 5 6, WeatherType 6
DesertVillageDaySunny = Not StartMenu, ClimateIndex 224 225 229, Not Night, Not Interior, Not Dungeon, LocationType 2 3 5 6
OtherVillageDaySunny = Not StartMenu, Not Night, Not Interior, Not Dungeon, LocationType 2 3 5 6
OceanWildernessCalm = Not StartMenu, RegionIndex 31, Not Interior, Not Dungeon, WeatherType 0 1 2 3
OceanWildernessRough = Not StartMenu, RegionIndex 31, Not Interior, Not Dungeon, WeatherType 4 5 6
TropicalWildernessDay = Not StartMenu, ClimateIndex 227 228, Not Night, Not Interior, Not Dungeon
TropicalWildernessNight = Not StartMenu, ClimateIndex 227 228, Night, Not Interior, Not Dungeon
OtherWildernessDayOvercast = Not StartMenu, Not Night, Not Interior, Not Dungeon, Not DungeonCastle, WeatherType 2 3
OtherWildernessDayRaining = Not StartMenu, Not Night, Not Interior, Not Dungeon, Not DungeonCastle, WeatherType 4 5
OtherWildernessDaySnowing = Not StartMenu, Not Night, Not Interior, Not Dungeon, Not DungeonCastle, WeatherType 6
DesertWildernessDaySunny = Not StartMenu, ClimateIndex 224 225 229, Not Night, Not Interior, Not Dungeon, Not DungeonCastle
OtherWildernessDaySunny = Not StartMenu, Not Night, Not Interior, Not Dungeon, Not DungeonCastle
OtherWildernessNightOvercast = Not StartMenu, Night, Not Interior, Not Dungeon, Not DungeonCastle, WeatherType 2 3
OtherWildernessNightRaining = Not StartMenu, Night, Not Interior, Not Dungeon, Not DungeonCastle, WeatherType 4 5
OtherWildernessNightSnowing = Not StartMenu, Night, Not Interior, Not Dungeon, Not DungeonCastle, WeatherType 6
DesertWildernessNight = Not StartMenu, ClimateIndex 224 225 229, Night, Not Interior, Not Dungeon, Not DungeonCastle
OtherWildernessNight = Not StartMenu, Night, Not Interior, Not Dungeon, Not DungeonCastle
NB: DIAAMM also adds some audio tracks to the regular Sound folder, not just DM's DynMusic folder.
Important Note:
I have included playlists for guilds added by mods, if you don't use the mods The Archaeologists Guild, Bards And Balladeers (The Bards Guild), and/or The Red Lantern Guild, you should probably delete the folders that correspond to them and also their respective condition text lines from the UserDefined.txt before use (it can be found in your StreamingAssets/Sound/DynMusic folder). I don't know if it will cause problems if you don't, but it might.
DOWNLOADING AND INSTALLATION:
Download from NEXUS. Unzip or paste the download's contents into your StreamingAssets folder and let it overwrite if requested. VORTEX, if you use it, should do this automatically.
This mod is a collection of loose files, there is no dfmod to be enabled, but you must make sure the required Dynamic Music dfmod is installed and enabled. Although DIAAMM has files for the Ambient Weather mod, it is not a hard requirement in the same way that Dynamic Music is, but if you are using it, make sure it is enabled.
PROBLEMS AND CONFLICTS:
This audio pack for Dynamic Music could potentially conflict with any other similar audio pack and may overwrite elements of those other mods, specifically the UserDefined.txt file … so it will render those mods useless unless you merge the UserDefined.txt file for each manually. There can be only one.
Likewise, installing any other DM audio pack that overwrites the UserDefined.txt file over this one will stop this one from working, so be aware.
If you come across any other problems or spot any mistakes please leave a comment on the appropriate Nexus or Daggerfall Workshop Forums page. Ask yourself whether it can be considered a feature before reporting it as a bug.