Adds directional and contextual movement modifiers and also restricts running under certain circumstances.
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Changelogs
Version 1.1
RUNNING: Split the "Block Strafe/Reverse Running" condition to its own toggle.
Nerfs the player movement scheme a bit in case you want a bit of immersion, challenge, or just want to change up the combat a little.
MOVEMENT - Strafing and backpedaling will not be as fast as moving straight ahead. The modifiers can be separately configured in the Mod Settings.
SLOWING - Under certain circumstances, your movement speed will be further reduced. These conditions include:
Attacking with a weapon (or drawing a bow with Draw-And-Release enabled)
Readying a spell
Casting a spell
The amount of speed reduction can be set and each condition can be separately toggled in the Mod Settings.
RUNNING - Prevents running under certain conditions. Each condition is toggleable:
When the player is not holding the forward input
When crouched
When weapon unsheathed
When running diagonally
RIDING -DO NOT ENABLE IF USING FREE REIN. IF USING THIS MOD WITH R&R ENHANCED RIDING, ENABLE THIS AND DISABLE REALISTIC MOVEMENT. Applies movement direction modifiers when riding a horse or cart, similar to Roleplay & Realism's Enhanced Riding module's Realistic Movement setting, but every modifier is configurable in the Mod Settings.
OTHER CONSIDERATIONS When under the effects of Levitate or Water-Walking (and in/on water) the player movement and running restrictions are disabled. Because I thought it would be cool.
MOD COMPATIBILITY See the RIDING section for use with R&R Enhanced Riding.
Otherwise, unless a mod directly edits the InputManager Neg/PosVertical/Horizontal Limits, it should be fine to use alongside this mod.
ACKNOWLEDGEMENTS Much thanks to the folk at the Lysandus' Tomb DFU Modding Discord server for their input and suggestions. Their feedback expanded this from a "hold my beer" shitpost into a fully functional shitpost.