Are there any plans to integrate this with the quest scheduling game systems, i.e. current quest due days will be marked on the calendar? I would very much like to see this feature, if at all possible.
Just to better unerstand, is this not kinda redundant to https://www.nexusmods.com/daggerfallunity/mods/189 (better quest log shows the days left to do it and allow to directly travel to the location, great mod in my opinion)?
One problem I see is that you can have multiple quests and it could be pretty complex to keep track of all of them. But I guess it would make sense to have those due dates shown too - somehow at least.
edit: I can not promise anything for the time being because I will not have spare time the next 3 weeks or so. But after that I will try to look into it.
I looked into it but ran in similar problem as with the moon cycle and then decided to not invest time here. What makes it complex is the amount of quests you can have, with different quest steps and different timers on those and the overloaded display it would cause (for instance if 2 quests end at the same day, and its full moon, and its a holiday...).
Also I think the questlog-mod is better for that purpose.
I added a hint to the days (*) and a corresponding tooltip if there is a full moon starting that day. Please be aware though that this is only for the current month and only for the current day and the remaining days (so no past-time display). Without investing a lot more time this was all I could do. Otherwise I would have to implement a whole calendar with years and stuff because the moon-cycle is not static in difference to the holidays. Hope it is helpful nevertheless.
The witches festival on the 13th of Frostfall (witches festival) didn't show in the calendar, but I was given a textbox saying it was that day. I've recently started out on Daggerfall and I can see how this will be very useful the longer I play. Great work!
Great mod. Got me curious about what in-game sources exist for the dates so I searched through the books. I've put the results here if anyone else is curious https://rentry.co/29ndao66. Surprisingly 10 of the holidays don't work due to invalid regions.
This is fantastic, thank you and looking forward to seeing the changes you're making! Definitely the sort of mod that feels like it should have been in the base game. The only feedback that came to mind was about possibly making the calendar an interactable part of the game world rather than accessible via keybind for immersion. Like having it near the signs at large city gates? Even if not, I love it :)
thanks for your feedback. Also please see the latest version v1.1. Changing the interactable objects in the world is a really big task for modding. If you check out the sourcecode from stuff like the magical compass or the archeologic guild, its huge. At this moment I dont have the spare time for this. But anyone who wants could implement it by adding the interactice object to the world and make it trigger the calendar on use if installed and then release it with my mod as dependency.
Thanks for your kind feedback all. Iam happy if the mod is useful to some of you. I am working on the next iteration which will add the possibility to change the month displayed (so you are not limited to the current month) as well as fix some minor bugs I found (like if a special day is on the current day of your game it is not displayed as such).
Iam also in touch with SamtheSalmon who provided me with a few background textures which could replace the plain scroll-background and look much better. I do not yet know how easy it will be to get the texture working correctly though. I will start working on that this weekend (functionality wise Iam pretty much done, but graphical aspects take a lot of time due to try&error-approach)
I think it would be possible. Right now it is a standard panel (DaggerfallWorkshop.Game.UserInterface.Panel) with DaggerfallUI.PopupStyle.Parchment using the background texture PICK00I0.IMG. Assuming the custom texture would go well together with the parchment style and everything working as expected.
p.s. when I have more time again I also want to make it possible to switch through the months ("Previous" and "Next"-Buttons) and thus not only showing the current month.
20 comments
One problem I see is that you can have multiple quests and it could be pretty complex to keep track of all of them. But I guess it would make sense to have those due dates shown too - somehow at least.
edit:
I can not promise anything for the time being because I will not have spare time the next 3 weeks or so. But after that I will try to look into it.
Also I think the questlog-mod is better for that purpose.
I've recently started out on Daggerfall and I can see how this will be very useful the longer I play. Great work!
Surprisingly 10 of the holidays don't work due to invalid regions.
Iam also in touch with SamtheSalmon who provided me with a few background textures which could replace the plain scroll-background and look much better. I do not yet know how easy it will be to get the texture working correctly though. I will start working on that this weekend (functionality wise Iam pretty much done, but graphical aspects take a lot of time due to try&error-approach)
I think it would be possible. Right now it is a standard panel (DaggerfallWorkshop.Game.UserInterface.Panel) with DaggerfallUI.PopupStyle.Parchment using the background texture PICK00I0.IMG. Assuming the custom texture would go well together with the parchment style and everything working as expected.
p.s. when I have more time again I also want to make it possible to switch through the months ("Previous" and "Next"-Buttons) and thus not only showing the current month.