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Created by

Kirk O

Uploaded by

Magicono43

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About this mod

Adds Various Repair Tools To Fix Item Condition In The Field.

Permissions and credits
Changelogs


WHAT DOES THIS MOD CHANGE AND WHY?


  • Multiple new items have been added to the shop pool of general store shelves. The primary purpose of these items is for use as a means to repair all types of equipment and items on the go, without having to visit a blacksmith.

  • Each repair tool has a different category of items it is able to repair here is a list:
  • Armorers Hammer: Plate Armor and Plate Shields from Iron to Adamantium, No Ebony, Orcish, or Daedric. (Unless With Setting)
  • Jewelers Pliers: Chain Armor and Chain Shields, THIS INCLUDES RPR:I's ADDED MAIL ARMORS (Iron to Adamantium, No Ebony, Orcish, or Daedric.)
  • Sewing Kit: Clothing Items and Leather Armor and Leather Shields.
  • Whetstone: Bladed Weapons, this includes: Axes, Swords, and Short-blades.
  • Epoxy Glue: Blunt Weapons and Bows.
  • Charging Powder: Enchanted Items of all types, NOT including Artifacts and items made from Ebony, Orcish, or Daedric. (Unless With Setting)

  • These repair tools have different levels of rarity, so not every shop will stock the rare charging powder, and this rule applies for all the repair tools.

  • Some tools are more effective when used on certain items/materials than others. The key example being Charging Powder, which is more potent on items that are more innately attractive to holding magical charge. This includes Silver, Dwarven, and Adamantium Items. Staves in general have great magical holding capabilities, Adamantium being the most potent, and various other items such as Wands, Daggers, Mages Robes, etc.

  • The amount that is repaired per use of a tool is dependent on the type of tool used, as well as increased or decreased slightly by the users Luck stat.

  • Use of a repair tool takes effort and therefore drains the player's stamina after being used, some tools are more strenuous to use than others, this can either be made more apparent depending on the endurance stat of the player. Also the task takes time, which can be reduced or increased based on the speed and agility stats of the player, some repair tasks take longer than others.

  • Repair tools CANNOT be used while enemies are nearby (just like when you can't rest) and can't be used if you are too exhausted.

  • Tools have a limited durability and will eventually break from use.

  • Repair tools can only repair items up to a maximum of 80% of the maximum condition value. This is to keep Black-smiths in business, you are just a DIY amateur after all, you need a professional to make something truly "Like New" again.

  • You CANNOT repair an item that is completely broken (below 1% durability or completely unusable) with these tools, they are meant to be preventative measures. If you have a completely broken item, you need to have a professional bring it back to working condition, such as a black-smith, or a general store owner.


SPOILERS/MORE DETAILS:

  • If you want EXACT numbers and information on how some mechanics and formula work in this mod, under the hood. You can look at the source code yourself from the github linked lower down. You can also email/post a thread on the parent forum post linked below and I would be happy to answer any questions.



OPTIONS:
  • Restricted Materials: Toggle For Repair Material and Artifact Restrictions.
  • Time Cost Toggle: Toggle If There Is A Time 'Cost' When Repairing Something.
  • Filter Broken Items List: Toggle If The List For Repairing Items Filters Out Completely Broken Items, I.E. 0% Condition.
  • Clip Volume: Control The Volume That Repair Tool Sounds Will Play At.


 If you have an questions feel free to contact me on the forums:(https://forums.dfworkshop.net/index.php)

My Forum Account Name Is: Magicono43

Main Forum Post: https://forums.dfworkshop.net/viewtopic.php?f=14&t=3983

Github Repository: https://github.com/magicono43/DFU-Mod_Repair-Tools

I hope to make more mods in this vein.


COMPATIBILITY:

This mod should have no compatibility issues, as it simply adds new assets into the game. THIS IS COMPATIBLE with Roleplay Realism: Items, added items, including the chain mail armors. 


INSTALLATION:

Unzip and open the folder that matches your operating system (Windows/OSX/Linux)

Copy the "RepairTools.dfmod" into your DaggerfallUnity_Data\StreamingAssets\Mods folder

Make sure the mod is enabled and "Mod system" is enabled in the starting menu under "Advanced -> Enhancements"

UNINSTALL:

Remove "RepairTools.dfmod" from the "StreamingAssets/Mods" folder.

Special Thanks:
Hazelnut, for helping with code.
Kab, for helping with code.
Sam The Salmon, for contributing updated sprites in v1.16.
WilhelmBlack, for contributing updated sprites in v1.16.
And the usual suspects I always thank for the help and support in the modding and DFU community in general!