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40 comments

  1. Muugle
    Muugle
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    • 3 kudos
    Brilliant and frankly a game changer with mods like Travel Options with which you tend to, sooner or later, fall through the ground into the abyss while doing accelerated travel across the lands. Thanks!
  2. Omar175O2
    Omar175O2
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    Thanks, im getting tired of falling down like its undertale whenever it lags
  3. ZardexM
    ZardexM
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    Do you think it would be possible to add a feature to be able to turn the effect on and off during game-play from the in-game mod options? This would work to resolve the situation where those pesky mobs are shooting arrows from deep underground and you need to tcl to go get at them to continue normal game-play in their location.
  4. ZardexM
    ZardexM
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    I already knew you are the monkey for the mods, but a pickup artist also! They ought to have roadside temples in Tamriel for travelers to venerate the Hand of the Monkey God and it's all reaching grab.
  5. BarazSeighfryd
    BarazSeighfryd
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    If it works well, sounds like something DF-Unity might want to implement by default. 

    What if you go down deep in a dungeon ?  I know nothing about programming in Unity or in this game.
    1. carademono
      carademono
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      It's only active when the player is outside, and looks for the TerrainCollider, which doesn't exist in dungeons.
    2. BarazSeighfryd
      BarazSeighfryd
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      As someone who uses the first-person travel from the Travel Options mod, this sounds nice. 
      Read: when you go too fast, ground textures might fail to load in time. :P 
    3. Jeoshua
      Jeoshua
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      Precisely what it's designed for.
    4. millyrainbow
      millyrainbow
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      It's only active when the player is outside, and looks for the TerrainCollider, which doesn't exist in dungeons.

      I was thinking about this the other day. Would it be possible to track the dungeons entrance spawn position and just reset position to that once you pass a certain z level?
    5. carademono
      carademono
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      Sure, but are you constantly falling through the floor of the dungeons?
    6. millyrainbow
      millyrainbow
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      Sometimes! It is daggerfall we're talking about :P I had a dungeon just yesterday where a single spot in a hallway wasnt meshed correctly so walking down it would lead to falling through the dungeon floor xD Ive even had this kind of thing happen in other interiors like taverns or houses.
      Its less of a 'is it always happening' and more of a 'when it happens you really wish there was a way to not have to fast travel or reload a save to fix this'
    7. ZardexM
      ZardexM
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      If you have https://www.nexusmods.com/daggerfallunity/mods/100?tab=bugs installed, report that there, and if you haven't, maybe try if that hallway will be fixed after installing it and if not then report.
  6. FrogMan72
    FrogMan72
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    Thank the Divines 
    1. PuddingFace1902
      PuddingFace1902
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      LOL do you remember when this kept happening to me in one of my episodes? I had to levitate up on top of a cave and save and reload lol.
    2. FrogMan72
      FrogMan72
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      It happens too often my pudding. Love your Let's Plays :3
  7. dotWayton
    dotWayton
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    Love this (needed this)
  8. thenameisthegame
    thenameisthegame
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    • 2 kudos
    Could have endorsed earlier (out of trust), but I really wanted to make sure I could witness this first-hand AND "try to break it" (out of principle). Haven't broken it yet and have seen it work several times now. Well worth the endorsement!
  9. SuperQuail
    SuperQuail
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    • 29 kudos
    I really hope simple 3d trees becomes compatible because the reason I use that mod is not for aesthetics but necessity - the billboard trees give me a sense of vertigo.
  10. theicedevil
    theicedevil
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    • 57 kudos