The current ancestor level is saved, and the descendant level is reset to 1.
Descendant characters now spawn with up to 10 randomized items.
Version 0.2
When the player is teleported to a location that is too high, the game repositions them to the ground. If no ground is found, they are teleported to a new location (to avoid conflicts with mods that change height and other settings).
The descendant test slider now works correctly. When set to "always" it considers generation zero as well.
Fixed a crash that occurred when the player died under certain conditions.
The player now spawns with clothes, armor (20% chance), and a weapon. This takes the class into account to avoid equipping forbidden items.
Player now regenerates Magicka and Fatigue on spawn.
Version 0.1
Now saves current skills, stats and character data. Now randomizes. Clears inventory. Teleport the player to a random location (currently that random location its manually selected). Revives the player.
Current Generation = Equivalent to number of deaths. If the player has descendants to revive. A simple genealogy tree list with the last 5 generations. The player can activate on the settings the randomess of the descendant (this will change later to have descendants with marriage)
Known issues: The player sometimes teleports on the sky Sometimes the player dies and freeze the game (it has to do with instance stuff)