▶ Tiny Mike head and body might glitch and detach themselves from his rig when meeting him in the Afterlife. I'm not sure what causes this yet, I tried multiple things but nothing worked so far (LOD, cache, proxy issues?)
BUT I found out that if you quicksave and reload near him, he will load correctly and keep his head/torso!
I'll make sure to update the mod if I find a solution 🙏
I love the look, but for some reason for me he's bald after meeting him again in the Afterlife. I fixed the floating body issues on my side (AMM cycling his appearances from wounded to normal does this), but I can't figure this part out. He had hair when I saved him though. I don't want to report it as a bug if it's something silly on my side.
Hey just wanted to say you're my favorite modder in the community. Really preem mods that are always present in my games and this new NPC Workshop series is a stroke of genius.
Mike Kowalski is probably the best name for a mechanic.
Kow (Pronounced ''Kof'' in English) meaning metal in old Polish Word still exists in modern Czech and Slovak and i believe Serbo-Croatian as well as ''Kovina''.
17 comments
▶ Tiny Mike head and body might glitch and detach themselves from his rig when meeting him in the Afterlife.
I'm not sure what causes this yet, I tried multiple things but nothing worked so far (LOD, cache, proxy issues?)
BUT I found out that if you quicksave and reload near him, he will load correctly and keep his head/torso!
I'll make sure to update the mod if I find a solution 🙏
I'm telling Mitch!
Kow (Pronounced ''Kof'' in English) meaning metal in old Polish
Word still exists in modern Czech and Slovak and i believe Serbo-Croatian as well as ''Kovina''.