I'm having a strange issue with this mod... I've been using it for years now, across numerous versions... It was working fine (a previous version from late 2023) until sometime this morning, when something changed...
I'm using V2.12 of CP2077, on Windows 10 Pro (if that matters). I have not installed any new mods in this play-through at all. My Jetpack setting is Well Rounded; it makes this game a *joy* !!!!!!!!! I've always just used "hold space bar" to start flying, but suddenly, "hold space bar" only lifts me up about 6' off the ground, and won't let me fly any higher...
I switched to the current, recently-released version of Jetpack, and it shows the same behavior... Now I found that I can press "double space bar" to get the old behavior back, but it's really messing up my playing, because I'm already mentally programmed for "hold space bar"...
So does anyone know what the behavior has changed?? It changed in the middle of gameplay; it was working fine, and suddenly it stopped working the old way... I have a feeling that I hit some key that changed behavior, but I have no idea what it was...
See if there are any errors reported in D:\SteamLibrary\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\jetpack\jetpack.log
I don't know if you use leg cyberware. I either have none or lynx paws. The other ones interfere with jetpack
Well Rounded is impulse based flight. Airplane uses teleport based. Maybe try airplane mode to see if the issue is still there
If none of that works, my best guess is that IsAirborne is going to false which shuts off the jetpack. You could try increasing the initial impulse to get higher off the ground
Okay, I ran the game again just now, and used space bar to try to access jetpack... it lifts me up about 6' or so, but no further... so the jetpack *is* running... After exiting from the game, jetpack.log is empty.
For legs, I use Lynx Paws, I've never messed with anything else there, as I suspected that they would interfere with jetpack, which is absolutely my favorite mod in the game!!
Is there some key that I could have pressed, that would change the behavior of Well Rounded?? It had been working fine, but I did *something*, I think I had a surprise battle, and might have pressed different keys than usual, which caused this behavior... Note that double-space *is* giving me the behavior that I *used* to get on hold-space, so nothing is actually broken, but the change in behavior is confusing me...
I'd still be curious if airplane mode works as intended, or is now also broken
In init.lua, up near the top is the line shouldShowDebugWindow = false,-- shows a window with extra debug info
If you change that to true, then hit the reload all mods button in cet console, you'll get a lot more info (the window can be moved/sized while cet console is up)
A lot of those settings are per character, so if you have a different save char, you could try loading that one to see if the problem is still there
I believe that is airborne check is called after the jump key has been held for the configured amount of time. So if you're past the peak of your parabola, that may be it. You can go into the config and reduce the delay. I think the default used to be .25 seconds. .2 seconds would be good, .15 might be too aggressive
Okay... I enabled that window, and reloaded all mods... but I really don't know what I should be looking for... ummm... and I don't understand this statement at all... *what* save character?? " if you have a different save char, you could try loading that one to see if the problem is still there"
I also don't understand: "if you're past the peak of your parabola, that may be it" ... at the peak of my parabola?? I'm trying to launch from standing on the ground, and am only getting about 6' or so off the ground...
//****************************************************** about airplane mode... I just tried that for the first time... WOWOWOWOWOW!!!!!!!!!!!!!!!!!! Talk about mega-acceleration!!!! I landed on top of a 15 or 20 story building in about 5 seconds!!!!! Yikes... I turned the acceleration down so it works more comfortably for me...
However, yes, airplane mode works the way I expect Well Rounded to work, in terms of launching... it sure has a different learning curve, though, after being accustomed to Well Rounded...
Yeah, airplane mode is meant for getting around the map, not regular jetpacking. If you tap, release then hold a direction, it accelerates even harder :)
So it sounds like impulse based flight is messed up somehow
For the debug window, inFlight and mutlmod_Current are probably the most helpful. If they still report as flying even though you aren't, then there's some kind of problem. If they turn off right away, then there's something that cancels flight. If inFlight turns off, but mutlmod_Current, mutlmod_IsOwnerOrNone changes to something else, then one of my other mods took over (I think midair movement mod also works with this)
For save char, I'm talking about a new character (starting over with nomad/streetpunk/corpo)
The parabola was just the height of the jump: moving up, peak of the jump, then accelerating down. If the impulse isn't strong enough, or kicks in too late, then jetpack turns off. Otherwise, you'd be running around on the ground while the jetpack thinks it's still going, playing sounds and messing stuff up
Things to try for fixing well rounded would be stronger initial impulse or less delay before start. You could also try changing well rounded from impulse to teleport based, but it probably won't work well since I refined it as impulse based. You can always delete the entry, then create a new one from defaults
Okay, I'll try some of these things... I'm still stumped on why it would change all of a sudden, right in the middle of game-play... it was working fine, and had been doing so for quite a while (I was level 35, roughly, when this problem suddenly appeared...)
BTW, I also tried downloading the current version of jetpack, deleting the mods/jetpack folder entirely, then installing the new version - that did *not* fix this issue... assuming that all of the jetpack settings are the jetpack folder, that seems to imply that this problem is caused by (or influenced by) something other than this mod.
I do have a number of other mods installed, though most have nothing to do with jetpack... here are the CET mods, and there are a couple of others elsewhere: Ammo Refill BetterLootMarkers fastTravelFromAnywhere flashlight freefly HeadshotDamageMultiplier jetpack Just Run Faster MMRefit_Helper nativeSettings Skip Time Anytime SoftCrafting
BTW, freefly is not currently enabled... I installed it to solve one specific problem late in the game, and otherwise do not use it.
Okay, final note on this topic... I really wasn't sure what I needed to do, to fix this issue... and in the meantime, after a couple of days of gameplay, I'm getting used to using double-space instead of hold-space, to launch my character into the air... otherwise, the mod still works fine...
So I'm going to drop this thread, and just leave a note in my jetpack notes, that launch in Well Rounded mode, sometimes uses double-space instead of hold-space...
if there is anyone else like me who likes the idea of this but hates not having an actual piece of equipment to make it make sense I recommend this mod which gives you the Retrothruster jet boot model on normal shoes.
Hey there. Love your mod, I use it in every playthrough. I was wondering if there was a way to reset the mod? I deleted all the presets because I wanted it disabled for a bit (didn't realize until later that there was a key bind to disable it). I tried adding them back but it doesn't work, I've tried to uninstall and reinstall, using a previous file and still they're deleted. So I was just wondering what the solution is, thanks!
Something about updating to 2.2 and/or latest version of CET makes any and all "left-clicks" unfunctional. I'm unable to select which default version I want to use. How would I go about changing the default to "airplane"?
I'll have to test that tomorrow. There is a hotkey assignable in cet bindings that cycles through the modes. The mod remembers which one was last selected
Now I see what you were talking about. I created a new character and actually played the game for a while
It looks like they changed to a new version of ImGui (the UI framework). I found a discussion with the developer on a bug post talking about how overlapping rectangles can see hover and clicks. The old function is now obsolete and I had to use a new function, plus change the ishovered function call
hey i absolutely love this mod. Is it possible to disable time slowing in dream jump and also make the forward movement faster? I want to this as a movement mechanic kind of like how hulk moves right? by jump high and forward with great speed......Is that possible? If you could point to how can i acheive this....that would be awesome. Thanks
I'm currently having an issue getting this mod to work. It's visible in the CET menu and I am able to set keybindings to activate/cycle, but they do nothing when pressed.
I've got FreeFly and Wall Hang installed. I also see the following error in the log:
[2024-06-18 19:19:08 UTC-04:00] [14548] init.lua:131: attempt to index upvalue 'keys' (a nil value) stack traceback: init.lua:131: in function <init.lua:130>
This error is pretty much repeating throughout the error log.
Great mod btw. I've had it working before and I've loved it. I'm sure the issue is on my end, but any help would be appreciated.
Line 131 doesn't reference keys. Are you using an old version of jetpack?
I saw someone else talking about a failed using (regarding that error)
I would recommend completely deleting the jetpack folder and reinstalling the newest version. At least eliminate that possibility, hopefully that's enough to fix it
Dude...thank you, that was exactly it. I had been updating via Vortex and and I think some files were left over. I ended up deleting the folder and manually installing. Worked like a charm.
And thank you for providing support, I thought it was a long shot, but I enjoy your mod so much. Much appreciated my dude
Hi mate hope you are well. If I wanted to automatically disable this on the launch of the game how would I achieve this? I have looked in the Lua but I'm not sure what I am looking at. Thank you regards v2.
In the "Enable/Disable" hotkey, it remembers the value in the database
But if you just want to have it default to off every time you play until you press the hotkey to turn it on, then you'll want to not read the database's value and blindly set it to false
In init.lua, line 320 (the onInit event): const.isEnabled = dal.GetSetting_Bool(const.settings.IsEnabled, true) You can comment out the line and hardcode to false: --const.isEnabled = dal.GetSetting_Bool(const.settings.IsEnabled, true) const.isEnabled = false
163 comments
It was working fine (a previous version from late 2023) until sometime this morning, when something changed...
I'm using V2.12 of CP2077, on Windows 10 Pro (if that matters).
I have not installed any new mods in this play-through at all.
My Jetpack setting is Well Rounded; it makes this game a *joy* !!!!!!!!!
I've always just used "hold space bar" to start flying, but suddenly, "hold space bar" only lifts me up about 6' off the ground, and won't let me fly any higher...
I switched to the current, recently-released version of Jetpack, and it shows the same behavior...
Now I found that I can press "double space bar" to get the old behavior back, but it's really messing up my playing, because I'm already mentally programmed for "hold space bar"...
So does anyone know what the behavior has changed?? It changed in the middle of gameplay; it was working fine, and suddenly it stopped working the old way... I have a feeling that I hit some key that changed behavior, but I have no idea what it was...
D:\SteamLibrary\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\jetpack\jetpack.log
I don't know if you use leg cyberware. I either have none or lynx paws. The other ones interfere with jetpack
Well Rounded is impulse based flight. Airplane uses teleport based. Maybe try airplane mode to see if the issue is still there
If none of that works, my best guess is that IsAirborne is going to false which shuts off the jetpack. You could try increasing the initial impulse to get higher off the ground
Okay, I ran the game again just now, and used space bar to try to access jetpack... it lifts me up about 6' or so, but no further... so the jetpack *is* running... After exiting from the game, jetpack.log is empty.
For legs, I use Lynx Paws, I've never messed with anything else there, as I suspected that they would interfere with jetpack, which is absolutely my favorite mod in the game!!
Is there some key that I could have pressed, that would change the behavior of Well Rounded?? It had been working fine, but I did *something*, I think I had a surprise battle, and might have pressed different keys than usual, which caused this behavior...
Note that double-space *is* giving me the behavior that I *used* to get on hold-space, so nothing is actually broken, but the change in behavior is confusing me...
In init.lua, up near the top is the line
shouldShowDebugWindow = false,-- shows a window with extra debug info
If you change that to true, then hit the reload all mods button in cet console, you'll get a lot more info (the window can be moved/sized while cet console is up)
A lot of those settings are per character, so if you have a different save char, you could try loading that one to see if the problem is still there
I believe that is airborne check is called after the jump key has been held for the configured amount of time. So if you're past the peak of your parabola, that may be it. You can go into the config and reduce the delay. I think the default used to be .25 seconds. .2 seconds would be good, .15 might be too aggressive
ummm... and I don't understand this statement at all... *what* save character??
" if you have a different save char, you could try loading that one to see if the problem is still there"
I also don't understand:
"if you're past the peak of your parabola, that may be it" ...
at the peak of my parabola?? I'm trying to launch from standing on the ground, and am only getting about 6' or so off the ground...
//******************************************************
about airplane mode... I just tried that for the first time... WOWOWOWOWOW!!!!!!!!!!!!!!!!!!
Talk about mega-acceleration!!!! I landed on top of a 15 or 20 story building in about 5 seconds!!!!! Yikes...
I turned the acceleration down so it works more comfortably for me...
However, yes, airplane mode works the way I expect Well Rounded to work, in terms of launching... it sure has a different learning curve, though, after being accustomed to Well Rounded...
So it sounds like impulse based flight is messed up somehow
For the debug window, inFlight and mutlmod_Current are probably the most helpful. If they still report as flying even though you aren't, then there's some kind of problem. If they turn off right away, then there's something that cancels flight. If inFlight turns off, but mutlmod_Current, mutlmod_IsOwnerOrNone changes to something else, then one of my other mods took over (I think midair movement mod also works with this)
For save char, I'm talking about a new character (starting over with nomad/streetpunk/corpo)
The parabola was just the height of the jump: moving up, peak of the jump, then accelerating down. If the impulse isn't strong enough, or kicks in too late, then jetpack turns off. Otherwise, you'd be running around on the ground while the jetpack thinks it's still going, playing sounds and messing stuff up
Things to try for fixing well rounded would be stronger initial impulse or less delay before start. You could also try changing well rounded from impulse to teleport based, but it probably won't work well since I refined it as impulse based. You can always delete the entry, then create a new one from defaults
BTW, I also tried downloading the current version of jetpack, deleting the mods/jetpack folder entirely, then installing the new version - that did *not* fix this issue... assuming that all of the jetpack settings are the jetpack folder, that seems to imply that this problem is caused by (or influenced by) something other than this mod.
I do have a number of other mods installed, though most have nothing to do with jetpack... here are the CET mods, and there are a couple of others elsewhere:
Ammo Refill
BetterLootMarkers
fastTravelFromAnywhere
flashlight
freefly
HeadshotDamageMultiplier
jetpack
Just Run Faster
MMRefit_Helper
nativeSettings
Skip Time Anytime
SoftCrafting
BTW, freefly is not currently enabled... I installed it to solve one specific problem late in the game, and otherwise do not use it.
I really wasn't sure what I needed to do, to fix this issue... and in the meantime, after a couple of days of gameplay, I'm getting used to using double-space instead of hold-space, to launch my character into the air... otherwise, the mod still works fine...
So I'm going to drop this thread, and just leave a note in my jetpack notes, that launch in Well Rounded mode, sometimes uses double-space instead of hold-space...
https://www.nexusmods.com/cyberpunk2077/mods/6876
Is there anything in jetpack.log?
D:\SteamLibrary\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\jetpack
If nothing there, you could search for *.log in all subfolders of
D:\SteamLibrary\steamapps\common\Cyberpunk 2077
Then look for error messages
I thought there was an add new button and you could choose one of the defaults, then just add in the ones you want
Otherwise, everything is stored in the db.sqlite3 file
Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\jetpack
You can delete that file, then the next time you run the game, it will be back to factory settings
It looks like they changed to a new version of ImGui (the UI framework). I found a discussion with the developer on a bug post talking about how overlapping rectangles can see hover and clicks. The old function is now obsolete and I had to use a new function, plus change the ishovered function call
Lots of trial and error :)
It's been a while since I worked on it, but I'm guessing there's a page or combobox dealing with time dilation
If you mess it up too much, you can always add a new instance of dream jump, try again
I've got FreeFly and Wall Hang installed. I also see the following error in the log:
[2024-06-18 19:19:08 UTC-04:00] [14548] init.lua:131: attempt to index upvalue 'keys' (a nil value)
stack traceback:
init.lua:131: in function <init.lua:130>
This error is pretty much repeating throughout the error log.
Great mod btw. I've had it working before and I've loved it. I'm sure the issue is on my end, but any help would be appreciated.
Line 131 doesn't reference keys. Are you using an old version of jetpack?
I saw someone else talking about a failed using (regarding that error)
I would recommend completely deleting the jetpack folder and reinstalling the newest version. At least eliminate that possibility, hopefully that's enough to fix it
I had been updating via Vortex and and I think some files were left over. I ended up deleting the folder and manually installing. Worked like a charm.
And thank you for providing support, I thought it was a long shot, but I enjoy your mod so much. Much appreciated my dude
But if you just want to have it default to off every time you play until you press the hotkey to turn it on, then you'll want to not read the database's value and blindly set it to false
In init.lua, line 320 (the onInit event):
const.isEnabled = dal.GetSetting_Bool(const.settings.IsEnabled, true)
You can comment out the line and hardcode to false:
--const.isEnabled = dal.GetSetting_Bool(const.settings.IsEnabled, true)
const.isEnabled = false