Cyberpunk 2077
0 of 0

File information

Last updated

Original upload

Created by

Drstalker

Uploaded by

drstalker

Virus scan

Safe to use

Tags for this mod

19 comments

  1. TakenVII
    TakenVII
    • member
    • 0 kudos
    Hi can you tell me the file path i need to take for the mod to work.
  2. StarComradeMark
    StarComradeMark
    • supporter
    • 3 kudos
    Any chance you can make the Rasetsu a silent weapon? It was silent in the mission but becomes loud after you rip it off its stand...
    1. drstalker
      drstalker
      • premium
      • 5 kudos
      The sniper nest version and the version you can carry around are two completely separate entities in the game data, so this is more complicated than adjusting an existing stat.

      I'm trying to figure this out and If I can I'll either add a file to this mod or make a new mod, depending on how it has to be implemented.


    2. StarComradeMark
      StarComradeMark
      • supporter
      • 3 kudos
      That makes sense, I had a hunch it was more complicated. Hope you figure it out!
    3. xdebugger21
      xdebugger21
      • premium
      • 58 kudos
      Hi choom, check out my mod.. i added custom silencer same as the Overwatch. Hope you like it.

      https://www.nexusmods.com/cyberpunk2077/mods/10311
  3. JoeDandy
    JoeDandy
    • premium
    • 0 kudos
    does this mod conflict with the Rasetsu Redone mod?
    1. drstalker
      drstalker
      • premium
      • 5 kudos
      That mod also changes the magazine size and damage, so they will conflict.  From a quick look at that mod's code there will not be any errors if you install both, but the order CET runs the scripts in will choose which settings end up being active. 

      You can try renaming \bin\x64\plugins\cyber_engine_tweaks\mods\RasetsuTweaks to see if that changes the script order.



    2. JoeDandy
      JoeDandy
      • premium
      • 0 kudos
      Thanks for replying! I tried that and it works. This mod does conflict with "Modified Weapons 2.01" that Tduality made for adjusting what weapons get certain attachments so I had to delete it to get yours to work.
  4. TechnoMonkeyDJ
    TechnoMonkeyDJ
    • premium
    • 3 kudos
    I use the sniper nest version instead, since it can penetrate walls. Here's the values for it. 
    Items.Base_Sniper_Nest_Rasetsu_Technical_Stats_inline2.value
    1. MKhalifa72
      MKhalifa72
      • member
      • 1 kudos
      sorry, but I don't understand how I should use this line "Items.Base_Sniper_Nest_Rasetsu_Technical_Stats_inline2.value" 

    2. TechnoMonkeyDJ
      TechnoMonkeyDJ
      • premium
      • 3 kudos
      It's the weapon from the mission itself. Here's the weapon you can spawn via CET.
      Game.AddToInventory("Items.Sniper_Nest_Version_Tech_Sniper_Rifle", 1)
      It's a better version of it with a quicker charge time and it penetrates walls.
      Items.Base_Sniper_Nest_Rasetsu_Technical_Stats_inline2.valueIt is its magazine capacity.
      Just wondering if you could add it to your mod. I modified it myself and added it. with notepad++ and it works perfectly
      I modified them both magazines to be 4 to match the other tech sniper rifle.
      So looks like this.
      registerForEvent("onInit", function() 
      TweakDB:SetFlat("Items.Base_Rasetsu_Technical_Stats_inline2.value", 4) --Rasetsu Magazine Size (default 3)
      TweakDB:SetFlat("Items.Base_Sniper_Nest_Rasetsu_Technical_Stats_inline2.value", 4) --Sniper Nest Rasetsu Magazine Size (default 3)
      --TweakDB:SetFlat("Items.Base_Rasetsu_Handling_Stats_inline1.value", 3.6) --Rasetsu EmptyReloadTime (default 3.6) (doesn't work, just stops gun workinga fter animation if set higher)
      --TweakDB:SetFlat("Items.Base_Rasetsu_Handling_Stats_inline2.value", 1.5) --Rasetsu ReloadEndTimeBase (default 1.5) (doesn't work, just stops gun workinga fter animation if set higher)
      --TweakDB:SetFlat("Items.Base_Rasetsu_Damage_Stats_inline0.value", 25.0)  --Rasetsu Base DPS (default 25)

      end)
    3. reapersdeath
      reapersdeath
      • member
      • 0 kudos
      Coincidentally I've been doing the same thing the last two hours. I've been getting the Nest version set to 12 mag capacity, but it annoyingly drops the damage from 251 to 140 and I can't figure out why. And then I tried upping the DPS to be equal to before, but the Nest version has no DPS entry.
    4. Wuzi1
      Wuzi1
      • member
      • 0 kudos
      i tried it out and was playing around with the "inline" values

      found so far 3 different values that can be modified but also found a issue with the nest one
      the issue is, yes you can penetrate with that one walls, but it seems like that with the nest sniper version the bullets are not "ricochet" anymore. which means, they are not bouncing from one enemy to the next one?

      Base_Sniper_Nest_Rasetsu_Technical_Stats_inline0 = number of bullets per shot
      Base_Sniper_Nest_Rasetsu_Technical_Stats_inline1 = number of lightning strikes per shot
      Base_Sniper_Nest_Rasetsu_Technical_Stats_inline2 = magazine size

      still trying to find the pure DPS inline value
    5. Wuzi1
      Wuzi1
      • member
      • 0 kudos
      even tried with the save editor to just add the legendary perk of the Rasetsu to the nest Rasetsu version but without success
      maybe i did something wrong

      guess i need to wait for someone with more knowledge than me to mod the normal Rasetsu as a silenced one and the bullet bouncing perk all together
    6. drstalker
      drstalker
      • premium
      • 5 kudos
      > but it annoyingly drops the damage from 251 to 140 and I can't figure out why.
      I figured this out playing with other weapons - the "damage" stat is really a "DPS" stat and it takes into account reload times.  For a weapon that spends a lot of time reloading relative to shooting (Rasetsu, Ba Xing Long, etc) this has a big impact of per-shot damage so if you increase the magazine size you need to increase the target DPS as well.
  5. dondon77
    dondon77
    • member
    • 1 kudos
    Thx, the file also has nice comments so any1 can tweak it to his liking.

    *There's a typo in the description of RasetsuAmmoCapacity-6.zip - 12 rounds at the files tab : )
    1. drstalker
      drstalker
      • premium
      • 5 kudos
      Thanks, I'll fix that.
  6. aceace33333
    aceace33333
    • member
    • 0 kudos
    love the 1 shot / bonus damage version, great mod thx!
  7. darknothing
    darknothing
    • premium
    • 1 kudos
    awsome, i never downloaded a mod so fast! thanks