Cyberpunk 2077
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154 comments

  1. Jmolinares03
    Jmolinares03
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    You should make a version where you can only do this with a tier 5++ or legendary ping

    Something similar to what the legendary ping did in previous versions of the game.

    It's more immersive that way.
  2. SirToxe
    SirToxe
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    Works fine in 2.12a. As reported by Darkcopse below you just need to add one line to the file.


    • Install the mod like you would normally. I used Vortex.
    • Open the freshly installed file r6\scripts\Ping Tags Enemies\TagOnPing.reds
    • Add this line to the top:
      module PingTagsEnemies

    The first lines of your file should now look something like this:

    module PingTagsEnemies

    public class TagOnPingSettings {
        @runtimeProperty("ModSettings.mod", "Ping Tags Enemies")
        @runtimeProperty("ModSettings.displayName", "Tag NPCs")
        public let tagNpcs: Bool = true;

    It doesn't matter if the first line is followed by an empty line or not.
    1. Illiman777
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      Someone also made a similiar mod based on CET instead of redscript, it also has slightly more functions (you can untag everything with a hotkey and you can configure it to unmark access points after you completed the mini game).
      It works natively on 2.12 which I do enjoy way more, because you always have to remember modifying the file when reinstalling etc. on this one and the native settings menu is a bit nicer then redscript mod settings.
      Ping Tags Enemies - CET
    2. SirToxe
      SirToxe
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      Awesome, I had no idea!
  3. Minos0x47F4
    Minos0x47F4
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    A setting to unmark enemies after their death would be great, so the loot doesn't stay marked
    1. bradmillerbiz
      bradmillerbiz
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      I'm using this mod on 2.01 and also using Muted Markers and defeated enemies do not stay tagged for me.
    2. X35129
      X35129
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      +1
    3. Gn3xus
      Gn3xus
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      Seconding that request
    4. Illiman777
      Illiman777
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      Maybe request it on the CET version of this mod: Ping Tags Enemies - CET
      That author already implemented a bit more functionality into it, so I guess he would also consider adding your idea.
  4. Rahnumsam
    Rahnumsam
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    Was this updated for the recent patch 2.12 update? Just asking because I'm a new modder. Any information would help. Thanks! <3
    1. ThePartisan13
      ThePartisan13
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      Im also curious about this. 
    2. SirToxe
      SirToxe
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      Works fine, look at my other comment that I just made. (No idea how to link it.) You just need to make one very simple edit.
  5. Darkcopse
    Darkcopse
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    For patch 2.11 - add this line at the very top to fix this script:
    module PingTagsEnemies
    1. itschelm
      itschelm
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      sorry if this is a stupid question but where would i be adding that line at the very top of?
    2. Darkcopse
      Darkcopse
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      No worries... the TagOnPing.reds file
    3. Gn3xus
      Gn3xus
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      Sharing is caring. Thanks for sharing that simple fix.
    4. pmnds
      pmnds
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      first line? before public class?
    5. Brigand231
      Brigand231
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      Thanks for sharing!
    6. ConXero
      ConXero
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      module PingTagsEnemies
      public class TagOnPingSettings {

      Is this how we are suppose to add this line?
  6. GrimGalore
    GrimGalore
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    This mod with the Pariah is God Mode.
  7. FridayHarlowe
    FridayHarlowe
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    Works like a charm on 2.1 + PL
  8. NuroDragonfly
    NuroDragonfly
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    There is a conflicting MAJOR issue with the Keroshi "The Orcale" Optics secondary eye cyberware - Ping tags are removed after this cyberware's 60 sec timer runs out. Or they dont appear at all.
    This mod is a prerequisite for most people now - but so is this cyberware considering it highlights enemies without needing to ping and potentially give V away.
    So, there is clearly a need to suss what is going on here, me thinks...
    1. ShadowCloudX
      ShadowCloudX
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      I am having this issue as well with using the The Oracle, targets won't highlight as well. 
  9. SotiCoto
    SotiCoto
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    This just straight up doesn't work.  Doesn't do anything as far as I can tell.   
    Either that or it is conflicting with one of the other mods I'm using. 
    1. ichdu32
      ichdu32
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      Then you are doing something wrong. Works for me.
    2. SotiCoto
      SotiCoto
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      Fat lot of good that does me if I don't know what it is conflicting with. 

      My guess would be one of the mods that makes Ping not alert enemies...   but that is also essential.
  10. MasterVegito2012
    MasterVegito2012
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    Works brilliantly, easily one of the best mods for netrunner builds