Please, follow these simple troubleshooting steps, and if everything fails post a report on the bugs tab. Let's queep the discussion tab for discussions about the mod, ay?
Also, Kad8, one of the beta testers are taking to themselves to help me on providing you guys support. They have a better understanding of the internals of the mod - both technical and development aspects, and has a heart of gold. Please treat them kindly <3
Also
The larger the mag or the faster the cycle, the game WILL try to compensate by lowering the weapon's damage. There's some effort being put into mitigating this. For now, keep an eye on those
Advanced Weapon Stat Customization is (always) in need of beta testers!
If you'se interested on helping with the beta testing, and having antecipate access to the new features, please join my personal ModMaking discord here: https://discord.gg/QBVaSf24CM
Beta testers will obviously have access to early updates, aswell as more say in the future features. In return I expect some more through testing of the mods.
Coding experience is desirable, but not mandatory. You may even learn a thing or two while at it ;)
so instead of having afew weapons listed say the null gun... don't go with this gun name aspect.. just go with pistal weapons assult rifles etc this way all weapons will be useable not just afew listed..
For anyone interested, I've found a method of tuning weapons that works for me though it's quite time consuming. This will help account for the game's own modification to a weapon's damage stat.
Step one: Use a separate save from your normal playing save
Step B: Use CET console commands to unlock all tier 5 crafting specs and give your character all the weapons you plan to tweak and overwrite that save.
Step III: Tweak all the desired settings for each weapon except damage. -You will need to reload the save to see changes -- you do not need to reboot game
Step 4: Once you have all those other settings set to your desired specifications, you can start working on the damage stat. You can either craft tier 5 weapons if you haven't already, or just reference stats on the crafting specs in the crafting menu. By referencing tier 5 specs, this will act as the weapon's overall ceiling.
233 comments
Please, follow these simple troubleshooting steps, and if everything fails post a report on the bugs tab. Let's queep the discussion tab for discussions about the mod, ay?
Also, Kad8, one of the beta testers are taking to themselves to help me on providing you guys support. They have a better understanding of the internals of the mod - both technical and development aspects, and has a heart of gold. Please treat them kindly <3
Also
The larger the mag or the faster the cycle, the game WILL try to compensate by lowering the weapon's damage. There's some effort being put into mitigating this. For now, keep an eye on those
If you'se interested on helping with the beta testing, and having antecipate access to the new features, please join my personal ModMaking discord here: https://discord.gg/QBVaSf24CM
Beta testers will obviously have access to early updates, aswell as more say in the future features. In return I expect some more through testing of the mods.
Coding experience is desirable, but not mandatory. You may even learn a thing or two while at it ;)
Cheers mates!
priorities ¯\_(ツ)_/¯
Step one: Use a separate save from your normal playing save
Step B: Use CET console commands to unlock all tier 5 crafting specs and give your character all the weapons you plan to tweak and overwrite that save.
Step III: Tweak all the desired settings for each weapon except damage.
-You will need to reload the save to see changes
-- you do not need to reboot game
Step 4: Once you have all those other settings set to your desired specifications, you can start working on the damage stat.
You can either craft tier 5 weapons if you haven't already, or just reference stats on the crafting specs in the crafting menu. By referencing tier 5 specs, this will act as the weapon's overall ceiling.
Step, Final: Reload primary save and enjoy!