Cyberpunk 2077
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DanEnriq

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DanEnriq

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15 comments

  1. theghalex
    theghalex
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    hey! not sure if installing this messed with something but after uninstalling, there's still no knockback animation but damage still
    applies. any idea on how to fix ?
  2. goooooooooooood
    goooooooooooood
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    works for patch 2.1,You should re-load the save
  3. blacklight9699
    blacklight9699
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    works for patch 2.1, You must update Cyber Engine Tweaks (CET)
  4. 3N4Cr
    3N4Cr
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    Can you make one only for barbed wire?
  5. koob68
    koob68
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    I get these lightning or emp zaps in combat if I fire too many projectiles say from a smart weapon it's hard to describe it, but it's really obnoxious I think tied to a perk, from the linked discussion. Anyone have that too? Any way to disable it?
    https://steamcommunity.com/app/1091500/discussions/0/3878221733381886175/?l=english
    1. mikegrauohr
      mikegrauohr
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      did you just post this question multiple times instead of just googling once 'cyberpunk no emp mod'? ^^' this is so out of context here...
  6. Henk90
    Henk90
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    not working for me after 2.02 hit by car
  7. thuanvt45678
    thuanvt45678
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    Cool mod idea. Is there any way I can just disable the animation for the barbwire and keep the other ones? The knockdown animation on the barbwire is just straight goofy.
    1. DanEnriq
      DanEnriq
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      Yep, in the init.lua file, delete all TweakDB:SetFlat lines except the one pertaining to barbed wires. The lua file should look like this:

      registerForEvent("onInit", function()
      TweakDB:SetFlat("BaseStatusEffect.BarbedWireKnockdown_inline1.value", 0.0001)
      end)
    2. adjustedfocus
      adjustedfocus
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      Thank you!
    3. mikegrauohr
      mikegrauohr
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      welp - i tried:

      registerForEvent("onInit", function()
      TweakDB:SetFlat("BaseStatusEffect.BarbedWireKnockdown_inline1.value", 0.0001)
      end)

      but it does not prevent barbed wire from knocking me down :( any ideas?
      the normal file does work btw but i dont want all knockdowns disabled..
  8. Divaaan1
    Divaaan1
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    Is it possible to disable the melee attack stun animations for NPC? Sometimes it's fun to charge into a crowd and start smashing heads with gorilla fists, but the opponents stay stunned or disoriented for too long to pose any threat.
    1. DanEnriq
      DanEnriq
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      It's definitely possible, there's like a million NPC records and inlines in CET, some of them might reference the stun duration for NPCs.

      Will I do it? Probably not. Maybe in the future? Not really in the mood to comb through millions of NPC records and inlines atm.
  9. koob68
    koob68
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    Looks good, I have one for the no fall damage or animations already can't remember about barbed wire, another crazy thing cpDur decided to put in there makes no sense in a city with children(cpDurs version of them anyways) and general regular people walking around. Thanks
    1. DanEnriq
      DanEnriq
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      anytime choom