hey! not sure if installing this messed with something but after uninstalling, there's still no knockback animation but damage still applies. any idea on how to fix ?
I get these lightning or emp zaps in combat if I fire too many projectiles say from a smart weapon it's hard to describe it, but it's really obnoxious I think tied to a perk, from the linked discussion. Anyone have that too? Any way to disable it? https://steamcommunity.com/app/1091500/discussions/0/3878221733381886175/?l=english
Cool mod idea. Is there any way I can just disable the animation for the barbwire and keep the other ones? The knockdown animation on the barbwire is just straight goofy.
Is it possible to disable the melee attack stun animations for NPC? Sometimes it's fun to charge into a crowd and start smashing heads with gorilla fists, but the opponents stay stunned or disoriented for too long to pose any threat.
Looks good, I have one for the no fall damage or animations already can't remember about barbed wire, another crazy thing cpDur decided to put in there makes no sense in a city with children(cpDurs version of them anyways) and general regular people walking around. Thanks
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applies. any idea on how to fix ?
https://steamcommunity.com/app/1091500/discussions/0/3878221733381886175/?l=english
registerForEvent("onInit", function()
TweakDB:SetFlat("BaseStatusEffect.BarbedWireKnockdown_inline1.value", 0.0001)
end)
registerForEvent("onInit", function()
TweakDB:SetFlat("BaseStatusEffect.BarbedWireKnockdown_inline1.value", 0.0001)
end)
but it does not prevent barbed wire from knocking me down :( any ideas?
the normal file does work btw but i dont want all knockdowns disabled..
Will I do it? Probably not. Maybe in the future? Not really in the mood to comb through millions of NPC records and inlines atm.