my in lore explanation is that I'm using the Agape V replacer. And Agape is more chrome-mixed-with-biological syntehtics than organic, Agape can strap on as much chrome as she wants without side efffects, allowing her heightened jumps without the bumps.
No fall damage is a must have. Thank you for this. I do have a request, though. Could you make a version that keeps the fall animation? For immersion's sake, jumping off a 3 story building and continuing to run it off looks goofy at times, lol. Thanks.
a type of fall that only does superhero landing at the end? even without the proper cyberware OS and without activating said cyberware OS? this is not possible with just CET
it will need to be scripted in redscript or redmod
but all falls only doing hard falls? hmm i'll have a look at this...
yes please, hard falls is good enough, it would feel a bit more realistic if I was affected by gravity when falling from a great height. And I mean not all falls, "regular falls" is still the same, just "very hard falls" and "death falls" change to "hard falls" animation (but no damage, of course). Thank you very much!
It disables any kind of animation that you will get when falling from a great height, meaning you wont see your character crouch land, or stagger land like in parkour games like Dying Light.
Rather what will happen is your character will land, and then there will be no reaction to the landing whatsoever, kind of like in Portal/Portal 2.
It also disables fall damage, so you will not take damage from any height. Meaning you won't die from fall damage either.
The fall animation and fall damage are mutually inclusive with each other. Disabling 1 disables the other.
Cyberpunk 2077 has 6 different thresholds for fall damage:
SafeLanding (you dont take damage and you dont initiate any animation)
SuperHeroLanding (threshold reserved for users of special OS cyberware such as Berserk, you dont take damage but you initiate a super hero landing animation)
RegularLanding (you take a little damage and you dont initiate any animation but play a grunt sound of your V)
HardLanding (you take a lot of damage and you initiate a short stagger animation and play a grunt sound)
VeryHardLanding (you will take so much damage, you will initiate a long recovery animation, and play grunt sound)
DeathLanding (you will die, no exceptions)
What I did was simply raise the values of each threshold (except superherolanding) to a range that is just not possible to touch or reach in game.
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it will need to be scripted in redscript or redmod
but all falls only doing hard falls? hmm i'll have a look at this...
Rather what will happen is your character will land, and then there will be no reaction to the landing whatsoever, kind of like in Portal/Portal 2.
It also disables fall damage, so you will not take damage from any height. Meaning you won't die from fall damage either.
The fall animation and fall damage are mutually inclusive with each other. Disabling 1 disables the other.
Cyberpunk 2077 has 6 different thresholds for fall damage:
What I did was simply raise the values of each threshold (except superherolanding) to a range that is just not possible to touch or reach in game.