Pretty sure the enemies dont actually "use" weapons from the game. Its not like a Bethesda game where they drop everything on their person. The gun doesn't actually exist. One may/may not be dropped when they die, but the enemies attack damage/ability is a facet of the enemy's attributes, not the in-game weapon.
Not sure to both of your questions. It might be possible to add the tech pierce attribute to the weapon and have it function that way with reduced damage, not sure if the tech pierce requires the charge part to be above a certain percentage to actually do anything however.
Yeah as long as you copy paste the relevant portion and change the weapon the effect is being added to, you could potentially add it to whatever weapon you want.
Hey, thanks for the great MOD, is it possible to add power SMG Guillotine, namely -GUILLOTINE X-MOD2 - "Items.Preset_Guillotine_Collectible" so that it could also have pierce ability? Thank you
Items.PierceHMG_inline0: $type: ConstantStatModifier statType: BaseStats.TechPierceEnabled modifierType: Additive value: 1.0 Items.Preset_HMG_Chopper.statModifiers: [!append Items.PierceHMG_inline0] Items.Preset_HMG_Default.statModifiers: [!append Items.PierceHMG_inline0] Items.Preset_HMG_Invisible.statModifiers: [!append Items.PierceHMG_inline0] Items.Preset_HMG_Military.statModifiers: [!append Items.PierceHMG_inline0] Items.Preset_HMG_Neon.statModifiers: [!append Items.PierceHMG_inline0] Items.Preset_HMG_Pimp.statModifiers: [!append Items.PierceHMG_inline0] Items.Preset_HMG_Sasquatch.statModifiers: [!append Items.PierceHMG_inline0] Items.Preset_HMG_turret_car_attach.statModifiers: [!append Items.PierceHMG_inline0] Items.w_special_flak.statModifiers: [!append Items.PierceHMG_inline0] Replace the "Preset_HMG_Chopper" with the grad presets, you can find them in the console command list available here on nexus.
26 comments
I think MA70 should penetrate the walls together with HMG and leave Defender normally since MA70 hits harder and has less fire rate.
Does enemy AI ever intentionally shoot through walls if these allow it, or are they programmed to choose targets differently?
quick question, I'm working on my own HMG mod, would it be okay if I include your code snippet for the inline effect to make mine pierce?
Is it like:
Items.GuillotinePierce_inline0:
$type: ConstantStatModifier
statType: BaseStats.TechPierceEnabled
modifierType: Additive
value: 1.0
Items.Base_Guillotine_Collectible_Technical_Stats.statModifiers: [!append-once Items.GuillotinePierce_inline0]
Items.Preset_Guillotine_Collectible_Technical_Stats.statModifiers: [!append-once Items.GuillotinePierce_inline0]
Items.PierceHMG_inline0:
Replace the "Preset_HMG_Chopper" with the grad presets, you can find them in the console command list available here on nexus.$type: ConstantStatModifier
statType: BaseStats.TechPierceEnabled
modifierType: Additive
value: 1.0
Items.Preset_HMG_Chopper.statModifiers: [!append Items.PierceHMG_inline0]
Items.Preset_HMG_Default.statModifiers: [!append Items.PierceHMG_inline0]
Items.Preset_HMG_Invisible.statModifiers: [!append Items.PierceHMG_inline0]
Items.Preset_HMG_Military.statModifiers: [!append Items.PierceHMG_inline0]
Items.Preset_HMG_Neon.statModifiers: [!append Items.PierceHMG_inline0]
Items.Preset_HMG_Pimp.statModifiers: [!append Items.PierceHMG_inline0]
Items.Preset_HMG_Sasquatch.statModifiers: [!append Items.PierceHMG_inline0]
Items.Preset_HMG_turret_car_attach.statModifiers: [!append Items.PierceHMG_inline0]
Items.w_special_flak.statModifiers: [!append Items.PierceHMG_inline0]