Read the description and pinned comments of the dependencies. Uninstall and reinstall dependencies. Reinstall the mod. Delete the files inside Cyberpunk 2077\r6\cache\modded. They will be re-generated on next launch. Verify game integrity. ________________________________________________________________________________________________________________________________________________
Log files RedPrelauncher should prompt you to open its log file if there are any issues. \Cyberpunk 2077\r6\logs\redscript_rCURRENT.log \Cyberpunk 2077\r6\logs\cybercmd_rCURRENT.log
If you have any issues related to the mod you can share the contents of your log files in your comment/bug report. You can even upload them to Pastebin.com and share the link instead.
Yeah, I don't know why it was removed, it works fine with update 2.1 I did manage to find a backup after some googling (https://www.cyberpunk2077mod.com/sprint-fix/) From what I can remember it was uploaded by the original creator of the mod, it's what I'm using right now, and it works just like the nexus version did.
Right now you can block/aim then press sprint and still continue to block/aim while sprinting. But can you make a version that also enable it the other way around, meaning you can first start to sprint then block/aim without interrupting the sprinting?
Using the file with compatibility with Sprint fix and it is working great! Do you think it would be possible to add in weapon sway once it kicks in so it blends with prior state (for people using weapon sway). Thanks for you hard work and great ideas on not just this mod but many others.
Pardon me for asking, but just to double check, Are you sure this isn't added by perks? I was playing an older save that I lost right after 2.0 came out and I could sprint while holding power attack and blocking. It was a save from 1.63 though.
That's a mod I've been looking for for years, but it's much different than this one. I don't know why CDPR is so obsessed with slow motion, in this game and TW3.
28 comments
Common troubleshooting
Read the description and pinned comments of the dependencies.
Uninstall and reinstall dependencies.
Reinstall the mod.
Delete the files inside Cyberpunk 2077\r6\cache\modded. They will be re-generated on next launch.
Verify game integrity.
________________________________________________________________________________________________________________________________________________
Log files
RedPrelauncher should prompt you to open its log file if there are any issues.
\Cyberpunk 2077\r6\logs\redscript_rCURRENT.log
\Cyberpunk 2077\r6\logs\cybercmd_rCURRENT.log
If you have any issues related to the mod you can share the contents of your log files in your comment/bug report. You can even upload them to Pastebin.com and share the link instead.
I did manage to find a backup after some googling (https://www.cyberpunk2077mod.com/sprint-fix/)
From what I can remember it was uploaded by the original creator of the mod, it's what I'm using right now, and it works just like the nexus version did.
im also having other issues regarding sprint/ads with this mod on game version 2.01
can make a mod automatically block the bullet if possible?
I just have to make a few steps:
I tested with guns and katanas and should work now, at least until CDPR gets a new patch and broke everything haha
Thanks for the mod!
Would it be possible to remove the slomo that happens when you do a counter attack?
At any rate, appreciate you work.