Cyberpunk 2077
0 of 0

File information

Last updated

Original upload

Created by

ddz1rt AKA udonSoup

Uploaded by

ddz1

Virus scan

Safe to use

427 comments

  1. ddz1
    ddz1
    • member
    • 11 kudos
    Locked
    Sticky
    Showcase of 1.0.8PW version.



    If it is not like that, please provide me with list of mods you use, and I'll try to figure out why it is not working as intended.
  2. NEODARKHUNTER
    NEODARKHUNTER
    • member
    • 2 kudos
    Hallo Leute
    könnt ihr mir sagen wo man die steigungen des Schadens einstellt beim upgradten?
    Seit dem letzten oder vorletzen Update steigt der Schaden meiner waffen nur noch maximall 10 Punkte.
    Hat sich erledigt. Andere mod ist schuldig.

    Hello folks
    Can you tell me where to set the damage increments when upgrading?Since the last or second to last update, the damage of my weapons has only increased by a maximum of 10 points.
    It's been dealt with. Other mod is guilty.
  3. LeeHelck
    LeeHelck
    • supporter
    • 26 kudos
    too bad this doesn't work, i really wanted to use it. looks like i'm stuck using console commands to get better versions of weapons i want to use.
    1. Aran569
      Aran569
      • member
      • 0 kudos
      How do you do that?
    2. LeeHelck
      LeeHelck
      • supporter
      • 26 kudos
      use Cyber Engine Tweaks.
    3. Aran569
      Aran569
      • member
      • 0 kudos
      What's the command line?
    4. LeeHelck
      LeeHelck
      • supporter
      • 26 kudos
      use this: https://www.nexusmods.com/cyberpunk2077/mods/521
  4. ProbablyCorrect
    ProbablyCorrect
    • supporter
    • 2 kudos
    Hi all, I've made a patch based on Demon9ne and haunter1212 suggestions: https://www.nexusmods.com/cyberpunk2077/mods/14342
  5. Rezzbot
    Rezzbot
    • supporter
    • 0 kudos
    mod needs updating, it is causing redscript errors, which stops it running any scripts.
  6. Naomy1701
    Naomy1701
    • member
    • 4 kudos
    well yikes, guess i keep the mod tracked and wait for an update -.- 

    other than that, preem mod when it works as intended.
  7. rgm1972
    rgm1972
    • member
    • 1 kudos
    verifying that applying the two previously mentioned fixes
    for line 150 (from Demon9ne) *and* line 835 (from haunter1212) got the mod working again
    *edit for typos - sorry
    1. Panthera261
      Panthera261
      • member
      • 0 kudos
      +1, seems to be doing the trick for now.
    2. batuace
      batuace
      • member
      • 35 kudos
      yes it worked, i edited 150, saved, started cyberpunk no problems, then added the lines in 835 and started the game and the mod uses crafting materials for upgrades, thanks guys.

      line 150 change
      @wrapMethod(UpgradingScreenController)to:
      @wrapMethod(CraftingMainLogicController)
      line 835 add:
          if (canUpgrade) {
              canUpgrade = this.m_craftingSystem.EnoughIngredientsForUpgrading(InventoryItemData.GetGameItemData(item));
          }
         
    3. tutangel
      tutangel
      • member
      • 1 kudos
      Большое спасибо всем, всё работает.
    4. AlmightyXion
      AlmightyXion
      • premium
      • 1 kudos
      How are you guys doing this? Because applying the fixes to lines 150 and 835 is still giving me redscript errors when booting up the game.
    5. batuace
      batuace
      • member
      • 35 kudos
      well it gave me errors too when i did it all at once... then i started over, changed 150 only, started the game, no redscript error... closed the game... then i added the 835 and started the game (i don't know if matters but mind adding the empty line after the added lines) hope it helps. (maybe it is the blank line at the end... or maybe doing it all at once that gives the error, who knows, but it works! i swear)
    6. skyrimhitsta
      skyrimhitsta
      • supporter
      • 1 kudos
      Works as advertised.
    7. DeValouis
      DeValouis
      • member
      • 0 kudos
      can u plz post a screenshot? still reporting erros following the steps.
    8. batuace
      batuace
      • member
      • 35 kudos
      ok so line 150 is easy... also, you can delete that section to pass the redscript error message, both solutions work...
      as for 835 this is what i have, edited with notepad++ (hope you guys get it working [mind the changes from 834 to 838])
      https://postimg.cc/cKVjgMV2
    9. NegroPete
      NegroPete
      • member
      • 0 kudos
      your brilliant bro, was about to roll back redscript but i was unaware i was in the presence of a genius thank you, also just learned .reds files can be edited this easy
    10. bytorphoto
      bytorphoto
      • member
      • 0 kudos
      Changing ONLY line 150 worked for me.

      I tried adding the 835 lines above, and my game crashed instantly with no "Cyberpunk has flatlined" message, so reverted back to ONLY changing line 150.

      Managed to upgrade a gun, access the mod settings, and the game is functioning perfectly... so far...
    11. Potato201
      Potato201
      • member
      • 1 kudos
      I applaud all three of you. Thank you.
    12. XGLX
      XGLX
      • supporter
      • 0 kudos
      I can confirm (so far) this solutions works
  8. gurugeorge
    gurugeorge
    • premium
    • 14 kudos
    Problem with the latest (0.5.18) version of Redscript:-

    Redscript compilation has failed.
    This error has been caused by mods listed below:
    - FixOvershield.reds
    - UpgradeWeaponsUnlocked
    You should check if these mods are outdated and update them if possible.  They may also be incompatible with the current version of the game, in which case you should remove them and try again. 
    The game will start but no scripts will take effecft. 
    If you need more information, consult the logs.
    1. jamesvdz
      jamesvdz
      • premium
      • 0 kudos
      I was able to get it to compile by deleting the following lines in \Cyberpunk077\r6\scripts\UpgradeWeaponsUnlockedUpgradeWeaponsUnlocked.reds

      @if(ModuleExists("ModSettingsModule"))
      @wrapMethod(UpgradingScreenController)
      protected cb func OnUninitialize() -> Bool {
          wrappedMethod();
          ModSettings.UnregisterListenerToModifications(this);
      }

      Credit to @onethirtyone who reported this bug.  ((I'm not sure how to comment out code but deleting seemed to work)
    2. JerichoTrumpet
      JerichoTrumpet
      • member
      • 0 kudos
       Thanks for the info but it didn't work for me. This mod has broken my game atm.
    3. PanPan66
      PanPan66
      • premium
      • 14 kudos
      An update soon, perhaps? I hope :)
    4. mg2d11
      mg2d11
      • supporter
      • 0 kudos
      Nice that worked...

      Read this carefully as there are several "chunks" of code that start the same way. It's like the fourth one that starts this way...
    5. tutangel
      tutangel
      • member
      • 1 kudos
      Для меня сработало, спасибо.
    6. kevkaz
      kevkaz
      • member
      • 0 kudos
      thank you
      jamesvdz

      • member
      • 0 kudos

    7. ksiazeboguslaw
      ksiazeboguslaw
      • member
      • 0 kudos
      Same Redsript log  on my PC...

      Do i have to delete all line form @if........ ....(this); this and also - this one -  }  - i mean this litte  thing ... i dont know what name for it ....

      I mean the mod works.... in the game i can upgrade weappons - cost different materials.. so its now work properly but im missing a mod settings in the game/ main menu or menu..
    8. kevkaz
      kevkaz
      • member
      • 0 kudos
      i did, and mod settings now shows, but be careful, someone on red script support on discord say's ....also that fix is going to cause a memory leak and possibly issues with Mod Settings
      please don't ask me to explain what that means as i don't talk computer language , just know that my game is OK for now. If you can wait for an updated file would be better and play another game until then, me, i only pay this game so I'm taking a chance and if my game explodes and i have to reinstall, then so be it.
    9. Yac1d
      Yac1d
      • member
      • 0 kudos
      jamesvdz   Deleting those lines in .reds  worked for me too, thanks !! Great mod
    10. haunter1212
      haunter1212
      • member
      • 2 kudos
      Don't worry, a memory leak won't explode neither your computer nor the game. It means the mod might starting and taking more and more memory. In worst case, you run out of memory and have to restart the game.
    11. haunter1212
      haunter1212
      • member
      • 2 kudos
      Removing those lines will fix only the compilation error. The mod itself still will be broken.
    12. Demon9ne
      Demon9ne
      • premium
      • 90 kudos
      It's good to have found a solution, but I believe the more appropriate fix is to change line 150 from:
      @wrapMethod(UpgradingScreenController)to:
      @wrapMethod(CraftingMainLogicController)
    13. bytorphoto
      bytorphoto
      • member
      • 0 kudos
      Changing ONLY line 150 worked for me.

      I tried adding the 835 lines above, and my game crashed instantly with no "Cyberpunk has flatlined" message, so reverted back to ONLY changing line 150.

      Managed to upgrade a gun, access the mod settings, and the game is functioning perfectly... so far...
    14. Sniper1017
      Sniper1017
      • member
      • 0 kudos
      Worked like a charm, thanks bro
    15. Syngular1ty
      Syngular1ty
      • premium
      • 3 kudos
      Thank you, this worked.

      In the doc, ctrl+F this line to find the right block of code quickly: protected cb func OnUninitialize() -> Bool {
  9. 3TimesBanned
    3TimesBanned
    • BANNED
    • 2 kudos
    Can I upgrade the Kongou to 5++ with this( Yes, I know that it is ICONIC).
  10. JerichoTrumpet
    JerichoTrumpet
    • member
    • 0 kudos
    This is an excellent mod, however it currently doesn't work for me due to a redscript compellation error. Hoping for an update soon as the posted solutions seemingly haven't solved my problem.
  11. svatoslav
    svatoslav
    • member
    • 1 kudos
    Dear author, please update your mod, I can't play the game without it! Thanks in advance.