So, in game .mesh files says taht there's two models: one with short sleeves, as an additional variant, and one full. You may try to load up both of them into Blender and join.
Hi, I found a simple way to make this mod compatible with mod Equipment-EX, in init.lua file just add additional slots the mod uses: line 15: Attachment:TurnArrayToPerspective({"AttachmentSlots.Chest", "AttachmentSlots.Torso", "AttachmentSlots.Outfit"}, "TPP") change to: Attachment:TurnArrayToPerspective({"AttachmentSlots.Chest", "AttachmentSlots.Torso", "AttachmentSlots.Outfit", "OutfitSlots.TorsoOuter", "OutfitSlots.TorsoMiddle", "OutfitSlots.TorsoInner", "OutfitSlots.TorsoUnder", "OutfitSlots.BodyOuter", "OutfitSlots.BodyMiddle", "OutfitSlots.BodyInner", "OutfitSlots.BodyUnder"}, "TPP")
And to make it easier here is full file contents with my small edit, just open it with notepad and change all contents with this:
local Attachment = require("classes/Attachment.lua") local timerCheckClothes = 0.0 -- GAME RUNNING registerForEvent("onUpdate", function(deltaTime) if Game.GetPlayer() then timerCheckClothes = timerCheckClothes + deltaTime if(timerCheckClothes > 2.0) then local script = Game.GetScriptableSystemsContainer():Get(CName.new('TakeOverControlSystem')):GetGameInstance() local photoMode = script.GetPhotoModeSystem() if not photoMode:IsPhotoModeActive() then Attachment:TurnArrayToPerspective({"AttachmentSlots.Chest", "AttachmentSlots.Torso", "AttachmentSlots.Outfit", "OutfitSlots.TorsoOuter", "OutfitSlots.TorsoMiddle", "OutfitSlots.TorsoInner", "OutfitSlots.TorsoUnder", "OutfitSlots.BodyOuter", "OutfitSlots.BodyMiddle", "OutfitSlots.BodyInner", "OutfitSlots.BodyUnder"}, "TPP") end
Verified working with this "fix". Only need to make this change if you are using equipment ex mods. If it ain't working for you after changing the code then you either did it wrong or something else is conflicting, or maybe it is because I use vortex.
Causes some funny clipping with diving suits (both Judy's and the PL one). At a glance, not really something quickly fixable for the user, so this is more of a PSA to turn the mod off then on for the relevant quests.
133 comments
line 15:
Attachment:TurnArrayToPerspective({"AttachmentSlots.Chest", "AttachmentSlots.Torso", "AttachmentSlots.Outfit"}, "TPP")
change to:
Attachment:TurnArrayToPerspective({"AttachmentSlots.Chest", "AttachmentSlots.Torso", "AttachmentSlots.Outfit", "OutfitSlots.TorsoOuter", "OutfitSlots.TorsoMiddle", "OutfitSlots.TorsoInner", "OutfitSlots.TorsoUnder", "OutfitSlots.BodyOuter", "OutfitSlots.BodyMiddle", "OutfitSlots.BodyInner", "OutfitSlots.BodyUnder"}, "TPP")
but i didnt for me still not working
\bin\x64\plugins\cyber_engine_tweaks\mods\jb_long_sleeves\init.lua
And to make it easier here is full file contents with my small edit, just open it with notepad and change all contents with this:
local Attachment = require("classes/Attachment.lua")
local timerCheckClothes = 0.0
-- GAME RUNNING
registerForEvent("onUpdate", function(deltaTime)
if Game.GetPlayer() then
timerCheckClothes = timerCheckClothes + deltaTime
if(timerCheckClothes > 2.0) then
local script = Game.GetScriptableSystemsContainer():Get(CName.new('TakeOverControlSystem')):GetGameInstance()
local photoMode = script.GetPhotoModeSystem()
if not photoMode:IsPhotoModeActive() then
Attachment:TurnArrayToPerspective({"AttachmentSlots.Chest", "AttachmentSlots.Torso", "AttachmentSlots.Outfit", "OutfitSlots.TorsoOuter", "OutfitSlots.TorsoMiddle", "OutfitSlots.TorsoInner", "OutfitSlots.TorsoUnder", "OutfitSlots.BodyOuter", "OutfitSlots.BodyMiddle", "OutfitSlots.BodyInner", "OutfitSlots.BodyUnder"}, "TPP")
end
timerCheckClothes = 0.0
end
end
end)
Sleeves apparently have issues with nusa infiltrator vest