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Created by

Jelle Bakker

Uploaded by

sarunama

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133 comments

  1. TheDeMolay
    TheDeMolay
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    Any update on this mod?
  2. XV2Z
    XV2Z
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    Does anyone have the same problem with mod not working after 2.13 or just know how to fix it?
  3. Eldritchkiller
    Eldritchkiller
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    Anyone know if there is a way to do the the opposite of this? So that sleeves are always rolled up even in third person etc?
    1. So, in game .mesh files says taht there's two models: one with short sleeves, as an additional variant, and one full. You may try to load up both of them into Blender and join. 
  4. 2000Arsen
    2000Arsen
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    Hi, I found a simple way to make this mod compatible with mod Equipment-EX, in init.lua file just add additional slots the mod uses:
    line 15:
                    Attachment:TurnArrayToPerspective({"AttachmentSlots.Chest", "AttachmentSlots.Torso", "AttachmentSlots.Outfit"}, "TPP")
    change to:
                    Attachment:TurnArrayToPerspective({"AttachmentSlots.Chest", "AttachmentSlots.Torso", "AttachmentSlots.Outfit", "OutfitSlots.TorsoOuter", "OutfitSlots.TorsoMiddle", "OutfitSlots.TorsoInner", "OutfitSlots.TorsoUnder", "OutfitSlots.BodyOuter", "OutfitSlots.BodyMiddle", "OutfitSlots.BodyInner", "OutfitSlots.BodyUnder"}, "TPP")
    
    1. JokerChany
      JokerChany
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      where is init.lua?
    2. Martyahhh
      Martyahhh
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      follow the folder directory
      but i didnt for me still not working 
    3. 2000Arsen
      2000Arsen
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      • 6 kudos
      location:
      \bin\x64\plugins\cyber_engine_tweaks\mods\jb_long_sleeves\init.lua

      And to make it easier here is full file contents with my small edit, just open it with notepad and change all contents with this:

      local Attachment = require("classes/Attachment.lua")
      local timerCheckClothes = 0.0
      -- GAME RUNNING
      registerForEvent("onUpdate", function(deltaTime)
          if Game.GetPlayer() then
              timerCheckClothes = timerCheckClothes + deltaTime
              if(timerCheckClothes > 2.0) then
                  local script       = Game.GetScriptableSystemsContainer():Get(CName.new('TakeOverControlSystem')):GetGameInstance()
                  local photoMode    = script.GetPhotoModeSystem()
                  if not photoMode:IsPhotoModeActive() then
                      Attachment:TurnArrayToPerspective({"AttachmentSlots.Chest", "AttachmentSlots.Torso", "AttachmentSlots.Outfit", "OutfitSlots.TorsoOuter", "OutfitSlots.TorsoMiddle", "OutfitSlots.TorsoInner", "OutfitSlots.TorsoUnder", "OutfitSlots.BodyOuter", "OutfitSlots.BodyMiddle", "OutfitSlots.BodyInner", "OutfitSlots.BodyUnder"}, "TPP")
                  end 
                  
                  timerCheckClothes = 0.0
              end
          end
      end)
    4. Shampooh
      Shampooh
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      Did the trick for me, thanks a ton.
    5. Andimjugg
      Andimjugg
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      works great thank you so much!! 💞
    6. Fak3Panda
      Fak3Panda
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      work like a charm thx
    7. Shayres152
      Shayres152
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      • 1 kudos
      Verified working with this "fix".  Only need to make this change if you are using equipment ex mods.  If it ain't working for you after changing the code then you either did it wrong or something else is conflicting, or maybe it is because I use vortex. 
    8. wx960402
      wx960402
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      Thank you!  it works,you are the best!!
  5. GStefanes
    GStefanes
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    can you please update it for patch 2.11? pleaseeeee
  6. rhylx46
    rhylx46
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    Not working anymore
  7. Shampooh
    Shampooh
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    Causes some funny clipping with diving suits (both Judy's and the PL one). At a glance, not really something quickly fixable for the user, so this is more of a PSA to turn the mod off then on for the relevant quests.

    1. Nilinthil
      Nilinthil
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      Lol, I always wondered what the issue was. I guess I have the answer now.
    2. PR3DAT0R224
      PR3DAT0R224
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      Its also an issue with one of the endings, cant remember the name so ill just say the one which requires a helmet :P
    3. Conshagen
      Conshagen
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      • 1 kudos
      Also when Johnny come visits you in your sleep
  8. cassiomg
    cassiomg
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    • 0 kudos
    With the new patch 2.02, Phantom Liberty's clothes appear in first person with the sleeves rolled up. Needs updating.
    1. muldvarp
      muldvarp
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      Updating Cyber Engine Tweaks fixed this for me.
    2. AlexKhves
      AlexKhves
      • member
      • 5 kudos
      Still doesn't work
  9. Manaphy022
    Manaphy022
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    Is it possible for this mod to work with the Latex Gloves (https://www.nexusmods.com/cyberpunk2077/mods/7662?tab=description)?
  10. Jakhar
    Jakhar
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    Can the creator of this mod adress the issues in bug section and fix it ?

    Sleeves apparently have issues with nusa infiltrator vest