Hi, I found a simple way to make this mod compatible with mod Equipment-EX, in init.lua file just add additional slots the mod uses: line 15: Attachment:TurnArrayToPerspective({"AttachmentSlots.Chest", "AttachmentSlots.Torso", "AttachmentSlots.Outfit"}, "TPP") change to: Attachment:TurnArrayToPerspective({"AttachmentSlots.Chest", "AttachmentSlots.Torso", "AttachmentSlots.Outfit", "OutfitSlots.TorsoOuter", "OutfitSlots.TorsoMiddle", "OutfitSlots.TorsoInner", "OutfitSlots.TorsoUnder", "OutfitSlots.BodyOuter", "OutfitSlots.BodyMiddle", "OutfitSlots.BodyInner", "OutfitSlots.BodyUnder"}, "TPP")
And to make it easier here is full file contents with my small edit, just open it with notepad and change all contents with this:
local Attachment = require("classes/Attachment.lua") local timerCheckClothes = 0.0 -- GAME RUNNING registerForEvent("onUpdate", function(deltaTime) if Game.GetPlayer() then timerCheckClothes = timerCheckClothes + deltaTime if(timerCheckClothes > 2.0) then local script = Game.GetScriptableSystemsContainer():Get(CName.new('TakeOverControlSystem')):GetGameInstance() local photoMode = script.GetPhotoModeSystem() if not photoMode:IsPhotoModeActive() then Attachment:TurnArrayToPerspective({"AttachmentSlots.Chest", "AttachmentSlots.Torso", "AttachmentSlots.Outfit", "OutfitSlots.TorsoOuter", "OutfitSlots.TorsoMiddle", "OutfitSlots.TorsoInner", "OutfitSlots.TorsoUnder", "OutfitSlots.BodyOuter", "OutfitSlots.BodyMiddle", "OutfitSlots.BodyInner", "OutfitSlots.BodyUnder"}, "TPP") end
Verified working with this "fix". Only need to make this change if you are using equipment ex mods. If it ain't working for you after changing the code then you either did it wrong or something else is conflicting, or maybe it is because I use vortex.
Causes some funny clipping with diving suits (both Judy's and the PL one). At a glance, not really something quickly fixable for the user, so this is more of a PSA to turn the mod off then on for the relevant quests.
I see the sleeves, but it is a little bit below my arms so it clips. Im playing in first person and want to see the sleeves for an inside turtleneck shirt, if that helps
130 comments
line 15:
Attachment:TurnArrayToPerspective({"AttachmentSlots.Chest", "AttachmentSlots.Torso", "AttachmentSlots.Outfit"}, "TPP")
change to:
Attachment:TurnArrayToPerspective({"AttachmentSlots.Chest", "AttachmentSlots.Torso", "AttachmentSlots.Outfit", "OutfitSlots.TorsoOuter", "OutfitSlots.TorsoMiddle", "OutfitSlots.TorsoInner", "OutfitSlots.TorsoUnder", "OutfitSlots.BodyOuter", "OutfitSlots.BodyMiddle", "OutfitSlots.BodyInner", "OutfitSlots.BodyUnder"}, "TPP")
but i didnt for me still not working
\bin\x64\plugins\cyber_engine_tweaks\mods\jb_long_sleeves\init.lua
And to make it easier here is full file contents with my small edit, just open it with notepad and change all contents with this:
local Attachment = require("classes/Attachment.lua")
local timerCheckClothes = 0.0
-- GAME RUNNING
registerForEvent("onUpdate", function(deltaTime)
if Game.GetPlayer() then
timerCheckClothes = timerCheckClothes + deltaTime
if(timerCheckClothes > 2.0) then
local script = Game.GetScriptableSystemsContainer():Get(CName.new('TakeOverControlSystem')):GetGameInstance()
local photoMode = script.GetPhotoModeSystem()
if not photoMode:IsPhotoModeActive() then
Attachment:TurnArrayToPerspective({"AttachmentSlots.Chest", "AttachmentSlots.Torso", "AttachmentSlots.Outfit", "OutfitSlots.TorsoOuter", "OutfitSlots.TorsoMiddle", "OutfitSlots.TorsoInner", "OutfitSlots.TorsoUnder", "OutfitSlots.BodyOuter", "OutfitSlots.BodyMiddle", "OutfitSlots.BodyInner", "OutfitSlots.BodyUnder"}, "TPP")
end
timerCheckClothes = 0.0
end
end
end)
Sleeves apparently have issues with nusa infiltrator vest