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Gravenwitch

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Gravenwitch

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25 comments

  1. tagarna
    tagarna
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    Does this mod include all DLC (Liberty City) iconic weapons? I did install it, but can't find them
  2. Dreamy9999
    Dreamy9999
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    Any chance of you adding the "Tier 5", versions of attachments? Regardless, appreciate the mod friend.
    1. Gravenwitch
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      Working on a separate attachments mod atm. I need to locate all attachments at all rarities before its done, I am just adding clones of the base game attachments. The game no longer has TweakDBIDs for attachments, it just scales all stats based off of tier. The attachments in this mod (and all other attachment ateliers) use the previous version's attachments. If you wish for a mod to add all the fancy new tiers please share a list of stats you have seen.

      Recorded Stats so Far: 
      Strigoi: 5 + 2.5 * tier
      Zarr: Same as above
      Taipan: 100% stealth damage, -25% + 5 * tier
  3. Dan20197
    Dan20197
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    Does it work with 2.0.0?
    1. Gravenwitch
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      yes
  4. loganjamesalex
    loganjamesalex
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    So far this is the only mod I can find that actually adds a way to get cyberware capacity shards into the game, all the rest just edit your capacity.
    1. Dan20197
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      They drop from enemys, but im agree with you
  5. shadowstorm2k
    shadowstorm2k
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    Is there anyway for you to added the Blueprints back for Icon weapons like the block unicorn katana. Or Lizzy's gun blueprint that you get in Automatic love
    1. Gravenwitch
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      I'll post over the weekend. Have just about everything ready just thought another modder already beat me to it.
  6. vanaukas
    vanaukas
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    would you consider to add those weird foods/suplements that give permanent buffs for a really high price? At least 4 times higher than vanilla seems to be a reasonable price imo
    1. Gravenwitch
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      Just posted it, thanks for the idea!

      Decided on ~3x price after checking my mid / late game gig rewards. I'm looking into setting a scaling price with these instead of a price multiplier where each upgrade is more expensive, like how perk shards work. I also wasn't sure how to brand it but I know biotechnica makes at least 1 of these so I went with them. 
    2. bloodaxis
      bloodaxis
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      Scaling price would be a pretty cool idea, thanks for the ateliers!
    3. vanaukas
      vanaukas
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      Scaling sounds great! Thank you for taking my suggestion into consideration
    4. vanaukas
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      I have another suggestion, a high cost way to get cyberware capacity shards? With the price scaling too, probably the same price (50k) as the supplements?
    5. Gravenwitch
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      Updated, cyberware capacity shards are now in the iconic cyberware store at 50k for 4 capacity. I can't get around the base-game limit of 100 max capacity from shards yet. 

      I am new to redscript atm so I have not posted my local price scaling patch yet as it breaks all other atelier stores. Virtual Atelier provides this scaling to perk shards automatically so I am just reverse engineering it to work on new item categories. The plan is:

      1. Item is priced at vanilla prices, ~16k
      2. Each purchase through the atelier raises the price by ~4k
      3. Certain events reduce the price by ~4k down to a minimum of the base price

      Other Ideas / Progress:
      I have a basic hack turning specifically the epic cyberware shards into a unique statpoolmodifier separate from the vanilla cyberware shard capacity pool which has the 100 point limit. I need to figure out compatibility and move the item to a new item rather than an overwrite of a vanilla one before this part is ready. 

      I am creating manual copies of each weapon attachment rarity. Turns out I couldn't find the item TweakDBIDs because they do not have ids. This is a slow process because I need to find each rare / epic / legendary weapon attachment and modification in game as there is 0 documentation for this yet.

      DON'T GET YOUR HOPES UP THOUGH
      Classes just started, alongside a complicated IRL situation. This combination means complex features may take a long time to reach a public build. 

      I sincerely thank you all for your support, it means a lot!

      -- Gravenwitch
    6. vanaukas
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      awesome, thank you so much!
  7. DuffinTheMuffin
    DuffinTheMuffin
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    Does this mod include all the DLC weapons and clothes?
    1. Gravenwitch
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      It includes all non-iconic DLC & vanilla weapon recipes, it does not contain any clothing. 

      DLC Clothes Atelier Mod
      https://www.nexusmods.com/cyberpunk2077/mods/9479

      All Vanilla Clothes Atelier Mod (Still works)
      https://www.nexusmods.com/cyberpunk2077/mods/5544
  8. quebec03
    quebec03
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    Why no legendary attachment ?
    1. Gravenwitch
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      3 reasons

      1. Weapon attachment ids are really weird since 2.0. Many of the already known weapon legendary attachments are buggy or had issues with the virtual atelier mod in my testing. A good example is the legendary silencer 3 below, it has strictly worse stats than the epic quality silencer that it is supposedly an upgrade of. The devs implemented a new pattern for certain items in patch 2.0 so many of the new items are still unknown sadly.

      2. This is not intended to be a cheat mod, just a quality of life mod and to enable builds. Most legendary attachments are just bricks of stats so I didn't feel any personal need to add them. The only reason I have iconic cyberware in the mod is their importance to certain builds, even then they are priced around 125% of vanilla prices and further balanced by their outrageous cyberware capacity costs.

      3. I haven't found any of the legendary weapon attachments in my own single player yet so I am not as comfortable adding access to them and pricing them compared to cyberware and weaponry. My goal is for this to be as vanilla friendly as possible within the bounds of 2077 Amazon delivery.

      Below is the list of every legendary weapon mod and attachment I was able to find in the research of making this mod if you'd like to add them to your game. Go to https://jovial-shockley-612ec8.netlify.app/ then upload the attachments .reds file to the site and copy paste these in at the bottom of the page. Leave the price at $0 so the mod auto-prices them to around 75% of vanilla costs. 

      Legendary / Iconic Attachment Ids:

      Items.w_muzzle_brake_10_legendary
      Items.w_muzzle_brake_09_legendary
      Items.w_muzzle_brake_01_legendary
      Items.w_muzzle_brake_03_legendary
      Items.w_att_scope_long_04_legendary
      Items.w_silencer_03_legendary

      Legendary / Iconic Weapon Mod Ids:

      Items.PowerMod1_Legendary
      Items.ARSMGLMGMod2_Legendary
      Items.ChimeraMeleeMod
      Items.RangedMod2_Legendary
      Items.MeleeMod3_Legendary
      Items.BladeMod2_Legendary
      Items.TechMod1_Legendary
      Items.PRSRMod1_Legendary
      Items.TechMod3_Legendary
      Items.PowerMod2_Legendary
      Items.ShotgunMod1_Legendary
      Items.ChimeraTechMod
      Items.HGMod2_Legendary
      Items.ThrowMod2_Legendary

      The easier method is to use this mod: https://www.nexusmods.com/cyberpunk2077/mods/9739?tab=description This mod's existence is another major reason I did not include legendary mods and attachments. The mod is great and was the template I used to get started on atelier mods in the first place so feel free to show them some love. 

      -- Gravenwitch
      
  9. could you make a stand alone version of the crafting specs?
    1. Gravenwitch
      Gravenwitch
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      Just posted it <3. Make sure you uninstall the main version when using it or your game will crash
    2. thank you so much

      (if it wouldnt be to much trouble, any chance you could do the same for the other stores, not for me because i just need the crafting recipies, but just incase other people want 1 or 2 specific stores?)
    3. nvm just saw you just now uploaded the other single stores 😂
  10. bloodaxis
    bloodaxis
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    This'll come in handy, thanks!