Working on a separate attachments mod atm. I need to locate all attachments at all rarities before its done, I am just adding clones of the base game attachments. The game no longer has TweakDBIDs for attachments, it just scales all stats based off of tier. The attachments in this mod (and all other attachment ateliers) use the previous version's attachments. If you wish for a mod to add all the fancy new tiers please share a list of stats you have seen.
Recorded Stats so Far: Strigoi: 5 + 2.5 * tier Zarr: Same as above Taipan: 100% stealth damage, -25% + 5 * tier
Is there anyway for you to added the Blueprints back for Icon weapons like the block unicorn katana. Or Lizzy's gun blueprint that you get in Automatic love
would you consider to add those weird foods/suplements that give permanent buffs for a really high price? At least 4 times higher than vanilla seems to be a reasonable price imo
Decided on ~3x price after checking my mid / late game gig rewards. I'm looking into setting a scaling price with these instead of a price multiplier where each upgrade is more expensive, like how perk shards work. I also wasn't sure how to brand it but I know biotechnica makes at least 1 of these so I went with them.
I have another suggestion, a high cost way to get cyberware capacity shards? With the price scaling too, probably the same price (50k) as the supplements?
Updated, cyberware capacity shards are now in the iconic cyberware store at 50k for 4 capacity. I can't get around the base-game limit of 100 max capacity from shards yet.
I am new to redscript atm so I have not posted my local price scaling patch yet as it breaks all other atelier stores. Virtual Atelier provides this scaling to perk shards automatically so I am just reverse engineering it to work on new item categories. The plan is:
1. Item is priced at vanilla prices, ~16k 2. Each purchase through the atelier raises the price by ~4k 3. Certain events reduce the price by ~4k down to a minimum of the base price
Other Ideas / Progress: I have a basic hack turning specifically the epic cyberware shards into a unique statpoolmodifier separate from the vanilla cyberware shard capacity pool which has the 100 point limit. I need to figure out compatibility and move the item to a new item rather than an overwrite of a vanilla one before this part is ready.
I am creating manual copies of each weapon attachment rarity. Turns out I couldn't find the item TweakDBIDs because they do not have ids. This is a slow process because I need to find each rare / epic / legendary weapon attachment and modification in game as there is 0 documentation for this yet.
DON'T GET YOUR HOPES UP THOUGH Classes just started, alongside a complicated IRL situation. This combination means complex features may take a long time to reach a public build.
I sincerely thank you all for your support, it means a lot!
1. Weapon attachment ids are really weird since 2.0. Many of the already known weapon legendary attachments are buggy or had issues with the virtual atelier mod in my testing. A good example is the legendary silencer 3 below, it has strictly worse stats than the epic quality silencer that it is supposedly an upgrade of. The devs implemented a new pattern for certain items in patch 2.0 so many of the new items are still unknown sadly.
2. This is not intended to be a cheat mod, just a quality of life mod and to enable builds. Most legendary attachments are just bricks of stats so I didn't feel any personal need to add them. The only reason I have iconic cyberware in the mod is their importance to certain builds, even then they are priced around 125% of vanilla prices and further balanced by their outrageous cyberware capacity costs.
3. I haven't found any of the legendary weapon attachments in my own single player yet so I am not as comfortable adding access to them and pricing them compared to cyberware and weaponry. My goal is for this to be as vanilla friendly as possible within the bounds of 2077 Amazon delivery.
Below is the list of every legendary weapon mod and attachment I was able to find in the research of making this mod if you'd like to add them to your game. Go to https://jovial-shockley-612ec8.netlify.app/ then upload the attachments .reds file to the site and copy paste these in at the bottom of the page. Leave the price at $0 so the mod auto-prices them to around 75% of vanilla costs.
The easier method is to use this mod: https://www.nexusmods.com/cyberpunk2077/mods/9739?tab=description This mod's existence is another major reason I did not include legendary mods and attachments. The mod is great and was the template I used to get started on atelier mods in the first place so feel free to show them some love.
(if it wouldnt be to much trouble, any chance you could do the same for the other stores, not for me because i just need the crafting recipies, but just incase other people want 1 or 2 specific stores?)
25 comments
Recorded Stats so Far:
Strigoi: 5 + 2.5 * tier
Zarr: Same as above
Taipan: 100% stealth damage, -25% + 5 * tier
Decided on ~3x price after checking my mid / late game gig rewards. I'm looking into setting a scaling price with these instead of a price multiplier where each upgrade is more expensive, like how perk shards work. I also wasn't sure how to brand it but I know biotechnica makes at least 1 of these so I went with them.
I am new to redscript atm so I have not posted my local price scaling patch yet as it breaks all other atelier stores. Virtual Atelier provides this scaling to perk shards automatically so I am just reverse engineering it to work on new item categories. The plan is:
1. Item is priced at vanilla prices, ~16k
2. Each purchase through the atelier raises the price by ~4k
3. Certain events reduce the price by ~4k down to a minimum of the base price
Other Ideas / Progress:
I have a basic hack turning specifically the epic cyberware shards into a unique statpoolmodifier separate from the vanilla cyberware shard capacity pool which has the 100 point limit. I need to figure out compatibility and move the item to a new item rather than an overwrite of a vanilla one before this part is ready.
I am creating manual copies of each weapon attachment rarity. Turns out I couldn't find the item TweakDBIDs because they do not have ids. This is a slow process because I need to find each rare / epic / legendary weapon attachment and modification in game as there is 0 documentation for this yet.
DON'T GET YOUR HOPES UP THOUGH
Classes just started, alongside a complicated IRL situation. This combination means complex features may take a long time to reach a public build.
I sincerely thank you all for your support, it means a lot!
-- Gravenwitch
DLC Clothes Atelier Mod
https://www.nexusmods.com/cyberpunk2077/mods/9479
All Vanilla Clothes Atelier Mod (Still works)
https://www.nexusmods.com/cyberpunk2077/mods/5544
1. Weapon attachment ids are really weird since 2.0. Many of the already known weapon legendary attachments are buggy or had issues with the virtual atelier mod in my testing. A good example is the legendary silencer 3 below, it has strictly worse stats than the epic quality silencer that it is supposedly an upgrade of. The devs implemented a new pattern for certain items in patch 2.0 so many of the new items are still unknown sadly.
2. This is not intended to be a cheat mod, just a quality of life mod and to enable builds. Most legendary attachments are just bricks of stats so I didn't feel any personal need to add them. The only reason I have iconic cyberware in the mod is their importance to certain builds, even then they are priced around 125% of vanilla prices and further balanced by their outrageous cyberware capacity costs.
3. I haven't found any of the legendary weapon attachments in my own single player yet so I am not as comfortable adding access to them and pricing them compared to cyberware and weaponry. My goal is for this to be as vanilla friendly as possible within the bounds of 2077 Amazon delivery.
Below is the list of every legendary weapon mod and attachment I was able to find in the research of making this mod if you'd like to add them to your game. Go to https://jovial-shockley-612ec8.netlify.app/ then upload the attachments .reds file to the site and copy paste these in at the bottom of the page. Leave the price at $0 so the mod auto-prices them to around 75% of vanilla costs.
Legendary / Iconic Attachment Ids:
Items.w_muzzle_brake_10_legendary
Items.w_muzzle_brake_09_legendary
Items.w_muzzle_brake_01_legendary
Items.w_muzzle_brake_03_legendary
Items.w_att_scope_long_04_legendary
Items.w_silencer_03_legendary
Legendary / Iconic Weapon Mod Ids:
Items.PowerMod1_Legendary
Items.ARSMGLMGMod2_Legendary
Items.ChimeraMeleeMod
Items.RangedMod2_Legendary
Items.MeleeMod3_Legendary
Items.BladeMod2_Legendary
Items.TechMod1_Legendary
Items.PRSRMod1_Legendary
Items.TechMod3_Legendary
Items.PowerMod2_Legendary
Items.ShotgunMod1_Legendary
Items.ChimeraTechMod
Items.HGMod2_Legendary
Items.ThrowMod2_Legendary
The easier method is to use this mod: https://www.nexusmods.com/cyberpunk2077/mods/9739?tab=description This mod's existence is another major reason I did not include legendary mods and attachments. The mod is great and was the template I used to get started on atelier mods in the first place so feel free to show them some love.
-- Gravenwitch
(if it wouldnt be to much trouble, any chance you could do the same for the other stores, not for me because i just need the crafting recipies, but just incase other people want 1 or 2 specific stores?)