Certain cars/bikes often don't move once I get in...sometimes with save/reload, leaving, changing to another vehicle it helps, but most of the times it doesn't. >>Anbody has the same problem / got a fix? Thanks!!
Recommend-Cyber Engine Tweaks with Cyber engine overhaul. It's fast, but you can tune pretty freely with these mods and make it unusably fast if you want!
bin/x64/plugins/cyber_engine_tweaks/mods/cyber vehicle overhaul/init file for gearing, vehicle health/ damage, engine torque, etc. Also same path open modules for independent vehicle settings caliburn, apollo, etc. lot of settings there too. Happy tuning!)
I really liked this modification! The direction reminded me of Need For Speed MW, I don't know if it was the intention, but I liked it :) I updated to version 2.01 of the game and also to install with Vortex.
If you want the updated files, just ask me, as I won't post them here since you were the creator.
***NOTE!***This was not designed to be balanced or realistic.. Or designed at all.***NOTE!**
Well, neither was the game, lol. Most cars feel like you're driving on ice, with how easy they break out. Furthermore Caliburn is by far the best car in the base game in terms of handling, acceleration and max speed. However it's max speed is only ~210 MPH which is actually the speed of a Porsche 911 Turbo (in real life) which is also in the game but performs WAY worse than it's RL counterpart. Actual Super/Hyper cars nowadays all have top speeds of 240+ MPH. I'd imagine in the Cyberpunk verse with it's futuristic tech (hydrogen fuel) and little to no regulations the high end cars would EASILY be ~ 300 MPH
I'll give this mod a try and if it just increases the max speed of all cars by ~20% while keeping or improving the handling it will be much more realistic and more fun.
Where are these Vehicle values located in the Vanilla folders? I saw someone post the values for the change from 1.05 to 1.06, but i heard 1.1 changed driving too and would like to see what they changed as Vanilla driving has definitely improved but I feel modding it is still best for individual tastes.
how can i increase the acceleration and break speed have i to change the valures higher or slower ?? my cars goes fast to topspeed but when i break its tol long from topspeed to zero i will test some valures for me that mekes the cars faster break and yes its possible ^^https://www.nexusmods.com/cyberpunk2077/mods/1177 this mod i have testet its good to chance acceleration and breakspeed but it has an big problem it dont save the changes when i restart the game i musst make the changes over and over again your mod is realy better for me but i have no idea how to change the breakvalure (deceleration is it)
your mod is great but one question wich of your entry must i change to get more speed?? the vtech 199 is to slow 202 will be nice and the caliburn make 214 220 will be nice XDD what have i to change in your inifile to get this speeds ?
44 comments
Certain cars/bikes often don't move once I get in...sometimes with save/reload, leaving, changing to another vehicle it helps, but most of the times it doesn't.
>>Anbody has the same problem / got a fix? Thanks!!
*nevermind, just saw its an easy .ini file
thanks for that! :)
Edit: Checked the ini file and I have no idea what to do to disable the sterring modifiaction and only increase the speed.
bin/x64/plugins/cyber_engine_tweaks/mods/cyber vehicle overhaul/init file for gearing, vehicle health/ damage, engine torque, etc. Also same path open modules for independent vehicle settings caliburn, apollo, etc. lot of settings there too. Happy tuning!)
The direction reminded me of Need For Speed MW, I don't know if it was the intention, but I liked it :)
I updated to version 2.01 of the game and also to install with Vortex.
If you want the updated files, just ask me, as I won't post them here since you were the creator.
[email protected]
My thanks!
Most cars feel like you're driving on ice, with how easy they break out.
Furthermore Caliburn is by far the best car in the base game in terms of handling, acceleration and max speed. However it's max speed is only ~210 MPH which is actually the speed of a Porsche 911 Turbo (in real life) which is also in the game but performs WAY worse than it's RL counterpart.
Actual Super/Hyper cars nowadays all have top speeds of 240+ MPH. I'd imagine in the Cyberpunk verse with it's futuristic tech (hydrogen fuel) and little to no regulations the high end cars would EASILY be ~ 300 MPH
I'll give this mod a try and if it just increases the max speed of all cars by ~20% while keeping or improving the handling it will be much more realistic and more fun.
I saw someone post the values for the change from 1.05 to 1.06, but i heard 1.1 changed driving too and would like to see what they changed as Vanilla driving has definitely improved but I feel modding it is still best for individual tastes.