Cyberpunk 2077
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Alphras

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Alphras

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70 comments

  1. Antisceptic
    Antisceptic
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    Do you think you could also incorporate a fix for cost reductions not applying correctly to iconic quickhacks?  The iconic variant of Tier 5 Synapse Burnout doesn't correctly reduce its cost after each successive use, and the iconic variant of Tier 5 System Reset doesn't correctly reduce its cost after reducing trace percentage.  The problem may extend to other ultimate quickhacks as well, but I haven't tested them.
  2. WileCoyote68
    WileCoyote68
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    Is this mod still needed after patch 2.11?
  3. therisepeople
    therisepeople
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    I don't suppose this mod could also incorporate make Synapse Burnout lethal again. Only way to get the sparks animation is to shoot them right after. Dissapointing.
  4. dain13
    dain13
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    Will there be an update for the non-Redmod version?
    1. Stormie
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      It doesn't need an update - it's working fine for me.
    2. Alphras
      Alphras
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      No update required. It works as is.
    3. dain13
      dain13
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      ok. ty
  5. BenjiG91
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    Installing the redmod version results in a crash, FYI

    default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618
    Unknown opcode: SyntaxFloatConst
    Unknown opcode: SyntaxArrayPopBack
    Unknown opcode: SyntaxConstructor
    Unknown opcode: SyntaxArrayPopBack
    default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618
    Unknown opcode: SyntaxBoolConst
    Unknown opcode: SyntaxBoolConst
    Tweak compiler errors:
    ************************ Validation errors ************************
    C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\tools\redmod\tweaks\base\gameplay\static_data\database\items\gadgets\gadgets.tweak:
              Line 1687: Incorrect FK link: 'Attacks.YashaBiotechGrenade' in variable 'attack'. Couldn't find group 'Attacks' in package ''
    C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\tools\redmod\tweaks\base\gameplay\static_data\database\status_effect\adam_smasher.tweak:
              Line 804: Incorrect FK link: 'Attacks.SmasherEMPExplosion' in variable 'attackRecord'. Couldn't find group 'Attacks' in package ''
    ERROR: TweakDB compilation has failed!
    1. BenjiG91
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      TweakXL version launches fine.
    2. Alphras
      Alphras
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      Yes that was to be expected with all the changes. I will check both versions when I have some time.
  6. Venexificus
    Venexificus
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    Can confirm that hack damage not applying properly is still an issue in 2.02. This mod is a godsend.
    1. Venexificus
      Venexificus
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      Still a must-have in 2.1. And it works fine, even without updating.
    2. Alphras
      Alphras
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      Man here I hoped I could mark this as obsolete with 2.1
  7. matts95
    matts95
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    Not sure if 2.1 fixes any of these issues. The patch notes state:

    Adjusted the Synapse Burnout quickhack. Decreased the max damage bonus from +400% to +300% for Tiers 3-5. Decreased the max damage bonus from
    +600% to +400% and lowered the bonus per RAM unit from 12% to 10% for
    the Iconic variant.

    So some changes have been made at least...
    1. dain13
      dain13
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      they corrected the damage numbers between T4 and T5 synapses, and it seems like they corrected the damage scale from the implant for scripts other than synapses, but I only checked with contagion, so it’s not certain
    2. Venexificus
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      I tested it out and I can confirm that this mod is still necessary in 2.1.

      To be specific I tested it out with Short Circuit, maybe the other hacks did get fixed but that one didn't, but it's enough for me to decide to include this in my game.
  8. JeremyRogers
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    the quickhack T5+, or the immortal ver, seems donot  reduce ram cost as what they say, and the Contagion T5+ cannot  triggered by Overheat, can this mod fix it?
  9. boyoyolo
    boyoyolo
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    Hoping 2.02 fixed it because this mod crashes the game
    1. FelesNoctis
      FelesNoctis
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      Yup, tracked it down to here. More specifically, it appears to be a conflict with emp.tweak. Log result below:

      Spoiler:  
      Show
      [DEPLOY] Stage 3/5 - TweakDB Compilation
      Tweak compiler errors:
      ************************ Validation errors ************************
      C:\games\steam\steamapps\common\Cyberpunk 2077\tools\redmod\tweaks\base\gameplay\static_data\database\status_effect\emp.tweak:
                Line 385: Incorrect FK link: 'Attacks.EmpGrenadeCommonAdditional' in variable 'attackRecord'. Couldn't find group 'Attacks' in package ''
                Line 610: Incorrect FK link: 'Attacks.EmpGrenadeEpicAdditional' in variable 'attackRecord'. Couldn't find group 'Attacks' in package ''
                Line 692: Incorrect FK link: 'Attacks.EmpGrenadeLegendaryAdditional' in variable 'attackRecord'. Couldn't find group 'Attacks' in package ''
                Line 528: Incorrect FK link: 'Attacks.EmpGrenadeRareAdditional' in variable 'attackRecord'. Couldn't find group 'Attacks' in package ''
                Line 446: Incorrect FK link: 'Attacks.EmpGrenadeUncommonAdditional' in variable 'attackRecord'. Couldn't find group 'Attacks' in package ''
      ERROR: TweakDB compilation has failed!
    2. Stormie
      Stormie
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      Based on the error message that looks like the Redmod version. Have you tried the Tweak-XL version? I have no crashes with that one (obviously requires the latest Tweak-XL).
    3. Alphras
      Alphras
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      I updated the files. I would recommend using the TweakXL version in the future, since that is less prone to breaking with updates and should work as soon as the dependencies are updated.
    4. FelesNoctis
      FelesNoctis
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      I appreciate the fix!

      At the moment I'm stubbornly resisting using the extenders due to a combination of announcements that they're not entirely stable yet, and because I'm almost at the end of an 85+ hour playthrough started in 2.0. On my next playthrough I'll switch over, but for this one I'd rather not do an overhaul so close to the end. Hell, I even only begrudgingly switched from cybercmd to RED4ext since 2.02 managed to break the former :P
    5. boyoyolo
      boyoyolo
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      Thanks for the update!
  10. dain13
    dain13
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    Looks like 2.02 fixed it, at least the cyber implant issue.