Do you think you could also incorporate a fix for cost reductions not applying correctly to iconic quickhacks? The iconic variant of Tier 5 Synapse Burnout doesn't correctly reduce its cost after each successive use, and the iconic variant of Tier 5 System Reset doesn't correctly reduce its cost after reducing trace percentage. The problem may extend to other ultimate quickhacks as well, but I haven't tested them.
I don't suppose this mod could also incorporate make Synapse Burnout lethal again. Only way to get the sparks animation is to shoot them right after. Dissapointing.
Installing the redmod version results in a crash, FYI
default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618 Unknown opcode: SyntaxFloatConst Unknown opcode: SyntaxArrayPopBack Unknown opcode: SyntaxConstructor Unknown opcode: SyntaxArrayPopBack default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618 Unknown opcode: SyntaxBoolConst Unknown opcode: SyntaxBoolConst Tweak compiler errors: ************************ Validation errors ************************ C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\tools\redmod\tweaks\base\gameplay\static_data\database\items\gadgets\gadgets.tweak: Line 1687: Incorrect FK link: 'Attacks.YashaBiotechGrenade' in variable 'attack'. Couldn't find group 'Attacks' in package '' C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\tools\redmod\tweaks\base\gameplay\static_data\database\status_effect\adam_smasher.tweak: Line 804: Incorrect FK link: 'Attacks.SmasherEMPExplosion' in variable 'attackRecord'. Couldn't find group 'Attacks' in package '' ERROR: TweakDB compilation has failed!
they corrected the damage numbers between T4 and T5 synapses, and it seems like they corrected the damage scale from the implant for scripts other than synapses, but I only checked with contagion, so it’s not certain
I tested it out and I can confirm that this mod is still necessary in 2.1.
To be specific I tested it out with Short Circuit, maybe the other hacks did get fixed but that one didn't, but it's enough for me to decide to include this in my game.
the quickhack T5+, or the immortal ver, seems donot reduce ram cost as what they say, and the Contagion T5+ cannot triggered by Overheat, can this mod fix it?
Yup, tracked it down to here. More specifically, it appears to be a conflict with emp.tweak. Log result below:
Spoiler:
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[DEPLOY] Stage 3/5 - TweakDB Compilation Tweak compiler errors: ************************ Validation errors ************************ C:\games\steam\steamapps\common\Cyberpunk 2077\tools\redmod\tweaks\base\gameplay\static_data\database\status_effect\emp.tweak: Line 385: Incorrect FK link: 'Attacks.EmpGrenadeCommonAdditional' in variable 'attackRecord'. Couldn't find group 'Attacks' in package '' Line 610: Incorrect FK link: 'Attacks.EmpGrenadeEpicAdditional' in variable 'attackRecord'. Couldn't find group 'Attacks' in package '' Line 692: Incorrect FK link: 'Attacks.EmpGrenadeLegendaryAdditional' in variable 'attackRecord'. Couldn't find group 'Attacks' in package '' Line 528: Incorrect FK link: 'Attacks.EmpGrenadeRareAdditional' in variable 'attackRecord'. Couldn't find group 'Attacks' in package '' Line 446: Incorrect FK link: 'Attacks.EmpGrenadeUncommonAdditional' in variable 'attackRecord'. Couldn't find group 'Attacks' in package '' ERROR: TweakDB compilation has failed!
Based on the error message that looks like the Redmod version. Have you tried the Tweak-XL version? I have no crashes with that one (obviously requires the latest Tweak-XL).
I updated the files. I would recommend using the TweakXL version in the future, since that is less prone to breaking with updates and should work as soon as the dependencies are updated.
At the moment I'm stubbornly resisting using the extenders due to a combination of announcements that they're not entirely stable yet, and because I'm almost at the end of an 85+ hour playthrough started in 2.0. On my next playthrough I'll switch over, but for this one I'd rather not do an overhaul so close to the end. Hell, I even only begrudgingly switched from cybercmd to RED4ext since 2.02 managed to break the former :P
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default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618
Unknown opcode: SyntaxFloatConst
Unknown opcode: SyntaxArrayPopBack
Unknown opcode: SyntaxConstructor
Unknown opcode: SyntaxArrayPopBack
default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618
Unknown opcode: SyntaxBoolConst
Unknown opcode: SyntaxBoolConst
Tweak compiler errors:
************************ Validation errors ************************
C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\tools\redmod\tweaks\base\gameplay\static_data\database\items\gadgets\gadgets.tweak:
Line 1687: Incorrect FK link: 'Attacks.YashaBiotechGrenade' in variable 'attack'. Couldn't find group 'Attacks' in package ''
C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\tools\redmod\tweaks\base\gameplay\static_data\database\status_effect\adam_smasher.tweak:
Line 804: Incorrect FK link: 'Attacks.SmasherEMPExplosion' in variable 'attackRecord'. Couldn't find group 'Attacks' in package ''
ERROR: TweakDB compilation has failed!
So some changes have been made at least...
To be specific I tested it out with Short Circuit, maybe the other hacks did get fixed but that one didn't, but it's enough for me to decide to include this in my game.
[DEPLOY] Stage 3/5 - TweakDB Compilation
Tweak compiler errors:
************************ Validation errors ************************
C:\games\steam\steamapps\common\Cyberpunk 2077\tools\redmod\tweaks\base\gameplay\static_data\database\status_effect\emp.tweak:
Line 385: Incorrect FK link: 'Attacks.EmpGrenadeCommonAdditional' in variable 'attackRecord'. Couldn't find group 'Attacks' in package ''
Line 610: Incorrect FK link: 'Attacks.EmpGrenadeEpicAdditional' in variable 'attackRecord'. Couldn't find group 'Attacks' in package ''
Line 692: Incorrect FK link: 'Attacks.EmpGrenadeLegendaryAdditional' in variable 'attackRecord'. Couldn't find group 'Attacks' in package ''
Line 528: Incorrect FK link: 'Attacks.EmpGrenadeRareAdditional' in variable 'attackRecord'. Couldn't find group 'Attacks' in package ''
Line 446: Incorrect FK link: 'Attacks.EmpGrenadeUncommonAdditional' in variable 'attackRecord'. Couldn't find group 'Attacks' in package ''
ERROR: TweakDB compilation has failed!
At the moment I'm stubbornly resisting using the extenders due to a combination of announcements that they're not entirely stable yet, and because I'm almost at the end of an 85+ hour playthrough started in 2.0. On my next playthrough I'll switch over, but for this one I'd rather not do an overhaul so close to the end. Hell, I even only begrudgingly switched from cybercmd to RED4ext since 2.02 managed to break the former :P