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DanEnriq

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76 comments

  1. happyliuke
    happyliuke
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    doesn't work in game 2.0, I have CET, and Aim Assist is enabled
    1. DanEnriq
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      granted i havent tested it for 2.0, only 2.01, but unless 2.0 CET somehow didn't have the necessary records that this mod tweaks (which is unlikely), there's no reason why it shouldnt work

      do you have other mods?
    2. happyliuke
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      can work now,It seems like it will take some time to take effect Or you may need to move a longer distance
    3. DanEnriq
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      ah preem then

      but just something to note even though this isn't part of the mod and is a built in feature in the game;

      aim assist only turns on when:

      • you're in combat
      • you're aiming down sights
      • looking at an enemy target for a long period
      • scanning
      • you're very close to an enemy target
  2. Andy324
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    I have confirmed that this is working and added a few lines to the init.lua to make it hilariously stronger... Enjoy xD

        -- ⚠️ CAUTION: These values are hilariously strong. Handle with overkill.

        -- Ultra-snappy lock-on
        TweakDB:SetFlat("AimAssist.AimAssistSnap_Default.snapMultiplier", 6.0)
        TweakDB:SetFlat("AimAssist.AimAssistSnap_Default.snapBlendTime", 0.001)
        TweakDB:SetFlat("AimAssist.AimAssistSnap_Default.snapBlendInTime", 0.001)
        TweakDB:SetFlat("AimAssist.AimAssistSnap_Default.snapBlendOutTime", 0.001)
        TweakDB:SetFlat("AimAssist.AimAssistSnap_Default.snapSpeed", 12.0)

        -- Aim from farther away
        TweakDB:SetFlat("AimAssist.AimAssistSnap_Default.snapDistance", 50.0)

        -- Sticky aim slowdown near targets
        TweakDB:SetFlat("AimAssist.AimAssistCommon_Default.frictionStrength", 3.0)
        TweakDB:SetFlat("AimAssist.AimAssistCommon_Default.frictionDistance", 4.5)
        TweakDB:SetFlat("AimAssist.AimAssistCommon_Default.frictionFalloff", 0.1)

        -- Bullet magnetism like a magnetic railgun
        TweakDB:SetFlat("AimAssist.AimAssistBulletMagnetism_Default.isEnabled", true)
        TweakDB:SetFlat("AimAssist.AimAssistBulletMagnetism_Default.magnetismStrength", 1.0)
        TweakDB:SetFlat("AimAssist.AimAssistBulletMagnetism_Default.magnetismAngle", 10.0)
        TweakDB:SetFlat("AimAssist.AimAssistBulletMagnetism_Default.magnetismDistance", 35.0)
    1. TheOneKayaus
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      Curious, where exactly in the File am I supposed to put these lines? I just wanna make sure I don't accidentally f*ck up the coding with incorrect placement. Currently just placing them below all of the coding already in the file before the "end)".
    2. Andy324
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      its a lua script. it has its own folder and its called init.lua.just paste it in at the end.C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\enable_aim_assist
    3. TheOneKayaus
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      Sweet, thanks man. 😎👍
    4. DanEnriq
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      brilliant!
  3. 0x1d00ffff
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    It would be nice to have an option where we can disable aim assist when using the scanner, if possible ^^
    1. TheOneKayaus
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      Although I'm Six Months late, believe it or not I found the solution for that, and you can do it while playing to get Real-Time Troubleshooting. 😎
      Open this Mod in your File Manager and proceed to the Folder "enable_aim_assist".

      (bin>x64>plugins>cyber_engine_tweaks>mods>enable_aim_assist)

      Open the "Init.lua" File in Notepad (This holds all of the "Switches" of Functions Aim Assist is active for), and it should have a line of coding that looks like this at the very Bottom... (Take Note: The Top Line is for Controllers)
      TweakDB:SetFlat("AimAssist.AimAssistCommon_Scanning.isEnabled", true)
      TweakDB:SetFlat("AimAssist.AimAssistCommon_Scanning.isEnabledForMouse", true)
      end)
      See that "true"? Make it a liar and call it "false" for your preferred Setup, then SAVE the File.
      Congrats, you just turned off Aim Assist whilst using the Scanner. 👍 Yes, you can do the same thing to other Functions...
      at your own risk.

      At this point, I highly recommend making a Shortcut to this File so that you don't have to go through your File Explorer every time you want to change any other Settings. Go nuckin' futs! Just don't blame me if something breaks, mkay? 😎🤘
    2. DanEnriq
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      very nice!
  4. Renton1337
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    2.2, works as it should 
    1. 2420932149
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      2.21 似乎不起作用
  5. Rebriflereas
    Rebriflereas
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    Still working it seems, but unlike what some people claim, for me it also works outside of combat. I'm playing stealthy right now and pistol crosshairs snap just fine. Only new issue I have is that sometimes it randomly stops working (in or out of combat) and then resumes working properly, although not sure if it helps re-installing the mod from vortex or simply restarting the game...
  6. MiguelMBass
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    no work in 2.13 ver :C
    1. BrizzlyBear47
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      Did you ever get it to work?
  7. rjt0902
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    please make a same mod for Starfield.thanks
  8. rjt0902
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    could make a same mod for Starfield?Thanks
  9. steve7611
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    is it possible to update this mod into a cyberware?...like if you install a cyberware into your hand then you will have aim assist ...that would be much immersive
  10. cucujangi
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    Working on 2.12. If does not work probably you have some conflicts between mods

    As other users said you need to be in combat for mod to work, with or without aiming
  11. barist3r
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    2.12a not work : (


    mod manager -> not cet

    directory add -> not cet


    what??
  12. voidfeather
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    some weird behaviors here and there (BD editor navigation is wonky) but confirmed working on 2.12a.
  13. ShiyerTheG0AT
    ShiyerTheG0AT
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    This is the greatest thing to ever be modded to cyberpunk!