Hello! I will be uploading Katana Tweaks Mod soon! But still deciding if I should upload it as a mod itself or upload it here and change the title of this mod.
Thank you for your work. What value do I adjust in the .Lua to tweak it further? And, does increasing or decreasing the value up or lower the stamina used?
When I played before, as long as I held the katana in my hand without pressing the block button, it would automatically block the bullet when it encountered it. It was so cool that it was fully automatic, but now it doesn't work! ! ! guys, think of a way to make automatic blocking if possible
Tried out the Tweaked version of this mod - absolute blast. Only 80-90% as busted as the infinite deflect, but both are a lot more fun than vanilla where you either run out of breath fast or have to exploit berserk resets to get infinite stam anyway.
Just wanted to say thank you for all you do for the community in sharing these mods. They are appreciated and enjoyed and as a former modder, I know it can be a lot of work.
idk why but every once in a while my melee weapons get bugged. I try to block and it just gets stuck trying to go into the blocking animation. Can't do charge attacks either. Not sure what changed, maybe a perk i grabbed? anyone else have this?
There will be an update on this soon! Once I finish putting Fx Effects new mod together and uploaded I'll be releasing a new update on this. I was able to work on my grandpa's files on this mod and got it cleaned up and will also add more tweaks for the katana.
106 comments
Just tested it on a new game and it wasn't working, I'm assuming it's because I don't have the perk yet
Is it possible to hold the katana always in hand and not put it away after some time?
StatValue = 1; StatType = 'IsBlocking'; PID = Game.GetPlayer():GetEntityID(); SS = Game.GetStatsSystem(); currValue = SS:GetStatValue(PID, StatType) print(" - Current [ "..StatType.. " ] value: "..string.format("%f", currValue)) if currValue == StatValue then print(" - "..StatType.." is already "..StatValue..", no need to edit. \n ") else statMOD = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat'](StatType, 'Additive', StatValue); SS:RemoveAllModifiers(PID, StatType, true) SS:AddSavedModifier(PID, statMOD) print(" - [ "..StatType.." ] SETTED TO : "..string.format("%f", StatValue).." \n ") end
Edit: Mantis don't have infinite deflect for me, just normal :(
HQ please respond!
Only 80-90% as busted as the infinite deflect, but both are a lot more fun than vanilla where you either run out of breath fast or have to exploit berserk resets to get infinite stam anyway.
Cheers man, your work is well appreciated.
I'm looking forward to your next update