Can't get the game to start with just this mod requirements and CyberwareEx and it's requirements so right now I can't test it, but from what I looked through no text was changed in the perks, so as soon as the requirements get updated it should work as intended
Override mode removes perk requirements, I'll make a mode to remove the mention of Ambidextrous and License to chrome. Although Override mode makes Ambidextrous basically just a requirement for Doomlauncher since besides that it only added a slot for hands. In the future I'll look into adding some bonus stats for it or just removed it from the game. In the meanwhile I'll release a Override version at some point today
It does but not in the same way, where for the base and extended addon it adds new slots but with perk requirements for each, like in the base game. Override mode removes perk requirements all together including base game ones, you use money to buy the slots instead
So for the cyberware-ex override addon i removed/changed mentions on perks that mentioned which cyberware slots they unlocked(base game ones) instead of adding missing ones like in the other versions
Hey there! Thank you for this mod! It was bothering me that the skills didn't reflect the changes made by CyberwareEx, but I have no experience in creating mods myself, which is why I just had to live with it.
But your mod solves this and I really appreciate it! Will endorse ASAP!
Could I maybe leave a request tho? I am using your variant right now, but I am actually unhappy with having so many extra slots. For myself I made a custom config that just adds an extra operation system slot on Edgerunner Perk and an extra leg slot on Licence to Chrome Lv3. Would you like to add this to your presets and make descriptions for it? Of course I understand if you don't want to have any extra work for requests. Just thought I'd ask :D
Here's my config file: module CyberwareEx.Customization import CyberwareEx.* public class UserConfig extends DefaultConfig { public static func ActivateOverclockInFocusMode() -> Bool = true
Also, do you maybe want to add the option to select true / false for alternate overclock activiation in your fomod installer? I am using it so I can only activate overclock in Scanner Mode, but your config comes with it disabled per default :3
Don't know game crashes on 2.01, downgraded to finish the mod. Should be working when everything gets updated. Will check if everything works 2.01 as soon as I can.
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edit: meant to reply to Obscene911's post below.
test it, but from what I looked through no text was changed in the perks, so as soon as the requirements get updated it should work as intended
In the future I'll look into adding some bonus stats for it or just removed it from the game. In the meanwhile I'll release a Override version at some point today
Override mode removes perk requirements all together including base game ones, you use money to buy the slots instead
So for the cyberware-ex override addon i removed/changed mentions on perks that mentioned which cyberware slots they unlocked(base game ones) instead of adding missing ones like in the other versions
Thank you for this mod! It was bothering me that the skills didn't reflect the changes made by CyberwareEx, but I have no experience in creating mods myself, which is why I just had to live with it.
But your mod solves this and I really appreciate it! Will endorse ASAP!
Could I maybe leave a request tho? I am using your variant right now, but I am actually unhappy with having so many extra slots.
For myself I made a custom config that just adds an extra operation system slot on Edgerunner Perk and an extra leg slot on Licence to Chrome Lv3.
Would you like to add this to your presets and make descriptions for it?
Of course I understand if you don't want to have any extra work for requests. Just thought I'd ask :D
Here's my config file:
module CyberwareEx.Customization
import CyberwareEx.*
public class UserConfig extends DefaultConfig {
public static func ActivateOverclockInFocusMode() -> Bool = true
public static func SlotExpansions() -> array<ExpansionArea> = [
ExpansionArea.Create(gamedataEquipmentArea.SystemReplacementCW, [
ExpansionSlot.Create(gamedataNewPerkType.Tech_Master_Perk_3, 1)
]),
ExpansionArea.Create(gamedataEquipmentArea.LegsCW, [
ExpansionSlot.Create(gamedataNewPerkType.Tech_Central_Milestone_3, 3)
])
];
}
Also, do you maybe want to add the option to select true / false for alternate overclock activiation in your fomod installer? I am using it so I can only activate overclock in Scanner Mode, but your config comes with it disabled per default :3
Appreciate it <3
Thanks a lot!