Nope, only made this for the Nazare since it's the sportbike in the game. But you can change the flat ID youself in the init. Here's the ID you'll insert/switch with the arch one just before the fullstop:
hi, sorry but i dont get it. is this correct if i want to have the nazare sounds on the standart apollo???
------------------------------------------------------------------------------------------------------------------------------- -- Do feel free to use this as you wish within personal parameters choombas! -------------------------------------------------------------------------------------------------------------------------------
PoliceBiketoArchPlayerSound = {description = "Apollo police bike sound for Arch bike"}
This sounds great, could anyone tell me how to get this to work on the Nazare Kobold? I can't find the id for it, I was able to get the sound onto the Lina Molina bike as that is very similar looking to the Kobold so I can stick with that if I must but I prefer the Kobold as I can change it's color. The kobold with this mods sound would be perfect with the Lina Molina bike a second lol. Thx
I know this may sound dumb and all, but i extracted all files to "Cyberpunk2077/bin/x64/plugins/cyber_engine_tweaks" and couldn't make the mod work, is anything else needed or is it just my inability?
I hope you have a little bit of patience left to help me out, since my combination didn't turn up in the comments.
Sadly, I have some sensory issues when it comes to sound. The original sound of the Kusanagi hurts my ears. As does the apollo police bike sound you've used here.
Do you happen to know by chance the IDs needed to change the Kusanagi to the original Arch sound? Did a little bit of try and error from what I could glance at here in the comments, but I got a silent bike.
Hey man, love the mod but I'm having trouble trying to change the sound of the Apollo (player), could you help me? This is what I've changed the code to: function PoliceBiketoArchPlayerSound:new()
registerForEvent("onInit", function() TweakDB:SetFlat("Vehicle.v_sportbike2_arch_player.player_audio_resource", [[v_mbike_brennan_cycles_apollo_sport]]) TweakDB:SetFlat("Vehicle.Vehicle.v_sportbike3_brennan_apollo_player", [[v_mbike_brennan_cycles_apollo_sport]]) TweakDB:SetFlat("v_mbike_brennan_cycles_apollo_sport.traffic_audio_resource", [[v_mbike_brennan_cycles_apollo_sport.traffic]]) end) end
Sorry my question wasn't clear enough, I was asking for the ID correspond for the Yaiba's sound. I'm planing to change the Yaiba's to the Police Bike. And the Arch's to stock Yaiba.
Took me a while to gather what you meant but here: First one changes Yaiba to the police bike, second one changes Arch to the yaiba as requested. Make sure to copy paste the DB(SQLITE3) file as is from my sound mod so it works.
Thank you for your replied. Though they didn't work. I download the wolvenkit and found the Yaiba sound: yaiba_asmx_kusanagi Replaced it in your script. All good now! Many thanks.
58 comments
Vehicle.v_sportbike3_brennan_apollo_player
Enjoy! :D
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-- Do feel free to use this as you wish within personal parameters choombas!
-------------------------------------------------------------------------------------------------------------------------------
PoliceBiketoArchPlayerSound = {description = "Apollo police bike sound for Arch bike"}
function PoliceBiketoArchPlayerSound:new()
registerForEvent("onInit", function()
TweakDB:SetFlat("Vehicle.v_sportbike3_brennan_apollo_player.player_audio_resource", [[Vehicle.v_sportbike2_arch_player]])
TweakDB:SetFlat("Vehicle.v_sportbike2_arch_player.traffic_audio_resource", [[Vehicle.v_sportbike2_arch_player.traffic]])
end)
end
return PoliceBiketoArchPlayerSound:new()
Sadly, I have some sensory issues when it comes to sound. The original sound of the Kusanagi hurts my ears. As does the apollo police bike sound you've used here.
Do you happen to know by chance the IDs needed to change the Kusanagi to the original Arch sound?
Did a little bit of try and error from what I could glance at here in the comments, but I got a silent bike.
function PoliceBiketoArchPlayerSound:new()
registerForEvent("onInit", function()
TweakDB:SetFlat("Vehicle.v_sportbike2_arch_player.player_audio_resource", [[v_mbike_brennan_cycles_apollo_sport]])
TweakDB:SetFlat("Vehicle.Vehicle.v_sportbike3_brennan_apollo_player", [[v_mbike_brennan_cycles_apollo_sport]])
TweakDB:SetFlat("v_mbike_brennan_cycles_apollo_sport.traffic_audio_resource", [[v_mbike_brennan_cycles_apollo_sport.traffic]])
end)
end
What's the ID for theYaiba?
TweakDB:SetFlat("Vehicle.v_sportbike1_yaiba_kusanagi_player.traffic_audio_resource", [[Vehicle.v_sportbike1_yaiba_kusanagi_player.traffic]])
I replaced it as per your instruction. Doesnt seem to work. Bike makes no sound at all.
First one changes Yaiba to the police bike, second one changes Arch to the yaiba as requested. Make sure to copy paste the DB(SQLITE3) file as is from my sound mod so it works.
TweakDB:SetFlat("Vehicle.v_sportbike1_yaiba_kusanagi_player.player_audio_resource", [[v_mbike_brennan_cycles_apollo_sport]])
TweakDB:SetFlat("v_mbike_brennan_cycles_apollo_sport.traffic_audio_resource", [[v_mbike_brennan_cycles_apollo_sport.traffic]])
TweakDB:SetFlat("Vehicle.v_sportbike2_arch_player.player_audio_resource", [[Vehicle.v_sportbike1_yaiba_kusanagi]])
TweakDB:SetFlat("Vehicle.v_sportbike1_yaiba_kusanagi.traffic_audio_resource", [[Vehicle.v_sportbike1_yaiba_kusanagi.traffic]])
yaiba_asmx_kusanagi
Replaced it in your script. All good now! Many thanks.