Checked out your YT, some bangers for sure. A combat music conversion would be sick, I don't use the in-game radio that much but these tracks would be a fresh replacement for some of the more frequent/annoying songs in the game.
That is planned. I need to better understand how the game handles different cycles of combat music. Nowadays, you make different versions of the "theme" for combat encounters, based on whats going on in game so it basically 'scores' the encounter. Making quieter parts, builds, etc, that's easy because I have all the project files for these tracks still, but I'm not sure where the system in-game or in Wolvenkit is located to implement this is...yet.
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