Cyberpunk 2077
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Kvalyr

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Kvalyr

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52 comments

  1. Kvalyr
    Kvalyr
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    Version Compatibility:

    2.11: Works - Update CET/RED4Ext if you're having issues
    2.1 : Works
    2.02: Works
    2.01: Works
    2.00: Works
    1.6x: Untested


    In all cases, using the correct version of CET/REDscript/RED4ext for your version of CP2077 should make the mod work.

    If this mod isn't working for you, it's more than likely your REDscript/RED4ext setup and not the mod.
    The mod itself is simple and just works™.

    If you're having general redscript/red4ext issues (and if this mod isn't working for you, you probably are):
    I'd recommend joining the [CP2077 Modding Discord] and asking for help in the appropriate channels there.

    This mod's comments aren't the appropriate place for troubleshooting of general redscript/red4ext issues, and you're more likely to get the help you need in the discord [-support] channels.
  2. Obscene911
    Obscene911
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    Anyone know what causes dismemberment blood to be white? And it's not synth blood. The entire gore and bones and guts and everything are all white, as if they're missing textures. 
    1. Kvalyr
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      That has nothing to do with this mod.
    2. Jmolinares03
      Jmolinares03
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      This happens because that part of the body is more synthetic than human, I have dismembered npcs that have synthetic parts and human parts and some of the parts leak white blood and others red, it is also reflected in the viceras, brain, etc.
  3. CorralMan
    CorralMan
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    Great mod but unfortunately it cause CTD when I do katana finisher on 2.11.
    1. Kvalyr
      Kvalyr
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      Whatever your issue is, I doubt it's being caused by this mod. Katana finishers are working fine for me with it in 2.11.
    2. deunan2277
      deunan2277
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      Using the melee mod Airstrike causes CTD, this is a repeatable and known glitch.
  4. g0ofyy
    g0ofyy
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    Thank you so much for this mod!  Absolutely essential.
    Works perfect with 2.11
    1. Kvalyr
      Kvalyr
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      Thanks for confirming that it works with 2.11 :) I haven't had a chance to test it yet myself.
  5. FuzzMD
    FuzzMD
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    This disables dismemberment. Gross!
    1. MotenaiRonin
      MotenaiRonin
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      How though? More extensive testing would have to be done, saw another comment that said the stiffness is so the body stays rigid while the slower animation does a Mortal Kombat style kill, for collisions to line up, sounds credible but how true is it.
    2. Maracko
      Maracko
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      Not for me using mantis blades, heads do be flying off
    3. Kvalyr
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      No clue what OP is on about, here. This mod doesn't disable dismemberment.
  6. PurposeLess81
    PurposeLess81
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    I don't know if this mod already does that but it'd be really cool if you could make a mod that turns off death animations altogether. Like, enemies shouldn't just become a ragdoll instantly of course, but the animation shouldn't stick around after they fall to the ground, especially with the non-lethal stealth takedowns. It's really fucking annoying.
    1. CossacksVodkaEnjoyer
      CossacksVodkaEnjoyer
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      +1
    2. Vinccino
      Vinccino
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       Ragdoll Physics Overhaul may be of interest.
    3. MotenaiRonin
      MotenaiRonin
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      Looks like your mod will pair together nicely with Ragdoll Physics Overhaul, and for the rube goldbergian types who want to set up elaborate death scenarios that's the mod for them. It's on its way to getting a 2.0 version releasing soon with even better tuned death collisions.
  7. spartasmaximus
    spartasmaximus
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    Thank you for the mod.
    And what made me want to actually type it is a quick short list of the version compatibility. Most mods never do that. Again thank you.
  8. Works on the 2.1 update
  9. Professorx921
    Professorx921
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    Does this work with 2.02?
  10. qartaz
    qartaz
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    works pretty good, thanks!
  11. boxman101
    boxman101
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    thanks for mod