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Changelogs
Version 1.1.2
I broke the auto refill in the last update... but fixed now. Should be the last update for sometime. I hope.
Version 1.1.1
Fixed bugs that would make it a worthless mod.... Should be working now.
Version 1.1.0
Added Auto Refill at % can be toggled
changed text Heavy to Rifle/Heavy
changed it so console out put to be a debug toggle under the reset tab
Version 1.0.9
Fix module not loading after reloading mods
Version 1.0.8
Overhauled the Code
Added Tabs to make it cleaner
Added Toggle for + and - in Crafting Increments
Added A reset button
Can now resize the window to the size you want
Version 1.0.7
Fix config file not being made on first install.
Version 1.0.6
Fix Overlapping input boxes (Sorry my bad)
Version 1.0.5
Fix new settings not showing up. Will lose settings.
Version 1.0.4
Fixed + and -
Added so you can make it cost to fill up on ammo
Version 1.0.3
Changed it so it will auto round down to the nearest crafting set of ammo so Handgun by 24s, Heavy by 48s, Shotgun by 12s and Sniper by 8s.
Also found the offset for the Max ammo count so I believe I fix the over crafting on ammo.
Version 1.0.2
Fix install location
Version 1.0.1
Added a button to fill up ammo if you want.
Version 1.0.0
Release
A Cyber Engine Tweaks mod that lets you tweak the max ammo count in-game. This does NOT change the current ammo amount you have currently have, unless you hit the Fill Ammo button after you save and reload.
All you need to do is open the Cyber Engine Tweaks Overlay and you see the a new window Max Ammo Count.
Change the ammo numbers to what you want.
Save game and reload too apply.
The Fill Ammo button you don't need to save and reload, You can just hit it and keep playing, but you use it you will need to have reloaded a save to apply the Max Ammo Count change.