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Avalonica

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109 comments

  1. Am4ryllis
    Am4ryllis
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    THIS MOD IS WORKING!!! So, like what some folks here experienced, I also couldn't get this mod to work at first. I was adamant because some of my mods that relies on redscript were also not working properly. Turns out redscript was really the culprit all along. Check your redscript log (Cyberpunk 2077\r6\logs), and if it's not up-to-date with your game time then it's not working properly, it's not compiling the mods. I tried one of the suggestions here to just remove the "modded" folder in the cache, but my game would crash even if I repair the game after. Anyway, here's what I did:

    1. I deleted the bin, engine, r6 and red4ext. I also removed ALL my mods. Basically cleaned everything.
    2. Verify/Repair the game.
    3. One by one installed Cybercmd, CET, Red4ext & redscript. OPEN your game after installing them if it's ok then proceed to install ArchiveXL, TweakXL, Virtual Atelier. Open your game again, reason is sometimes the game won't load the scripts, and it will cause an error if you install things in the wrong order/you forgot a dependency. So just double check things!
    4. I started to install all my mods again and would check the game every 5 mods I install. It was smooth sailing from here.
    5. I installed this mod last, booted up the game, and bam! No more enemies locating my position! I also checked the redscript log, and it's working now.
  2. Am4ryllis
    Am4ryllis
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    I can't edit my 1st post, but anyway, just an update. Tested and working on v2.01 with Phantom Liberty.

    After updating Cyberpunk to v2.01. I deleted the "modded" folder in cache, removed all core mods (redscript, red4ext, cet, etc.), In r6 folder I moved "scripts" and "tweaks" to a different folder then did the same for my mods inside archive (Note that I manually handle all my mods so if you're using Vortex I have no advice). I repaired the game, Installed updated core mods, and tested the game. Before you move your mods back, make sure all of them are updated/compatible to the latest version.

    Also, I noticed that redscript would stop working for me whenever I would install a new mod that needs it, so I need to clean and delete things.
    1. Avalonica
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      Your first post was so important that it had to be made into a locked sticky, and this one too :)
  3. BigJamaal
    BigJamaal
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    I wish this allowed netrunners to trace, the other mods appear to be out of date.
  4. Terantatek
    Terantatek
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    Does this mod work with the 2.2 update of cyberpunk?
    1. iXayuh
      iXayuh
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      No
    2. troblemz
      troblemz
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      I'm going to try "Trace Position Overhaul" mod instead. It has a more recent update.
  5. MegaAlik
    MegaAlik
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    Great mod 😎👍🏽
    1. Terantatek
      Terantatek
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      [Deleted]
  6. ReveredDead
    ReveredDead
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    Easily best mod out of all combat mods. The tracing s#*! was annoying as hell till this mod was made. 
  7. WolvesHero
    WolvesHero
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    Thank you,  all enemies mobs stopped hacked me because Synapse burnout & System collapse are most annoyed & always killed me
  8. makarej
    makarej
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    ...............
  9. daftshadow
    daftshadow
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    This mod needs an update.
    1. KesslerKush
      KesslerKush
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      Bump
    2. Avalonica
      Avalonica
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      So sorry, I just got a message about issues with the mod. I don't have the game installed but instructions was posted on needed edits so hopefully everything works as intended now.

      Big thanks go to dokoboe for instructions and the message.
  10. TailsCrafted
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    Is the info in the stickies still accurate? I'm trying to use this mod and even when I follow everyone's directions to the tee, I still get an error with the mod code itself, as follows:

    [INFO - Wed, 6 Dec 2023 02:57:05 -0500] Using defaults for the script manifest (manifest not present)
    [INFO - Wed, 6 Dec 2023 02:57:05 -0500] Bundle path provided: Y:\SteamLibrary\steamapps\common\Cyberpunk 2077\r6\cache\modded\final.redscripts
    [INFO - Wed, 6 Dec 2023 02:57:05 -0500] Compiling files in Y:\SteamLibrary\steamapps\common\Cyberpunk 2077\r6\scripts:
    DisablePositionReveal\DisablePositionReveal.reds
    [ERROR - Wed, 6 Dec 2023 02:57:05 -0500] [UNRESOLVED_TYPE] At Y:\SteamLibrary\steamapps\common\Cyberpunk 2077\r6\scripts\DisablePositionReveal\DisablePositionReveal.reds:3:3:
      let evt: ref<HackPlayerEvent>;
      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    unresolved type HackPlayerEvent
    [ERROR - Wed, 6 Dec 2023 02:57:08 -0500] Compilation error: REDScript compilation failed. The game will start, but none of the scripts will take effect. This is caused by errors in:
    - DisablePositionReveal
    You can try updating or removing these scripts to resolve the issue. If you need more information, consult the logs.

    any suggestions?
    1. Pegasix
      Pegasix
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      Getting the same issue, 90% sure the mod needs to be updated.
    2. TheAlmightyOS
      TheAlmightyOS
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      Yep. Pretty sure an update is in order. I put in a bug report in hopes that the comment section doesn't get overrun with 'why not work' while the mod author does their thing.

      Love the mod so much I am gonna take a break from CP2077 for a little bit till it gets updated. It's that essential.

      PS: If the mod author had a 'buy me a coffee/energy drink' button, now would be the time to smash it. Lot's of work goes into keeping these mods updated and that deserves some compensation.
    3. helly111
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      Open the script with a text editor and delete the 2 following lines:

        let evt: ref<HackPlayerEvent>;
        let hackingMinigameBB: ref<IBlackboard>;

      Save the file and launch the game.
    4. Bedlum2161
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      It seems to be working now. Thank you very much.
    5. FarlionLunkwitz
      FarlionLunkwitz
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      Open the script with a text editor and delete the 2 following lines:

        let evt: ref<HackPlayerEvent>;
        let hackingMinigameBB: ref<IBlackboard>;

      Save the file and launch the game.
      Tried it, but the error remains. Maybe an update is necessary after all.
    6. goostoost
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      hey, followed your advice exactly and it worked, even works for the non all enemies version except for that version, there will be an error message compilation whatchumacallit but nonetheless, removing those two lines still worked for it

      to anyone reading this, due to me being overly cautious what i did was only highlight one line at a time and even used delete instead of backspace, not so sure if that helped or whatnot but if it worked for me im not changing anything that i did
    7. helly111
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      @FarlionLunkwitz:

      You need to look into the log file in "...\r6\logs" and check what the problem is.
      If it's the "let evt: ref<HackPlayerEvent>" error, you can apply the changes I posted before, works perfectly fine for me in the latest game version.
      (Double check the content of the file, maybe the changes weren't saved or something)
      If it's another error, you have to deal with that differently.
    8. DBScarf
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      it works!!! thank you!!!!!
    9. ajacksonian
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      That's the ticket!  Thank you for the advice!
    10. wolflone249
      wolflone249
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      Thanks a lot! 
      Was planning on a stealth netrunner build for my second playthrough and read about Sonic Shock being bugged. 

      Got the same issue, that the mod couldn't load. Removing that one line fixed it 
    11. EpiceneBlue
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      NVM
  11. Dizzycali
    Dizzycali
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    Getting a redscript error when trying to use this so it's not working with 2.1.
    1. EpiceneBlue
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      Same. And I am on a fresh, clean install with all updated core mods.
  12. PAC4EX
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    Work with 2.1?