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yakuzadeso

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yakuzadeso

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246 comments

  1. yakuzadeso
    yakuzadeso
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    Locked
    Sticky
    If you need help don't hesitate to ask in the official discord server: Invite for Cyberpunk Modding discord server

    Common troubleshooting

    Read the description and pinned comments of the dependencies.
    Uninstall and reinstall dependencies.
    Reinstall the mod.
    Delete the files inside Cyberpunk 2077\r6\cache\modded. They will be re-generated on next launch.
    Verify game integrity.
    ________________________________________________________________________________________________________________________________________________

    Log files
    RedPrelauncher should prompt you to open its log file if there are any issues.
    \Cyberpunk 2077\r6\logs\redscript_rCURRENT.log
    \Cyberpunk 2077\r6\logs\cybercmd_rCURRENT.log

    If you have any issues related to the mod you can share the contents of your log files in your comment/bug report. You can even upload them to Pastebin.com and share the link instead.
  2. morty2009
    morty2009
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    is there a problem on my end or after the small 1.1mb update from today this mod does not work anymore?
    if so can you please fix this because it is driving me crazy :D

    logs are are showing no problem (tried to reinstall redscript and the mod - with deleting the cache - r6\cache\modded) - but it is not working 

    [INFO - Mon, 10 Feb 2025 21:40:21 +0200] Compiling files in E:\SteamLibrary\steamapps\common\Cyberpunk 2077\r6\scripts:
    ResetAttributesAlwaysAvailable.reds
    uninstallMods.reds
    [INFO - Mon, 10 Feb 2025 21:40:21 +0200] Compilation complete
    [INFO - Mon, 10 Feb 2025 21:40:21 +0200] Output successfully saved to E:\SteamLibrary\steamapps\common\Cyberpunk 2077\r6\cache\final.redscripts
  3. allahakba
    allahakba
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    Didn`t know i actually need the REDmod for able "mods", fckn corps
    1. Stormie
      Stormie
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      Except you only need that if you're actually using REDmods. Most mods are not...
  4. Xaliber13
    Xaliber13
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    Hi yakuzadeso, thanks for the great mod.

    I'm reporting a soft incompatibility with Stealthrunner.

    When attributes are reset, the Stealthrunner perks are not reset, and the perk points are not refunded. Not sure if this should go on your or rmk1234's end. But rmk didn't respond when I reported this.
    1. yakuzadeso
      yakuzadeso
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      Most probably that mod uses a different system or the vanilla system doesn't apply to it since it is a whole new tree.
    2. Xaliber13
      Xaliber13
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      Without your mod (attributes can only be reset once), it refunds the Stealthrunner perks. But with your mod, the perk points used for Stealthrunner perks are not refunded.
  5. game0815
    game0815
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    Is it not possible to uninstall this mod? I deleted the archive file but still can use it like usually.. 
    1. yakuzadeso
      yakuzadeso
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      You have to delete its script files or its folder.
    2. game0815
      game0815
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      I did bro. All i had was the downloaded file "ResetAttributesAlwaysAvailable.reds" inside the script folder. The mod worked well btw! I removed it and checked its gone. Also used the search bar to check if theres a different file with that name in a different folder of the game but it wasnt. Maybe only gets removed when i start a new save? 
    3. yakuzadeso
      yakuzadeso
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      Nope, nothing is persistent. 
  6. Kadeirante
    Kadeirante
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    Suggestion: Add an opcional file where resetting your build costs an X amount of eddies.
  7. onehawkn75
    onehawkn75
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    getting a problem where when i try to reset the attributes again it says renaissance punk not available cause i dont have enough cyberware. any ideas how to fix?
    1. onehawkn75
      onehawkn75
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      nvm im dumb
  8. ThinkJames007
    ThinkJames007
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    Thanks for this excellent mod
    Recommend for quality of life in game. 

    Other recs include: 
    Auto Unequip Weapon Mods (When dismantling only) https://www.nexusmods.com/cyberpunk2077/mods/9604?tab=files&file_id=51146&nmm=1
    Unequip Mods (Keep and remove then add what you want) https://www.nexusmods.com/cyberpunk2077/mods/2358?tab=posts
    Smarter Scrapper (Customize auto dismantling weapons, junk, mods, quickhacks) https://www.nexusmods.com/cyberpunk2077/mods/2687
  9. MattSculfor
    MattSculfor
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    What flag or fact does this mod modify and where in the save data is it?

    I'm interested in resetting my ability to re-spec using a save editor. I saw someone else on this thread reference a flag like 'ResetAttributeDisabled = 1' (to then change to 0) but I can't find it while trying to edit my save.
    1. ThinkJames007
      ThinkJames007
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      Disable this mod if you're worried about the conflict. 
      Then Save edit. 
      Launch game. 
      Save. 
      Then Enable: Reset Attributes always available
      Play the game no problem. Worked for me.
  10. voiiixiii
    voiiixiii
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    Thank you
  11. 7Vice
    7Vice
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    Works 2.2 for me also. Great mod, thank you.