Read the description and pinned comments of the dependencies. Uninstall and reinstall dependencies. Reinstall the mod. Delete the files inside Cyberpunk 2077\r6\cache\modded. They will be re-generated on next launch. Verify game integrity. ________________________________________________________________________________________________________________________________________________
Log files RedPrelauncher should prompt you to open its log file if there are any issues. \Cyberpunk 2077\r6\logs\redscript_rCURRENT.log \Cyberpunk 2077\r6\logs\cybercmd_rCURRENT.log
If you have any issues related to the mod you can share the contents of your log files in your comment/bug report. You can even upload them to Pastebin.com and share the link instead.
the thing is when I try to fast travel in a station by holding down (A) on my controller, it marks that travel station as my point of interest. which is kind of annoying. If other people arent experiencing this, can I please know what code you implemented to avoid this from happening, so I can implement it in my red script overwrite code?
Here is a custom INPUT LOADER script for loading this mod. It helps create better compatibility between other mods that edit this same "inputUserMappings.xml" file that this mod edits. Of course you will need to have the Input Loader mod installed for this to work.
Yes, with this mod i also can't use new radioport - it looks like keybind is removed although it's binded in game settings. Removing this mod fixed my issue.
Maybe they've updated the inputUserMappings.xml file. You can delete it and verify your game to restore it, maybe it's regenerated on launch as well. Don't think the redscript file should break the radio like that.
Edit:
Uploaded vanilla inputUserMappings.xml under optional files for anyone having issues with radio/messages keybinds.
Uploaded an update that uses Input Loader to disable back with right click.
It would be awesome if someone added a waypoint for Clouds. It's a pain in the butt to get there otherwise. As far as I know, no one has done this yet. I've already completed all of the Clouds quests so I'd just like a way of getting there without having to remember the route.
Move the Tweakdb_ep1.bin file in to the sub folder named "Modded" so that its with the other files in the modded folder Eg. Tweakdb.bin and launched the game - no issue since. great update and info.....Bravo!
31 comments
Common troubleshooting
Read the description and pinned comments of the dependencies.
Uninstall and reinstall dependencies.
Reinstall the mod.
Delete the files inside Cyberpunk 2077\r6\cache\modded. They will be re-generated on next launch.
Verify game integrity.
________________________________________________________________________________________________________________________________________________
Log files
RedPrelauncher should prompt you to open its log file if there are any issues.
\Cyberpunk 2077\r6\logs\redscript_rCURRENT.log
\Cyberpunk 2077\r6\logs\cybercmd_rCURRENT.log
If you have any issues related to the mod you can share the contents of your log files in your comment/bug report. You can even upload them to Pastebin.com and share the link instead.
Uploaded an update that uses Input Loader to disable back with right click.
It helps create better compatibility between other mods that edit this same "inputUserMappings.xml" file that this mod edits.
Of course you will need to have the Input Loader mod installed for this to work.
better fast travel map-9214-(Input Loader addon script).7z
It would be good if this Input Loader script could be uploaded to this mod as an Optional File.
Uploaded an update that uses Input Loader to disable back with right click.
Edit:
Uploaded vanilla inputUserMappings.xml under optional files for anyone having issues with radio/messages keybinds.
Uploaded an update that uses Input Loader to disable back with right click.
Edit: Never mind, I figured it out. That function is incompatible with any other mod that affects tracking through redscript.
Did exactly what the pinned comment says.
Move the Tweakdb_ep1.bin file in to the sub folder named "Modded" so that its with the other files in the modded folder Eg. Tweakdb.bin and launched the game - no issue since. great update and info.....Bravo!
Fast Travel from anywhere to everywhere - Update 2.0 - Redmod version