Don't know how. I don't even know what a LUT is if I'm being honest. I learned how to mod textures for Souls games and make ReShade presets just because I needed a new hobby after Covid took my job last year.
There's a lot of content out there explaining LUTs I'm sure, but if you have any specific links worth checking out then I'd send'em on over, my dude.
i have made a lut, its really easy. need a shader called lightroom.fx keep it top of list. it can display lut over screen, set it to 32x32.
Then make the same effect you did. take a screen shot. then crop the lut color bars out of the main screen shot. put the lut in texture folder. and just get LUT.fx to display it in game. I have a few luts up i made. if you need help i can show you how to make it in discord.
Lately I've been trying to learn more about LUTs so thank you for the steps! I've actually learned a lot in the year since I released this and lately I've really been wanting to update my presets with LUTs so as to reduce the chance of messing up a particular shader's config. Also, if I'm being honest, my released presets are really in need of some polish. I liked the way they looked at the time but they don't look near as good today as I originally thought they did.
Followed all the instructions and Reshade works fine. Doesnt display praxis.ini in the dropdown menu even though I extracted the downloaded file from the nexus directly into the x64 file, and set up a desktop shortcut that loads from the Cyberpunk.exe in that same folder. Can you tell me what I'm missing?
If it isn't showing the file in the ReShade dropdown, you may need to locate it manually. In the dropdown, you should see two dots.
Double click on these two dots it will move your view up a folder. You can keep clicking on the two dots to bring you all the way to the main drive.
This will give you an idea of where you are and then you can click on folder names and navigate to the "Cyberpunk 2077\bin\x64" folder manually. Keep in mind that the preset ini file will need to be in the same folder that the installation files (reshade-shaders folder as well as the dxgi.dll and dxgi.log files) are as well as the game exe. Cyberpunk is kind of goofy in its ReShade install because it isn't in the game's root directory which is the case with most games. If nothing else, you can uninstall ReShade by running the reshade setup program again, navigating to the game's exe and hitting uninstall (which takes like a millisecond to complete) and then just reinstalling it.
I was going to get it but decided not to. it's too intense, it washes out many colors to read the UI and map. needs to brighten up some and ease back on other post effects or something
Neat! I wonder if it's possible to tweak the lookup table so it doesn't filter bluish-greenish lights quite so much? Deus Ex: HR had these aqua/turqouise highlights that contrasted with the overall golden glow: https://www.kotomi.de/wp-content/uploads/2012/03/Deus-Ex-Human-Revolution.jpg
not working on steam. Installed everything, overlay shows ingame, but your ini file, once selected, changes nothing. from the checkboxes within the overlay ingame, nothing is selected after selecting the ini.
When you install reshade for Cyberpunk, there are two different exe files you can install it on. The one in the base game directory (Steam\steamapps\common\Cyberpunk 2077), or the one in the x64 directory (Steam\steamapps\common\Cyberpunk 2077\bin\x64). I could not get reshade to run if I installed it in the base directory, so I installed it in the x64 folder instead. Note that if you install it there, you need to run cyberpunk2077.exe from that folder to see reshade. Running the game straight from Steam, to my knowledge, wont run it from the x64 folder.
34 comments
"I never asked for this" is a quote from Deus Ex, numbnuts
"I never asked for this. They saved me, but I'm not sure saved is the right word."
There's a lot of content out there explaining LUTs I'm sure, but if you have any specific links worth checking out then I'd send'em on over, my dude.
it can display lut over screen, set it to 32x32.
Then make the same effect you did. take a screen shot. then crop the lut color bars out of the main screen shot. put the lut in texture folder. and just get LUT.fx to display it in game. I have a few luts up i made. if you need help i can show you how to make it in discord.
Double click on these two dots it will move your view up a folder. You can keep clicking on the two dots to bring you all the way to the main drive.
This will give you an idea of where you are and then you can click on folder names and navigate to the "Cyberpunk 2077\bin\x64" folder manually. Keep in mind that the preset ini file will need to be in the same folder that the installation files (reshade-shaders folder as well as the dxgi.dll and dxgi.log files) are as well as the game exe. Cyberpunk is kind of goofy in its ReShade install because it isn't in the game's root directory which is the case with most games. If nothing else, you can uninstall ReShade by running the reshade setup program again, navigating to the game's exe and hitting uninstall (which takes like a millisecond to complete) and then just reinstalling it.
Let me know how it goes.
I wonder if it's possible to tweak the lookup table so it doesn't filter bluish-greenish lights quite so much?
Deus Ex: HR had these aqua/turqouise highlights that contrasted with the overall golden glow: https://www.kotomi.de/wp-content/uploads/2012/03/Deus-Ex-Human-Revolution.jpg
from the checkboxes within the overlay ingame, nothing is selected after selecting the ini.
any troubleshooting?
The good old piss yellow filter...
(but seriously, nice job, I was wondering when somebody would make Deus Ex related mods)