Cyberpunk 2077
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rfuzzo

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rfuzzo

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  1. rfuzzo
    rfuzzo
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    MY PROGRAM JUST CLOSES AFTER A SECOND AND NOTHING HAPPENS HELP!!!!!!!!

    This is a commandline tool, you need to run it from the windows command line.

    SEE THE DESCRIPTION!
  2. anygoodname
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    I created a little wrapper script adding the user input to v1.3+ for those missing this feature or not familiar with cmd cli.
    Now you can doubleclick it and use it as in the old days :)
    https://www.nexusmods.com/cyberpunk2077/mods/2771?tab=files
  3. rfuzzo
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    v1.6.4

    - support for patch 1.5
    - bugfixes
  4. Lif3mau5
    Lif3mau5
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    How can I extract PS4 specific archive files? I get some error reports ...
    1. rfuzzo
      rfuzzo
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      only windows is supported
    2. Lif3mau5
      Lif3mau5
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      Many files can be extracted, some are missing. It would be nice if the team improve this support so that we could at least unpack textures, that's all we need. Thank you!
  5. qpoljanan
    qpoljanan
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    Hello, I unpacked the voice files and it gives me .bin files.
    How do I convert these into audio files so I can find what I'm looking for? (just looking to replace V's voice).
  6. VFA
    VFA
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    Do you know how to convert the .ogg format to .wem?
    Do you know how to convert the .ogg format to .wem?
  7. dvdaed
    dvdaed
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    Whenever I try to uncook a game archive, I get waterfalls of red text, and the final folders are missing many files.  I am trying to pull the ads out of the adverts folder in basegame_3_nightcity, but after uncooking, I only have 2 textures in the adverts folder.  I have tried the nightly version and the latest stable one.  I saw a youtube tutorial that instructed me to move "oo2ext_7_win64.dll" to the CLI folder, so I did that.  I have had no issues uncooking user-created .archives, just the vanilla game ones. 

    Is this normal?

    ? 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\weapons\firearms\special\kangtao_dian\entities\meshes\textures\ml_w_special__kangtao_dian__mag_std_01_maskssettpp.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - ========================
    System.NullReferenceException: Object reference not set to an instance of an object.
       at WolvenKit.RED4.Types.RedBaseClass.<>c__DisplayClass11_0.<<GetEnumerator>g__InternalFindType|0>d.MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 279
       at WolvenKit.RED4.Types.RedBaseClass.GetEnumerator(String rootName)+MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 267
       at WolvenKit.RED4.Types.RedBaseClass.FindType(Type targetType, String rootName) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 334
       at WolvenKit.RED4.Archive.CR2W.CR2WFile.FindType(Type targetTypes) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\CR2W\CR2WFile.cs:line 103
       at WolvenKit.RED4.Archive.CR2W.CR2WFile.GetBuffers() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\CR2W\CR2WFile.cs:line 66
       at WolvenKit.Modkit.RED4.ModTools.GenerateBuffers(Stream cr2wStream)+MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 576
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 232
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\fx\environment\destructibles\misc\dest_crane_sculpture_b_small.particle And unexpected error occured while uncooking: Object reference not set to an instance of an object.
    70%[ 0: Error       ] - ========================
    System.NullReferenceException: Object reference not set to an instance of an object.
       at WolvenKit.RED4.Types.RedBaseClass.<>c__DisplayClass11_0.<<GetEnumerator>g__InternalFindType|0>d.MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 279
       at WolvenKit.RED4.Types.RedBaseClass.GetEnumerator(String rootName)+MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 267
       at WolvenKit.RED4.Types.RedBaseClass.FindType(Type targetType, String rootName) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 334
       at WolvenKit.RED4.Archive.CR2W.CR2WFile.FindType(Type targetTypes) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\CR2W\CR2WFile.cs:line 97
       at WolvenKit.RED4.Archive.CR2W.CR2WFile.GetBuffers() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\CR2W\CR2WFile.cs:line 66
       at WolvenKit.Modkit.RED4.ModTools.GenerateBuffers(Stream cr2wStream)+MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 576
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 232
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\advertising\ground\ad_digital_stand_frame\textures\ml_ad_digital_stand_frame_c_masksset.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\environment\decoration\industrial\trolley\pallet_truck\textures\ml_pallet_truck_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\industrial\trolley\pallet_truck\textures\ml_pallet_truck_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - base\fx\weapons\firearms\shotguns\budget_carnage\w_shotgun_carnage_muzzle.particle And unexpected error occured while uncooking: Object reference not set to an instance of an object.
    70%[ 0: Error       ] - base\environment\decoration\advertising\signage\locations_signages\textures\ml_signage_joes_diner_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\advertising\signage\locations_signages\textures\ml_signage_joes_diner_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\advertising\signage\locations_signages\textures\ml_signage_joes_diner_masksset.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\environment\decoration\furniture\living_room\rich_asian_sofa\textures\ml_rich_asian_sofa_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\furniture\living_room\rich_asian_sofa\textures\ml_rich_asian_sofa_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\furniture\living_room\rich_asian_sofa\textures\ml_rich_asian_sofa_masksset.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\industrial\trolley\pallet_truck\textures\ml_pallet_truck_masksset.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\environment\decoration\small_shops\stands\market_stand_02\textures\ml_market_stand_02_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\small_shops\stands\market_stand_02\textures\ml_market_stand_02_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - base\environment\decoration\doors\unique\space_shuttle_single_sliding_door\textures\ml_space_shuttle_single_sliding_door_b.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\doors\unique\space_shuttle_single_sliding_door\textures\ml_space_shuttle_single_sliding_door_b.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\doors\unique\space_shuttle_single_sliding_door\textures\ml_space_shuttle_single_sliding_door_b.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\environment\architecture\megabuilding\megabuilding_interior\apartments\vs_apartment\textures\ml_concrete_bedroom_wall.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\architecture\megabuilding\megabuilding_interior\apartments\vs_apartment\textures\ml_concrete_bedroom_wall.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\small_shops\stands\market_stand_02\textures\ml_market_stand_02_masksset.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - ========================
    System.NullReferenceException: Object reference not set to an instance of an object.
       at WolvenKit.RED4.Types.RedBaseClass.<>c__DisplayClass11_0.<<GetEnumerator>g__InternalFindType|0>d.MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 279
       at WolvenKit.RED4.Types.RedBaseClass.GetEnumerator(String rootName)+MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 267
       at WolvenKit.RED4.Types.RedBaseClass.FindType(Type targetType, String rootName) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 334
       at WolvenKit.RED4.Archive.CR2W.CR2WFile.FindType(Type targetTypes) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\CR2W\CR2WFile.cs:line 97
       at WolvenKit.RED4.Archive.CR2W.CR2WFile.GetBuffers() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\CR2W\CR2WFile.cs:line 66
       at WolvenKit.Modkit.RED4.ModTools.GenerateBuffers(Stream cr2wStream)+MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 576
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 232
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\weapons\firearms\rifle_assault\nokota_copperhead\entities\meshes\textures\ml_w_rifle_assault__nokota_copperhead__base1_01_default_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\weapons\firearms\rifle_assault\nokota_copperhead\entities\meshes\textures\ml_w_rifle_assault__nokota_copperhead__base1_01_default_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\architecture\megabuilding\megabuilding_interior\apartments\vs_apartment\textures\ml_concrete_bedroom_wall.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\environment\decoration\unique\quest\q000\q000_lifepath_items\textures\ml_alarm_clock_neomilitary_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\unique\quest\q000\q000_lifepath_items\textures\ml_alarm_clock_neomilitary_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - base\gameplay\devices\street_signs\lcd_screens\appearences\lcd_screens.app And unexpected error occured while uncooking: Object reference not set to an instance of an object.
    70%[ 0: Error       ] - base\weapons\firearms\handgun\militech_lexington\entities\meshes\textures\ml_w_handgun__militech_lexington__base1_01_wilson_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\weapons\firearms\handgun\militech_lexington\entities\meshes\textures\ml_w_handgun__militech_lexington__base1_01_wilson_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\weapons\firearms\handgun\militech_lexington\entities\meshes\textures\ml_w_handgun__militech_lexington__base1_01_wilson_masksset.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\environment\architecture\watson\north_harbor\textures\ml_wat_nhr_warehouse_b_windows.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\architecture\watson\north_harbor\textures\ml_wat_nhr_warehouse_b_windows.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\architecture\watson\north_harbor\textures\ml_wat_nhr_warehouse_b_windows.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\weapons\firearms\rifle_assault\nokota_copperhead\entities\meshes\textures\ml_w_rifle_assault__nokota_copperhead__base1_01_default_masksset.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - ========================
    System.NullReferenceException: Object reference not set to an instance of an object.
       at WolvenKit.RED4.Archive.IO.PackageReader.ReadImport(Package04ImportHeader r, Boolean readAsHash) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\IO\PackageReader.File.cs:line 169
       at WolvenKit.RED4.Archive.IO.PackageReader.ReadBuffer(RedBuffer buffer, Type fileRootType) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\IO\PackageReader.File.cs:line 98
       at WolvenKit.RED4.Archive.IO.CR2WReader.ParseBuffer(RedBuffer buffer) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\IO\CR2WReader.File.cs:line 255
       at WolvenKit.RED4.Archive.IO.CR2WReader.ReadFile(CR2WFile& file, Boolean parseBuffer) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\IO\CR2WReader.File.cs:line 169
       at WolvenKit.RED4.CR2W.Red4ParserService.TryReadRed4File(Stream stream, CR2WFile& redFile) in D:\a\WolvenKit\WolvenKit\WolvenKit.Common\RED4\Red4ParserService.cs:line 36
       at WolvenKit.Modkit.RED4.ModTools.GenerateBuffers(Stream cr2wStream)+MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 571
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 232
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\environment\decoration\electronics\appliances\coffee_machine\textures\ml_coffee_machine_d_neokitsch_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\electronics\appliances\coffee_machine\textures\ml_coffee_machine_d_neokitsch_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - base\environment\architecture\westbrook\charter_hill\textures\ml_wbr_cha_building_b_masksset_oriel_and_gf.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\architecture\westbrook\charter_hill\textures\ml_wbr_cha_building_b_masksset_oriel_and_gf.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\architecture\westbrook\charter_hill\textures\ml_wbr_cha_building_b_masksset_oriel_and_gf.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ==============
  8. Timjobs98
    Timjobs98
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    on running wolvenkit.cli.exe via cmd, it gives the error "Failed to load any oodle libraries. Aborting", any fix?
    1. Grobut
      Grobut
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      Same thing here.
    2. Absovec
      Absovec
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      Same, did we miss something? I have installed all neccessary soft like MSVis and .net
      Upd: New version from github works, sort of
    3. blugail
      blugail
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      Same here
    4. Schleiereule
      Schleiereule
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      Same :\
    5. rfuzzo
      rfuzzo
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      should be fixed now. sorry for the bug
    6. Grobut
      Grobut
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      Eeeeexcellent. Thanks for the speedy fix.
  9. Absovec
    Absovec
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    • 164 posts
    • 1 kudos
    Can't extract anything

    ?WolvenKit.CLI.exe unbundle -p "d:\Games\Steam\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_2_mainmenu.archive"
    Unhandled exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
     ---> System.DllNotFoundException: Unable to load DLL 'lib/libkraken.so' or one of its dependencies: Не найден указанный модуль. (0x8007007E)
       at WolvenKit.Core.Compression.KrakenNative.Kraken_Decompress(Byte[] buffer, Int64 bufferSize, Byte[] outputBuffer, Int64 outputBufferSize)
       at WolvenKit.Core.Compression.KrakenNative.Decompress(Byte[] buffer, Byte[] outputBuffer) in /home/runner/work/WolvenKit/WolvenKit/WolvenKit.Core/Compression/KrakenNative.cs:line 8
       at WolvenKit.Core.Compression.Oodle.Decompress(Byte[] inputBuffer, Byte[] outputBuffer) in /home/runner/work/WolvenKit/WolvenKit/WolvenKit.Core/Compression/Oodle.cs:line 240
       at WolvenKit.Common.Services.HashService.LoadEmbeddedHashes(String resourceName, Dictionary`2 hashDictionary) in /home/runner/work/WolvenKit/WolvenKit/WolvenKit.Common/Services/HashService.cs:line 170
       at WolvenKit.Common.Services.HashService.Load() in /home/runner/work/WolvenKit/WolvenKit/WolvenKit.Common/Services/HashService.cs:line 138
       at WolvenKit.Common.Services.HashService..ctor() in /home/runner/work/WolvenKit/WolvenKit/WolvenKit.Common/Services/HashService.cs:line 35
       at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
       at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
       at Microsoft.Extensions.DependencyInjection.ServiceLookup.CallSiteRuntimeResolver.VisitConstructor(ConstructorCallSite constructorCallSite, RuntimeResolverContext context)
       at Microsoft.Extensions.DependencyInjection.ServiceLookup.CallSiteVisitor`2.VisitCallSiteMain(ServiceCallSite callSite, TArgument argument)
       at Microsoft.Extensions.DependencyInjection.ServiceLookup.CallSiteRuntimeResolver.VisitRootCache(ServiceCallSite callSite, RuntimeResolverContext context)
       at Microsoft.Extensions.DependencyInjection.ServiceLookup.CallSiteVisitor`2.VisitCallSite(ServiceCallSite callSite, TArgument argument)
       at Microsoft.Extensions.DependencyInjection.ServiceLookup.CallSiteRuntimeResolver.VisitConstructor(ConstructorCallSite constructorCallSite, RuntimeResolverContext context)
       at Microsoft.Extensions.DependencyInjection.ServiceLookup.CallSiteVisitor`2.VisitCallSiteMain(ServiceCallSite callSite, TArgument argument)
       at Microsoft.Extensions.DependencyInjection.ServiceLookup.CallSiteRuntimeResolver.VisitRootCache(ServiceCallSite callSite, RuntimeResolverContext context)
       at Microsoft.Extensions.DependencyInjection.ServiceLookup.CallSiteRuntimeResolver.VisitScopeCache(ServiceCallSite callSite, RuntimeResolverContext context)
       at Microsoft.Extensions.DependencyInjection.ServiceLookup.CallSiteVisitor`2.VisitCallSite(ServiceCallSite callSite, TArgument argument)
       at Microsoft.Extensions.DependencyInjection.ServiceLookup.CallSiteRuntimeResolver.Resolve(ServiceCallSite callSite, ServiceProviderEngineScope scope)
       at Microsoft.Extensions.DependencyInjection.ServiceLookup.DynamicServiceProviderEngine.<>c__DisplayClass2_0.<RealizeService>b__0(ServiceProviderEngineScope scope)
       at Microsoft.Extensions.DependencyInjection.ServiceProvider.GetService(Type serviceType, ServiceProviderEngineScope serviceProviderEngineScope)
       at Microsoft.Extensions.DependencyInjection.ServiceProvider.GetService(Type serviceType)
       at Microsoft.Extensions.DependencyInjection.ServiceProviderServiceExtensions.GetRequiredService(IServiceProvider provider, Type serviceType)
       at Microsoft.Extensions.DependencyInjection.ServiceProviderServiceExtensions.GetRequiredService[T](IServiceProvider provider)
       at CP77Tools.Commands.UnbundleCommand.Action(String[] path, String outpath, String pattern, String regex, String hash, Boolean DEBUG_decompress, IHost host) in /home/runner/work/WolvenKit/WolvenKit/WolvenKit.CLI/Commands/UnbundleCommand.cs:line 37
       --- End of inner exception stack trace ---
       at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
       at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
       at System.Delegate.DynamicInvokeImpl(Object[] args)
       at System.Delegate.DynamicInvoke(Object[] args)
       at System.CommandLine.Invocation.ModelBindingCommandHandler.InvokeAsync(InvocationContext context)
       at System.CommandLine.Invocation.InvocationPipeline.<>c__DisplayClass4_0.<<BuildInvocationChain>b__0>d.MoveNext()
    --- End of stack trace from previous location ---
       at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass23_0.<<UseParseErrorReporting>b__0>d.MoveNext()
    --- End of stack trace from previous location ---
       at System.CommandLine.Hosting.HostingExtensions.<>c__DisplayClass1_0.<<UseHost>b__0>d.MoveNext()
    --- End of stack trace from previous location ---
       at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass16_0.<<UseHelp>b__0>d.MoveNext()
    --- End of stack trace from previous location ---
       at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass27_0.<<UseVersionOption>b__1>d.MoveNext()
    --- End of stack trace from previous location ---
       at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass25_0.<<UseTypoCorrections>b__0>d.MoveNext()
    --- End of stack trace from previous location ---
       at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c.<<UseSuggestDirective>b__24_0>d.MoveNext()
    --- End of stack trace from previous location ---
       at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass22_0.<<UseParseDirective>b__0>d.MoveNext()
    --- End of stack trace from previous location ---
       at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass11_0.<<UseDebugDirective>b__0>d.MoveNext()
    --- End of stack trace from previous location ---
       at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c.<<RegisterWithDotnetSuggest>b__10_0>d.MoveNext()
    --- End of stack trace from previous location ---
       at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass14_0.<<UseExceptionHandler>b__0>d.MoveNext()
    1. rfuzzo
      rfuzzo
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      sorry about that, should be fixed now
  10. Lif3mau5
    Lif3mau5
    • supporter
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    The tool is total crap and unusable.
    Files from basegame_1_engine.archive were successfully unpacked and then simply repacked for testing.
    After that the file was simply larger than before! Of course, the game crashes directly or only boots up to the menu sequence...
    The same problem with older versions of 'wkit' or 'cp77tools' no matter which game version whether patch 1.3 or 1.31 ... always the same!
    Here is a screenshot as proof:
    https://drive.google.com/file/d/15BGElYJmuQx-pbI9UcRo_BXZR4zplR03/view?usp=sharing
  11. m661
    m661
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    Thank you rfuzzo for the cmdline tool. As I only need audio import and extraction capability this is still ideal compared to the full GUI as I simply write automation scripts for that purpose. For most people the fully fledged GUI is probably the better way to go now but I am not willing to switch over just yet.

    But I hate to say it the description and changelog are sadly a utter mess at the moment and even for someone like me with 20+ years of IT field experience not possible to follow due to simply conflicting or missing information.

    We went from versioning 1.4.3.1 as last CP77 Tools release than a name change to Wolvenkit.Console which used to be explained but now is absent for new tool users to understand and follow. The latest sticky mentions about release 1.5 for patch 1.3 support of Cyberpunk2077 and that is the latest changelog related information I could find here on Nexus.

    On top of that the changelog in description and internal changelog page stops at version 1.4.3  while latest release of Wolvenkit.Console is now 1.6.1
    Not to mention that the last master change was 8 months ago on Github of Wolvenkit for the integrated tool but the latest release here is 28 Feb. 2022
    https://github.com/WolvenKit/WolvenKit/tree/master/WolvenKit.Console

    Is there any place we could see the correct changelog and corresponding version number? I do not care if its on a external page or even not standard formatted and in XML format I can work around all that but I learned to never ever download a update on software unless it is documented.

    Thank you again for your time.

    Addendum:
    Sitcky has been updated with new changelog information.
    Thank you rfuzzo.
  12. Master7
    Master7
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    Why would anyone want to piggyback WolvenKit with CMD when WolvenKit is already its own program with a full ui? Save yourselves a bigger headache and just get the actual WolvenKit tool from here: https://www.nexusmods.com/cyberpunk2077/mods/2201?tab=description
    1. bloodaxis
      bloodaxis
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      I did, and I can't for the life of me figure out how the f*** to use wolvenkit to unpack a loose archive file.
    2. Master7
      Master7
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      -
    3. slipslide21
      slipslide21
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      bc i am not smart
    4. nexus666vid
      nexus666vid
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      oh s... there's a gui modding tool. ty
  13. nexus666vid
    nexus666vid
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    Is there any GUI version of this that is working with the latest update? Chinese one isn't working.