Cyberpunk 2077
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  1. rfuzzo
    rfuzzo
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    MY PROGRAM JUST CLOSES AFTER A SECOND AND NOTHING HAPPENS HELP!!!!!!!!

    This is a commandline tool, you need to run it from the windows command line.

  2. rfuzzo
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    Version 1.7.3

    - Support for game version 1.61
  3. riktuner
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    i keep getting this error:
    "Depot path is not set: Choose a Depot location within Settings for generating materials."
    how do i fix this
  4. Aztra
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    I can't seem to get any command to work for me even though I got the framework installed. All commands are not recognized
  5. cars2ondvdOG
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    I'm getting this error when trying to import:
    PS E:\wolvenkitconsole2> .\WolvenKit.CLI.exe import -k -p "E:\archives\Judy"
    [ 0: Information ] - Found 1 raw file(s) to rebuild
    [ 0: Warning  ] - Unused buffer found!
    Unhandled exception: System.NotSupportedException: Rebuild: Adding/Removing buffers is not supported
    at WolvenKit.Modkit.RED4.ModTools.<Rebuild>g__AppendBuffersToFile|28_0(Stream fileStream, <>c__DisplayClass28_0&) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Rebuild.cs:line 110
    at WolvenKit.Modkit.RED4.ModTools.Rebuild(Stream redfileStream, IEnumerable`1 buffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Rebuild.cs:line 71
    at WolvenKit.Modkit.RED4.ModTools.RebuildFolder(DirectoryInfo inDir, DirectoryInfo outDir) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Rebuild.cs:line 283
    at WolvenKit.Modkit.RED4.ModTools.ImportFolder(DirectoryInfo inDir, GlobalImportArgs args, DirectoryInfo outDir) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Import.cs:line 254
    at CP77Tools.Tasks.ConsoleFunctions.ImportTaskInner(FileSystemInfo path, DirectoryInfo outDirectory, Boolean keep) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tasks\ImportTask.cs:line 110
    at CP77Tools.Tasks.ConsoleFunctions.ImportTask(FileSystemInfo[] path, DirectoryInfo outDir, Boolean keep) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tasks\ImportTask.cs:line 32
    at System.CommandLine.NamingConventionBinder.CommandHandler.GetExitCodeAsync(Object returnValue, InvocationContext context)
    at System.CommandLine.NamingConventionBinder.ModelBindingCommandHandler.InvokeAsync(InvocationContext context)
    at System.CommandLine.NamingConventionBinder.ModelBindingCommandHandler.Invoke(InvocationContext context)
    at CP77Tools.Commands.CommandBase.ActionBase(InvocationContext context) in D:\a\WolvenKit\WolvenKit\WolvenKit.CLI\Commands\CommandBase.cs:line 26
    at System.CommandLine.Invocation.AnonymousCommandHandler.InvokeAsync(InvocationContext context)
    at System.CommandLine.Invocation.AnonymousCommandHandler.SyncUsingAsync(InvocationContext context)
    at System.CommandLine.Invocation.AnonymousCommandHandler.Invoke(InvocationContext context)
    at System.CommandLine.Invocation.InvocationPipeline.<>c__DisplayClass4_0.<<BuildInvocationChain>b__0>d.MoveNext()
    --- End of stack trace from previous location ---
    at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass17_0.<<UseParseErrorReporting>b__0>d.MoveNext()
    --- End of stack trace from previous location ---
    at System.CommandLine.Hosting.HostingExtensions.<>c__DisplayClass1_0.<<UseHost>b__0>d.MoveNext()
    --- End of stack trace from previous location ---
    at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass12_0.<<UseHelp>b__0>d.MoveNext()
    --- End of stack trace from previous location ---
    at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass22_0.<<UseVersionOption>b__0>d.MoveNext()
    --- End of stack trace from previous location ---
    at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass19_0.<<UseTypoCorrections>b__0>d.MoveNext()
    --- End of stack trace from previous location ---
    at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c.<<UseSuggestDirective>b__18_0>d.MoveNext()
    --- End of stack trace from previous location ---
    at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass16_0.<<UseParseDirective>b__0>d.MoveNext()
    --- End of stack trace from previous location ---
    at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c.<<RegisterWithDotnetSuggest>b__5_0>d.MoveNext()
    --- End of stack trace from previous location ---
    at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass8_0.<<UseExceptionHandler>b__0>d.MoveNext()
    Any ideas how to work around it?
  6. Dalekzed
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    unbundle
      Target an archive to extract files from.
    Usage:
      WolvenKit.CLI [options] unbundle
    Options:
      -p, --path <path>        Input path to .archive.
      -o, --outpath <outpath>  Output directory.
      -w, --pattern <pattern>  Use optional search pattern (e.g. *.ink), if both regex and pattern is defined, pattern will be
                               prioritized.
      -r, --regex <regex>      Use optional regex pattern.
      --hash <hash>            Extract single file with a given hash. If a path is supplied, all hashes will be extracted.
      --DEBUG_decompress       Decompresses all buffers in the unbundled files.
      -?, -h, --help           Show help and usage information
    C:\Users\name\Documents\CD Projekt Red\Cyberpunk 2077\Wovenkit\WolvenKit CLI>wolvenkit.cli -p D:\Steam Games\steamapps\common\Cyberpunk 2077\archive\pc\mod\NextGenCrowd-Full.archive unbundle
    '-p' was not matched. Did you mean '-p'?
    Unrecognized command or argument '-p'
    Unrecognized command or argument 'D:\Steam'
    Unrecognized command or argument 'Games\steamapps\common\Cyberpunk'
    Unrecognized command or argument '2077\archive\pc\mod\NextGenCrowd-Full.archive'
    unbundle
      Target an archive to extract files from.
    Usage:
      WolvenKit.CLI [options] unbundle
    Options:
      -p, --path <path>        Input path to .archive.
      -o, --outpath <outpath>  Output directory.
      -w, --pattern <pattern>  Use optional search pattern (e.g. *.ink), if both regex and pattern is defined, pattern will be
                               prioritized.
      -r, --regex <regex>      Use optional regex pattern.
      --hash <hash>            Extract single file with a given hash. If a path is supplied, all hashes will be extracted.
      --DEBUG_decompress       Decompresses all buffers in the unbundled files.
      -?, -h, --help           Show help and usage information
    C:\Users\name\Documents\CD Projekt Red\Cyberpunk 2077\Wovenkit\WolvenKit CLI>

    how to use the p it keeps saying im doing it wrong
    1. sr383
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      There's probably a typo in your path. I'm guessing that Wovenkit folder should be called Wolvenkit. Also, cmd prompts don't like working with spaces in file names, so the paths should be set off in quotation marks.

      I'd suggest entering the following commands:
      cd "C:\Users\name\Documents\CD Projekt Red\Cyberpunk 2077\Wovenkit\WolvenKit CLI"
      wolvenkit.cli.exe uncook -p "D:\Steam Games\steamapps\common\Cyberpunk 2077\archive\pc\mod\NextGenCrowd-Full.archive"

      The above command should dump the full archive contents into a folder in your mod directory called NextGenCrowd-Full. You can then move it somewhere and work with it.

      Or, you can specify an output path as part of the uncook process, say,
      wolvenkit.cli.exe uncook -p "D:\Steam Games\steamapps\common\Cyberpunk 2077\archive\pc\mod\NextGenCrowd-Full.archive" -output=D:\NextGenCrowd-Full
    2. madr00ky
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      CMD has autocomplete like powershell or other cli's. Very useful for getting the path correct and avoid typo. Just hit Tab when starting to write it will autocomplete if the folder or file exists.
      Example, if i write "C:\Users\a" and then hit tab it would complete the name if a user starting with "a" would exist. If more than one option is available just keep hitting Tab until you got the right one.

      And then the order is wrong in the explanation. Heres is an example to unbundle with output path:
      C:\Users\ME\Desktop\_cpmodding\WK\   <- that is the path where my wolvenkit.cli.exe is an where to start from. Note that i try to keep path names simple. From there following command:
      wolvenkit.cli.exe unbundle -p "C:\Users\ME\Desktop\_cpmodding\_source\examplemod.archive" -o "C:\Users\ME\Desktop\_cpmodding\_output"
  7. nes370
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    I can't seem to get the path option to work, no matter what folder I use.
    C:\Users\Nes\Downloads\WolvenKit.Console-8-1-6-5-1656999530>WolvenKit.CLI.exe -p "C:\Users\Nes\Downloads\mod\MM_Refit_ForcedSmallBreastBody.archive" archive
    '-p' was not matched. Did you mean '-p'?
    Unrecognized command or argument '-p'
    Unrecognized command or argument 'C:\Users\Nes\Downloads\mod\MM_Refit_ForcedSmallBreastBody.archive'
    archive
      Target an archive to display information of it.
    Usage:
      WolvenKit.CLI [options] archive
    Options:
      -p, --path <path>        Input archives path. Can be a file or a folder or a list of files/folders
      -w, --pattern <pattern>  Use optional search pattern (e.g. *.ink), if both regex and pattern is defined, pattern will be
                               prioritized.
      -r, --regex <regex>      Use optional regex pattern.
      -d, --diff               Dump archive json for diff
      -l, --list               List all files in archive
      -?, -h, --help           Show help and usage information
    1. nes370
      nes370
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      So it seems the provided usage documentation is incorrect.

      WolvenKit.CLI [options] archiveIs not recognized as a command.

      WolvenKit.CLI archive [options]Is properly recognized.
  8. DedWynde80
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    Is there an up to date alternative now? Still cannot get this to work. Have all appropriate files but dos does not recognize command line C:\Users\(User)\Downloads>WolvenKit.Console-8-1-6-5-16569995530  to open containing file folder  (no matter where it is extracted to).
    1. jens19999
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      Maybe it's because of the new update.
      I have the same issue!
    2. DedWynde80
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      That would be a more convenient reason, but no, didn't work for 1.5, still same with 1.6, though I don't see how that would be directly relevant to getting the containing filefodler to open.
  9. jens19999
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    I became the error "Required command was not provided. When I open the Wolvenkit with CMD.
    So every command is wrong that I write.
    Does anybody know what I have to do? Or do we need to wait for an update for the newest game version?
  10. wizzzjer
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    Hey there! 
    I'm afraid something is wrong with uncooking in the latest version.
    Unbundling of basegame_4_appearance.archive goes w/o any errors, uncooking gives a waterfall of red rext and stops at 77%.
    Spoiler:  
    Show
  11. dvdaed
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    Whenever I try to uncook a game archive, I get waterfalls of red text, and the final folders are missing many files.  I am trying to pull the ads out of the adverts folder in basegame_3_nightcity, but after uncooking, I only have 2 textures in the adverts folder.  I have tried the nightly version and the latest stable one.  I saw a youtube tutorial that instructed me to move "oo2ext_7_win64.dll" to the CLI folder, so I did that.  I have had no issues uncooking user-created .archives, just the vanilla game ones. 

    Is this normal?

    ? 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\weapons\firearms\special\kangtao_dian\entities\meshes\textures\ml_w_special__kangtao_dian__mag_std_01_maskssettpp.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - ========================
    System.NullReferenceException: Object reference not set to an instance of an object.
       at WolvenKit.RED4.Types.RedBaseClass.<>c__DisplayClass11_0.<<GetEnumerator>g__InternalFindType|0>d.MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 279
       at WolvenKit.RED4.Types.RedBaseClass.GetEnumerator(String rootName)+MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 267
       at WolvenKit.RED4.Types.RedBaseClass.FindType(Type targetType, String rootName) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 334
       at WolvenKit.RED4.Archive.CR2W.CR2WFile.FindType(Type targetTypes) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\CR2W\CR2WFile.cs:line 103
       at WolvenKit.RED4.Archive.CR2W.CR2WFile.GetBuffers() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\CR2W\CR2WFile.cs:line 66
       at WolvenKit.Modkit.RED4.ModTools.GenerateBuffers(Stream cr2wStream)+MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 576
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 232
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\fx\environment\destructibles\misc\dest_crane_sculpture_b_small.particle And unexpected error occured while uncooking: Object reference not set to an instance of an object.
    70%[ 0: Error       ] - ========================
    System.NullReferenceException: Object reference not set to an instance of an object.
       at WolvenKit.RED4.Types.RedBaseClass.<>c__DisplayClass11_0.<<GetEnumerator>g__InternalFindType|0>d.MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 279
       at WolvenKit.RED4.Types.RedBaseClass.GetEnumerator(String rootName)+MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 267
       at WolvenKit.RED4.Types.RedBaseClass.FindType(Type targetType, String rootName) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 334
       at WolvenKit.RED4.Archive.CR2W.CR2WFile.FindType(Type targetTypes) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\CR2W\CR2WFile.cs:line 97
       at WolvenKit.RED4.Archive.CR2W.CR2WFile.GetBuffers() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\CR2W\CR2WFile.cs:line 66
       at WolvenKit.Modkit.RED4.ModTools.GenerateBuffers(Stream cr2wStream)+MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 576
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 232
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\advertising\ground\ad_digital_stand_frame\textures\ml_ad_digital_stand_frame_c_masksset.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\environment\decoration\industrial\trolley\pallet_truck\textures\ml_pallet_truck_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\industrial\trolley\pallet_truck\textures\ml_pallet_truck_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - base\fx\weapons\firearms\shotguns\budget_carnage\w_shotgun_carnage_muzzle.particle And unexpected error occured while uncooking: Object reference not set to an instance of an object.
    70%[ 0: Error       ] - base\environment\decoration\advertising\signage\locations_signages\textures\ml_signage_joes_diner_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\advertising\signage\locations_signages\textures\ml_signage_joes_diner_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\advertising\signage\locations_signages\textures\ml_signage_joes_diner_masksset.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\environment\decoration\furniture\living_room\rich_asian_sofa\textures\ml_rich_asian_sofa_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\furniture\living_room\rich_asian_sofa\textures\ml_rich_asian_sofa_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\furniture\living_room\rich_asian_sofa\textures\ml_rich_asian_sofa_masksset.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\industrial\trolley\pallet_truck\textures\ml_pallet_truck_masksset.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\environment\decoration\small_shops\stands\market_stand_02\textures\ml_market_stand_02_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\small_shops\stands\market_stand_02\textures\ml_market_stand_02_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - base\environment\decoration\doors\unique\space_shuttle_single_sliding_door\textures\ml_space_shuttle_single_sliding_door_b.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\doors\unique\space_shuttle_single_sliding_door\textures\ml_space_shuttle_single_sliding_door_b.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\doors\unique\space_shuttle_single_sliding_door\textures\ml_space_shuttle_single_sliding_door_b.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\environment\architecture\megabuilding\megabuilding_interior\apartments\vs_apartment\textures\ml_concrete_bedroom_wall.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\architecture\megabuilding\megabuilding_interior\apartments\vs_apartment\textures\ml_concrete_bedroom_wall.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\small_shops\stands\market_stand_02\textures\ml_market_stand_02_masksset.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - ========================
    System.NullReferenceException: Object reference not set to an instance of an object.
       at WolvenKit.RED4.Types.RedBaseClass.<>c__DisplayClass11_0.<<GetEnumerator>g__InternalFindType|0>d.MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 279
       at WolvenKit.RED4.Types.RedBaseClass.GetEnumerator(String rootName)+MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 267
       at WolvenKit.RED4.Types.RedBaseClass.FindType(Type targetType, String rootName) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Types\RedBaseClass.cs:line 334
       at WolvenKit.RED4.Archive.CR2W.CR2WFile.FindType(Type targetTypes) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\CR2W\CR2WFile.cs:line 97
       at WolvenKit.RED4.Archive.CR2W.CR2WFile.GetBuffers() in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\CR2W\CR2WFile.cs:line 66
       at WolvenKit.Modkit.RED4.ModTools.GenerateBuffers(Stream cr2wStream)+MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 576
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 232
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\weapons\firearms\rifle_assault\nokota_copperhead\entities\meshes\textures\ml_w_rifle_assault__nokota_copperhead__base1_01_default_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\weapons\firearms\rifle_assault\nokota_copperhead\entities\meshes\textures\ml_w_rifle_assault__nokota_copperhead__base1_01_default_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\architecture\megabuilding\megabuilding_interior\apartments\vs_apartment\textures\ml_concrete_bedroom_wall.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\environment\decoration\unique\quest\q000\q000_lifepath_items\textures\ml_alarm_clock_neomilitary_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\unique\quest\q000\q000_lifepath_items\textures\ml_alarm_clock_neomilitary_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - base\gameplay\devices\street_signs\lcd_screens\appearences\lcd_screens.app And unexpected error occured while uncooking: Object reference not set to an instance of an object.
    70%[ 0: Error       ] - base\weapons\firearms\handgun\militech_lexington\entities\meshes\textures\ml_w_handgun__militech_lexington__base1_01_wilson_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\weapons\firearms\handgun\militech_lexington\entities\meshes\textures\ml_w_handgun__militech_lexington__base1_01_wilson_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\weapons\firearms\handgun\militech_lexington\entities\meshes\textures\ml_w_handgun__militech_lexington__base1_01_wilson_masksset.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\environment\architecture\watson\north_harbor\textures\ml_wat_nhr_warehouse_b_windows.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\architecture\watson\north_harbor\textures\ml_wat_nhr_warehouse_b_windows.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\architecture\watson\north_harbor\textures\ml_wat_nhr_warehouse_b_windows.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\weapons\firearms\rifle_assault\nokota_copperhead\entities\meshes\textures\ml_w_rifle_assault__nokota_copperhead__base1_01_default_masksset.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - ========================
    System.NullReferenceException: Object reference not set to an instance of an object.
       at WolvenKit.RED4.Archive.IO.PackageReader.ReadImport(Package04ImportHeader r, Boolean readAsHash) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\IO\PackageReader.File.cs:line 169
       at WolvenKit.RED4.Archive.IO.PackageReader.ReadBuffer(RedBuffer buffer, Type fileRootType) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\IO\PackageReader.File.cs:line 98
       at WolvenKit.RED4.Archive.IO.CR2WReader.ParseBuffer(RedBuffer buffer) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\IO\CR2WReader.File.cs:line 255
       at WolvenKit.RED4.Archive.IO.CR2WReader.ReadFile(CR2WFile& file, Boolean parseBuffer) in D:\a\WolvenKit\WolvenKit\WolvenKit.RED4.Archive\IO\CR2WReader.File.cs:line 169
       at WolvenKit.RED4.CR2W.Red4ParserService.TryReadRed4File(Stream stream, CR2WFile& redFile) in D:\a\WolvenKit\WolvenKit\WolvenKit.Common\RED4\Red4ParserService.cs:line 36
       at WolvenKit.Modkit.RED4.ModTools.GenerateBuffers(Stream cr2wStream)+MoveNext() in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 571
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 232
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ========================
    70%[ 0: Error       ] - base\environment\decoration\electronics\appliances\coffee_machine\textures\ml_coffee_machine_d_neokitsch_masksset.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\decoration\electronics\appliances\coffee_machine\textures\ml_coffee_machine_d_neokitsch_masksset.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - base\environment\architecture\westbrook\charter_hill\textures\ml_wbr_cha_building_b_masksset_oriel_and_gf.mlmask And unexpected error occured while uncooking: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\architecture\westbrook\charter_hill\textures\ml_wbr_cha_building_b_masksset_oriel_and_gf.mlmask' because a file or directory with the same name already exists.
    70%[ 0: Error       ] - ========================
    System.IO.IOException: Cannot create 'E:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\basegame_3_nightcity\base\environment\architecture\westbrook\charter_hill\textures\ml_wbr_cha_building_b_masksset_oriel_and_gf.mlmask' because a file or directory with the same name already exists.
       at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
       at System.IO.Directory.CreateDirectory(String path)
       at WolvenKit.Modkit.RED4.ModTools.UncookMlmask(Stream cr2wStream, FileInfo outfile, MlmaskExportArgs args) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Tools\MlmaskTools.cs:line 79
       at WolvenKit.Modkit.RED4.ModTools.UncookBuffers(Stream cr2wStream, String relPath, GlobalExportArgs settings, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 266
       at WolvenKit.Modkit.RED4.ModTools.UncookSingle(Archive archive, UInt64 hash, DirectoryInfo outDir, GlobalExportArgs args, DirectoryInfo rawOutDir, ECookedFileFormat[] forcebuffers) in D:\a\WolvenKit\WolvenKit\WolvenKit.Modkit\RED4\Uncook.cs:line 108
    ==============
    1. wizzzjer
      wizzzjer
      • member
      • 3 posts
      • 0 kudos
      Same here.

      Unbundling of basegame_4_appearance.archive goes w/o any errors, uncooking give a waterfall of red rext and stops at 77%.

      Spoiler:  
      Show
  12. wirtual82
    wirtual82
    • supporter
    • 305 posts
    • 0 kudos
    In the middle of packing files:

    Spoiler:  
    Show

    Updated to 1.6.5 on Github. Working now.
    1. rfuzzo
      rfuzzo
      • premium
      • 1,182 posts
      • 199 kudos
      updated here now.