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  1. viperc48
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    Test version v0.42


    Centaur behavior update

    • Improved strafing and movement behavior
    • New plasma attacks
    • Sandevistan versus sandevistan capabilities
    • Centaur can use laser attacks and emp burst to disable player cyberware if the player is in close proximity and has sandevistan/berserk active


    Test version 0.40

    • Improved strafing and movement behavior
    • Mechs have a new missile rain attack and deadlier HMG turrets
    • Sandevistan versus sandevistan capabilities
    • Mechs can drop smoke grenades as well as grenades that disable player cyberware if the player is in close proximity and has sandevistan/berserk active

    Test version v0.38

    • Improved movement, strafing and cover behavior
    • Enemies use different movement rings depending on their weapon. Those with shotguns, lmgs, revolvers and power pistols will engage in close quarters combat. Those using smart/tech weapons will keep their distance
    • Enemies are no longer tethered to their mission location, meaning they can now follow you everywhere
    • Ranged enemies keep their distance if player has berserk active and may throw grenades to disable your berserk
    • Netrunners have a wider array of quickhacks and will use different quickhacks depending on the player’s proximity, operating system and weapon
    • Reworked melee combos, blocking, parrying and dodging. Melee enemies now attack the player all at once instead of waiting their turn
    • Introduced a new melee parry system
    • New enemy abilities: Berserk, autoreloader, cooling system, chameleon, weapon throw
    • Some enemies can throw knives
    • Enemies can apply elemental effects which deal DOT and disable certain cyberware
    • Reworked optical camo and sandevistan versus sandevistan implementation
    • Hit shape armor: Visible armor and cyberware parts on enemies actually reduce incoming damage and this scales with their level of subdermal armor
    • Techies and special enemies use stronger variants of grenades
    • New archetypes for faction enemies, organised crime bosses and cyberpsychos



    
    Spoiler:  
    Show

    Beta 1.8.8
    Break Hold Update

    • Restored break hold ability, enemies with this ability will always break free from your grapple
    • Implemented attribute checks for takedowns. Some enemies now require a certain level of body and/or cool, for a successful takedown
    • Each level of subdermal armor adds +1 body requirement, up to +4 for heavy subdermal armor
    • Heavy melee and heavy ranged enemies +8 body
    • Fast melee and fast ranged enemies +8 cool
    • Each level of sandevistan adds +2 cool, starting from +4 for tier 0 to +10 for tier 3
    • Kerenzikov +2 cool
    • Berserk +8 body
    • Shotgunner +6 body
    • Sniper +8 cool
    • Techie +6 cool

    Other changes

    • Most snipers should switch to their smg instead of pistol during close combat
    • Expanded equipment pool for prevention system enemies(NCPD, Maxtac, Militech and Barghest)
    • Fixed enemy parries and dodge after hits
    • Mechs should no longer launch missiles if their weakspot is destroyed
    • Rebalanced a lot of the enemies from main/side quests, many of them are now proper elites
    • Faster sniper detection by default
    • Fixed a bug with Maxtac health. Each Maxtac squad member now has its own elemental ability

    
    Known issues

    • Some enemies may be stuck after breaking free from grapple





  2. viperc48
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    1. LaysX
      LaysX
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      amazing. keep up good work. waiting for update <3
    2. okjonas
      okjonas
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      Nice. I'm really looking forward to the next update! Had gotten quite nervous that you had stopped developing this mod! 😁
    3. Takaashii
      Takaashii
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      holy F* wow
  3. loner85
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    I'm genuinely puzzled by the break hold part of this mod. Even enemies that don't have "break hold" as ability appear to resist my takedowns. As for the attribute check, either I have some wrong prerequisite, or it's designed to be plain guesswork which enemy requires what attribute. I can't take down a Tyger Claws Adept while having 16 body and Gorilla Arms, no idea. Guess I need reflexes?
  4. wildwasabi
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    Poison is bugged in the test version, if you get hit by like a few poison debuffs within a minute it'll become a permanent poison debuff. Reloading the game doesn't clear it. Gotta load a later save to get rid of it. 
  5. Gladstone888
    Gladstone888
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    Buggy and imba mess, I mean if there is a car chase I'm 100% dead, if there is a scripted fight like the one with Johnny or Hensen, I'm also dead, even on lowest difficulty
    1. FRUFRA
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      Try "Flashback Fixer", you can reduce damage in those moments from 0% to 100%
  6. Deathwing123
    Deathwing123
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    I hope you can implement something very simple where the descriptions for all tier enemies for health, damage, elite and bosses will include what the vanilla values were, so its easier to min max ( and personally ) adjust accordingly since i enjoy a bit tougher enemies but while im playing on very hard, its extremely difficult and with Reinforcements mod enabled, it becomes unwinnable lol. Please consider this small and easy thing to do Or even here!
    1. Deathwing123
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      Sorry but the rest would go for all the bosses, this mod is amazing and just what i was looking for but man would it be great to know what the vanilla values are so its not a slog or to avoid getting gibbed and better to adjust to a favorable and comfortable playstyle
  7. shadow85
    shadow85
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    compatible with 2.3?
    1. tundras110
      tundras110
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      tengo el 2.3 y funciona perfecto 
  8. Zauza25
    Zauza25
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    Hello, I have a quick question about the mod versions. I see two files: "test 0.42" and a "beta" version. They have very different file sizes and seem to be mutually exclusive.
    Should I use one or the other? Or does the test version only change the AI while the main beta file adds all other content? Thanks!
  9. Lajci0r
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    overall mod feels great, i'm not the best at cyberpunk, but i can manage it, except one - chimera gatling gun attack, it's f*#@ing unavoidable, can't hide from it and shreds you in 2 secs (55lvl, 1.1k armor and 500hp), can't hack it (but that may be from new game plus mod i have), so if it's possible please add slider for it's gatling gun attack, it's fine that it one shots me other way but this drives me f*#@ing insane (tried other chimera sliders but then it does't one shot with cannon, so that's kinda lame)
  10. Tmars9000
    Tmars9000
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    Is there something in this mod that gives enemies an ability that can disable V's sprint/dodge/dash? Having this happen occasionally and im not sure whether its a bug from something else or if it is something intended with a mod, maybe this one?
    1. dnbnhlp
      dnbnhlp
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      Maybe you were hacked by Criple Movement quickhack?
    2. viperc48
      viperc48
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      Some enemies have poison DOT effects which slow down your movement.
    3. JohnGrammaticus
      JohnGrammaticus
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      can this be disabled? I love the mod, but it`s instant death when you are poisoned, lowering damage to player is not so fun, as open combat become boring, the rest is top notch
  11. Deathwing123
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    Is " Enemies Dodging Fix " needed for this? Nvm the sandi on these mini bosses is insane
  12. Cewix
    Cewix
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    Can you guys recommend preset that will make my experience similar to hardcore22v2? i don't want to install that mod because it doesn't work with modded weapons and it also destroys early game economy (enemies drop tier 3 weapons at lvl1)