Cyberpunk 2077
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cire420siuol

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TheManualEnhancer

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28 comments

  1. ChristyPhilip
    ChristyPhilip
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    work for 2.12a?
  2. daniel7sz
    daniel7sz
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    working in 2.11?
    1. TheManualEnhancer
      TheManualEnhancer
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      Yep, sure is :)
  3. raykelvin777
    raykelvin777
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    This mod works in ver 2.1... Thanks Man!
    1. TheManualEnhancer
      TheManualEnhancer
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      No problem :)
  4. ovanmaru
    ovanmaru
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    If you can't get this mod to work and are looking for a console command that permanently increases carry weight, use:

    Game.AddToInventory("Items.AirdropPermaReward", 1) 

    It only does it 2 at a time but it works.
    1. noobymonster
      noobymonster
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      It's worth adding that while this command only does 2 carry weight and can't increase (i.e. changing 1 to 100 makes no difference), you can actually put the command in multiple times in the same line to speed things up, meaning if you input Game.AddToInventory("Items.AirdropPermaReward", 1)Game.AddToInventory("Items.AirdropPermaReward", 1) to the console you increase carry weight by 4, and if you copy + paste a few times you can get quickly hundreds at a time.
    2. VoidRylon
      VoidRylon
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      idk how this reply thing works, but to both OP and the person who suggested pasting it multiple times, you are awesome. I have a lot of mods with cool clothes and s#*! and I was using a lot of my base carrying capacity. This mod may have worked but when I saw the comments I just deleted the file bc its so much simpler.
  5. Cheesesoupegg
    Cheesesoupegg
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    I can't seem to get this mod to work. I downloaded the prerequisites and it just doesn't seem to work. does anyone have any idea why. thank you.
    1. CASHMON3Y
      CASHMON3Y
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      Doesn't work for me either, unfortunately. Maybe I'll check out the other mod for this that requires RedScript...
  6. mysticalzxc
    mysticalzxc
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    could u tell me the code for behavioral imprint-synced faceplate for its cooldown? appreciate the mod!

    EDIT: nvm its alr in there im a dumbass
  7. SANPH
    SANPH
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    edit: nevermind, I don't care enough to post about it.
  8. PoIariS
    PoIariS
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    Omg Ily! Works on 2.0 with Phantom Liberty. <3
  9. bloodaxis
    bloodaxis
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    So I was unable to get this working, until I added a + sign to fk< StatModifier >[] statModifiers +=, not sure if that's necessarily needed or what, but at least for me it was. Thanks for your work regardless and this gave me some insight into how to structure a script for basic player stat changes.
    1. TheManualEnhancer
      TheManualEnhancer
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      I figured out the issue... And damn, it's gonna be a pain to go through all my TweakDB mods and check for plus signs...lol... But I'm gonna do it... Thank you very much for bringing this to my attention...

      Basically, though, you must have another mod installed that also edits those same stat modifiers... It apparently needs the plus sign to add things from multiple files/mods, otherwise they conflict and I'd guess whichever loads first is used (though I haven't tested to see for sure there, but that's most likely)...

      Edit: Updated this mod
    2. bloodaxis
      bloodaxis
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      I ended up making my own yaml version of what I was trying to do, which apparently is meant to be better with less problems compared to the normal tweaks way of doing it. https://pastebin.com/7JcZWCsN 
      Feel free to reuse it for yours if you ever end up using yaml as well. :D
    3. d0cipx
      d0cipx
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      It's easy replacing things using regex & notepad++
    4. TheManualEnhancer
      TheManualEnhancer
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      Yeah, when you're always replacing the same things... These all have different lines to be changed (similar, but different)...
  10. deathcore24
    deathcore24
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    The only unlimited carry weight mod that actually works in 2.0 currently without the use of redscript.