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KingManiya

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49 comments

  1. krongfah
    krongfah
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    I can't even finish his quest because whenever I answer his calls about the cars nearby he always immediately hang up and the quest would be stuck...
    1. CabolaDK
      CabolaDK
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      This is the issue I have also. Got 2 missions left and in both he just hangs up, before starting to track the car..
    2. KingManiya
      KingManiya
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      You can try to give me your save games, and I will look at Delamain's problems under a microscope) If the problem is in the facts (as in the solution that I showed in this mod), I can figure it out pretty quickly and give you an answer on how to fix the quest.
    3. krongfah
      krongfah
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      Thing is I already gave up a while ago and my save game has progressed far since the quest's start (I started the quest at around level 20, now I'm almost 40) Would that be any problem?
    4. KingManiya
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      I completed the Delamain quest 50 hours ago and suffered all this time. While pondering how to fix another quest, I figured out how to fix the error with Delamain. So if the problem is facts, it will help at any stage of the game.
    5. krongfah
      krongfah
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      Very well then, here is my latest save.

      https://drive.google.com/drive/folders/1AVpB_rEcFk5wOb_n01A4fDdYnnv_djEk?usp=sharing

      Much appreciated.
    6. Casen87
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      Will this also fix the bug where Delamain calls you to tell you there are cars, but he doesnt talk at all. Then when you find his cars, nothing at all happens. Its like they are static objects.
    7. KingManiya
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      @krongfah 
      The fix didn't work out quickly. There is a way to skip part of the delamain phrases, then you can complete all his quests.

      @Casen87
      The problem you described is observed in the saves attached above, so I'll be looking for solution.

      https://www.nexusmods.com/cyberpunk2077/videos/243
      1) enter the quest zone
      2) run 7 times in a row (7 is a count of non complete quests)
      Game.SetDebugFact("holo_delamain_calls_v_start_done", 1)
      Game.SetDebugFact("holo_delamain_calls_v_start_done", 1)
      Game.SetDebugFact("holo_delamain_calls_v_start_done", 1)
      Game.SetDebugFact("holo_delamain_calls_v_start_done", 1)
      Game.SetDebugFact("holo_delamain_calls_v_start_done", 1)
      Game.SetDebugFact("holo_delamain_calls_v_start_done", 1)
      Game.SetDebugFact("holo_delamain_calls_v_start_done", 1)

      This is the quest update stage. You can now complete one of Delamain's quests.
      3) When you complete one of the 7 Delamain quests, you will not be able to talk to the main Delamain. Just again run
      Game.SetDebugFact("holo_delamain_calls_v_start_done", 1)
      for quest finish
      4) Repeat for all 7 quests
    8. krongfah
      krongfah
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      So following these methods, I'll be able to essentially skip all the Epistrophy quests and get the rewards, right? But they would still be broken and I won't get to see the dialogues and the interactions? Well, beggars can't be choosers I guess. Thank you so much.
    9. CabolaDK
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      Thank you, this made me able to complete the 2 last missions!
    10. warezki
      warezki
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      True hero saved me from this buggy quest
    11. KingManiya
      KingManiya
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      The main dialogue will be with the cars themselves and quests for them. I think it's better to complete them with the help of at least this dirty hack, and if you need all the dialogues, watch the passage of this part on YouTube.

      Phrases by type will be skipped
      Delamain: there are lost cars in this area
      Vi: I will look

      and final
      Delamain: thanks, the car is back
      Vi: this one was very strange

      P.S. Here looks more like a problem with the quest system , and changing the flag just partially restarts them. I tried changing the rest of the flags, but I didn't get much success.
    12. A242J
      A242J
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      @KingManiya
      Thank you for the CET workaround.
    13. Boscogn
      Boscogn
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      this fixed my issue too. wasn't able to accept call in order to find cars.
    14. Korda
      Korda
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      KingManiya thanks a lot, I'm able to progress through this one now. Haven't finished it yet but so far so good!
    15. BrutaleBent
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      You're awesome, mate.

      However, I got a save where it works and one where it doesn't, if you're interested.

      The one that doesn't work, only has a single extra "holo_delamain" entry, and it's the deep one (normally, there's like 5 or 6 for each mission). Would adding the missing ones fix it?

      Maybe I can fix it by finding the "deep" cab - know which epistrophy that is?
    16. Well in the future they've patched out all work arounds. Including this. im f*#@ing done with games.
  2. PhantomzonePB
    PhantomzonePB
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    is anyone else getting crashes with this mod? after 1.5
  3. asundai
    asundai
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    Just to add to this mod, since I found this looking for the Delamain fix in my older save, some people have said they needed to edit more flags than just that one.

    Game.SetDebugFact("holo_delamain_deep_vehicle_talk", 0)
    Game.SetDebugFact("holo_v_calls_delamain_interrupted", 0)
    Game.SetDebugFact("holo_v_calls_evelyn_interrupted", 0)
    Game.SetDebugFact("holo_conspiracy_calls_v_interrupted", 0)
    Game.SetDebugFact("holo_dennis_calls_v_interrrupted", 0)

    So if just the first flag doesn't fix it, setting all of those to 0 might.
  4. DML248
    DML248
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    Hi, I have a similar issue happening, only it's Wilson (the weapon seller at your apartment building) who appears at every phone call holo.

    I tried to tweak your Delamain command, replace the name with Wilson and remove the "vehicle" part, but it wouldn't work, and I cannot find the commands online to fix the Wilson bug. Do you know what line I can experiment with, or where can I find a list of holo character conditions?
    1. Pecheneg007
      Pecheneg007
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      the same problem
       
    2. Diazote
      Diazote
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      same for me u fixed it ?
    3. prototechnikal
      prototechnikal
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      Ever find a fix?
    4. prototechnikal
      prototechnikal
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      I've got this too, haven't found a fix yet
    5. asundai
      asundai
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      I don't have this issue, but if you use the Project cybercat Save Editor you can view "Quest Facts" for your save:
      https://www.nexusmods.com/cyberpunk2077/mods/718?tab=files&file_id=15863

      These include the "holo_delamain_deep_vehicle_talk" flag which has to be set to 0.

      It's possible that there's a flag that needs to be changed for Wilson as well?
      If you load the save and this time under Quest Facts, filter on the word "wilson" you'll see there's quite a few.

      You can either edit them in the save editor, then test it out. Or use the CET console to change the flags directly ingame, e.g.
      for the flag: holo_wilson_calls_v_interrupted
      You can set with:
      Game.SetDebugFact("holo_wilson_calls_v_interrupted", 0)

      It's possible changing one of the flags that show up under his name will sort it?

      I'd be careful and make a backup, test changing one flag at a time until it fixes, or it may break something else. This is what the flags look like
      in my save where I don't have the issue, so if one of yours has a different value it could be the cause:

  5. haronv99
    haronv99
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    Alguém sabe como eu faço esse mod funcionar? por favor?
  6. TheOnlyWinter
    TheOnlyWinter
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    • 11 kudos
    I can't start the game with this mod
    EDIT.: I have game on steam (I don't know if it depends on it), I copy files to mods and I start the game. The game was loading, the steam loading window is gone and then nothing happened. I delete mod files and the game started as if nothing had happened. It's problem whit my game or mod (I don't know anything about modding)? Anyone know what happend?
    1. kof758
      kof758
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      me 2?1.22
  7. panic1433
    panic1433
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    Thanks!! I've never gotten this bug before (and I've done a few playthroughs already), but I did this time around, unfortunately. The [Game.SetDebugFact("holo_delamain_deep_vehicle_talk", 0)] command worked wonders. Tested it on a phone call with Padre, and no more pesky glitched-out Delamain in the background. :)
  8. DuendeBR
    DuendeBR
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    • 12 kudos
    Not a breaking game bug, but a very annoying one. Thank you very much for this. It solved my calls...
  9. MexicanFirebender
    MexicanFirebender
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    Hey thank you but this didn't fix it for me. Prior to dowloading this i tried blowing up the cab, i also completed the final quest with delamain and got INTELLIGENCE check ending. The only thing this does is stoping the distortion effect on the calls but delamain is still shownig up. I'll appreciate if you know what can i do.
  10. mbrto1
    mbrto1
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    is there a console command to block incoming phonecalls?