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cire420siuol

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TheManualEnhancer

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18 comments

  1. simplyyrj
    simplyyrj
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    Hi, is this still working as of v2.2? 
    1. blahmos
      blahmos
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      Seems to, just rolled a nomad using v2 that is reading 5-2-1-5-2
    2. simplyyrj
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      Preem, thanks for confirming! 
  2. AussieLurker
    AussieLurker
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    I personally love the look of both v2 & v3, as they both fit with what I thought CDPR should have gone with in the vanilla game when the launched 2.0-namely giving each lifepath a bonus +1 to 1 or 2 attributes as you have done here. I think my suggestions on their discord: was Tech and/or Reflex for Nomad(as both reflexes and technical ability would be essential for life in the Badlands), Body and/or Cool for Street Kid (body was the obvious to me, though either Reflex or Cool would work as the secondary bonus attribute) and Intelligence and/or Cool for Corpos (because Corpos tend to specialize in the creation of Netrunners and Ninjas within the Cyberpunk Lore). Either way, though, fantastic job and I look forward to taking advantage of this and Lifepaths Matter in my next playthrough. 
  3. EnderKindfox
    EnderKindfox
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    I have a question do this mod interfere with some quest or event skillcheck  ? like the vending machine quest or some door in phantom liberty ? (that are on purpose at 3 for body or technical ability) 
    1. TheManualEnhancer
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      Definitely shouldn't allow you to pass the skillchecks, but I don't think are really any that you have to pass... They're mostly just different dialogue or there will be like 2 paths to choose from that require different skillchecks... But if so, go grind some attribute points...
  4. Phaha
    Phaha
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    Tech ability is useless, I mean i can have a weapon doing zer0 damage and using leg short circuit i will still 1 shot anything with that weapon.   Could you make tech ability to be lvl 1 on all lifepaths?
  5. CodeKiller
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    Never mind. :-)
  6. haiken098
    haiken098
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    V2 Corpo and Nomad then V1 Streetkid seems like the most accurate. 
    1. TheManualEnhancer
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      Uploaded that as a v3 :)
    2. CodeKiller
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      Totally agree.
      Does not make sense someone living by the street rules has a weak body.

      In theory:
      nomad : all-purpose (default almost average at all)
      Corpo : tech/intelligence
      Street : fight/agility

      So the v3 seems nice now. Thanks for listening to the players.
  7. applefttsher
    applefttsher
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    shouldn't nomad have more strengh, and shouldn't corpo have more technical ability than a nomad? and a city kid should have more intelligence than a nomad
    1. TheManualEnhancer
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      I think Nomads and Street Kids should have about the same strength... Street kids should maybe be a bit stronger, though, as they work alone and most Nomads work together in large groups (which is also why Nomads are the more intelligent ones, imo)... As for technical skills, I think Nomads win there, too, since the bulk of that ability is crafting-related... Look at their vehicles, for starters...
  8. Bokstavsbarn
    Bokstavsbarn
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    Loving this idea, definitely something that should have been in the game from the start in my opinion.

    I kept the values for your Corpo V3 but tweaked Nomad to 3 Body/2 Intelligence/3 Reflexes/5 Technical Ability/2 Cool and tweaked Streetkid to 5 Body/1 Intelligence/5 Reflexes/2 Technical Ability/2 Cool. This way Nomad and Streekid are more clearly different from each other, and all three lifepaths promote different playstyles (Nomad generalist + crafting (great with Drone Companions), Streetkid brawler/fighter, Corpo hacker+stealth).
  9. tmxfrozen
    tmxfrozen
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    Is it possible to make the "RESET TO DEFAULT" button reset to the stat provided by this mod instead of 3 on all attributes? As of now, you have to go back to the gender selection screen then return to the attribute screen to get a "reset" for your life path.

    No big deal, but it just makes more sense for the button to behave that way.

    Sorry, just noticed that you wrote that in the bottom of the description page. As you most likely already know, the optional files from your other mod with X points starting attributes also behave the same. Maybe also write about the issue there just to be clear.

    Looking forward to a version that hopefully solves this issue. ^^ Keep up with your amazing mods choom!
    1. TheManualEnhancer
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      It's probably possible, but so far all of my attempts have failed...lol... I have no idea where that default preset is stored (also no clue if it will be editable separately for each lifepath)... I'm still dogging for it, though...
    2. tmxfrozen
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      @TheManualEnhancer Damn, you already replied before I finished my edit. Thanks again! :D
    3. TheManualEnhancer
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      Sorry, just noticed that you wrote that in the bottom of the description page. As you most likely already know, the optional files from your
      other mod with X points starting attributes also behave the same. Maybe
      also write about the issue there just to be clear.
      Yeah, I probably should... Didn't think about it as I didn't notice until after I made this mod... Thanks for the feedback :)